Difference between revisions of "Stealth (skill)"
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The '''Stealth''' [[skill]] is a representation of how well your character understands the art of moving silently. Until your adventurer blunders into the [[Dungeon]] and starts killing everything, most monsters spend their time sleeping or wandering about peacefully. Stealth decreases the chance that you are detected, increases the power of [[stab]]bing unweary monsters, and increases the effectiveness of some status-inflicting [[dart]]s. | The '''Stealth''' [[skill]] is a representation of how well your character understands the art of moving silently. Until your adventurer blunders into the [[Dungeon]] and starts killing everything, most monsters spend their time sleeping or wandering about peacefully. Stealth decreases the chance that you are detected, increases the power of [[stab]]bing unweary monsters, and increases the effectiveness of some status-inflicting [[dart]]s. | ||
− | For every point of stealth, you gain 15 [[stealth]] score. Note that there's many other factors in determining stealth score, such as [[armour]], [[size]], and [[dexterity]]. This stat is only used for detection, and not stabs or darts. Stealth skill (not score) is also directly used to open [[door]]s; each time you open a door, the chance of it making noise is <code> 1 / (8 + 4*[[Stealth]]/3) </code>. | + | For every point of stealth, you gain 15 [[stealth]] score. Note that there's many other factors in determining stealth score, such as [[armour]], [[size]], and [[dexterity]]. This stat is only used for detection, and not stabs or darts. Stealth skill (not score) is also directly used to open [[door]]s; each time you open a door, the chance of it making noise is <code>1 / (8 + 4 * [[Stealth]] / 3)</code>. |
{{skill aptitudes|Stealth}} | {{skill aptitudes|Stealth}} |
Revision as of 21:12, 27 July 2022
This page refers to the Stealth skill. For the stat and mechanic, see stealth.
The Stealth skill is a representation of how well your character understands the art of moving silently. Until your adventurer blunders into the Dungeon and starts killing everything, most monsters spend their time sleeping or wandering about peacefully. Stealth decreases the chance that you are detected, increases the power of stabbing unweary monsters, and increases the effectiveness of some status-inflicting darts.
For every point of stealth, you gain 15 stealth score. Note that there's many other factors in determining stealth score, such as armour, size, and dexterity. This stat is only used for detection, and not stabs or darts. Stealth skill (not score) is also directly used to open doors; each time you open a door, the chance of it making noise is 1 / (8 + 4 * Stealth / 3)
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Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
2 | 0 | -1 | 3 | 0 | 0 | -1 | 0 | 4 | 3 | 2 | 2 | 8 | 1 | 4 | 2 | -1 | -2 | -1 | 5 | 4 | -2 | 5 | 1 | -5 | 5 | 3 |
History
- Prior to 0.12, stealth skill trained at 80% the XP cost. To compensate, this version raised all non-Naga aptitudes by one.
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |