Difference between revisions of "Great mace"

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[[Ogre]]s and [[troll]]s who plan to wield two-handed weapons will want a [[giant spiked club]], but this remains a good endgame weapon for more average-sized Maces & Flails users.  
 
[[Ogre]]s and [[troll]]s who plan to wield two-handed weapons will want a [[giant spiked club]], but this remains a good endgame weapon for more average-sized Maces & Flails users.  
  
Great maces are a fairly common weapon, often carried by [[ettin]]s, [[orc knight]]s, and [[vault guard]]s. They are closer to a [[battleaxe]] or [[glaive]] (in both rarity and strength) than they are an [[executioner's axe]] or [[bardiche]].
+
Great maces are a fairly common weapon, often carried by [[ettin]]s, [[orc knight]]s, and [[vault guard]]s. They are closer to a [[battleaxe]] or [[glaive]] (in both rarity and strength) than they are to an [[executioner's axe]] or [[bardiche]].
  
 
Many players will prefer an [[eveningstar]]. The damage difference between a great mace and eveningstar isn't big (2 base damage, 88%), but the latter can be held with a [[shield]]. However, they are considerably rarer.
 
Many players will prefer an [[eveningstar]]. The damage difference between a great mace and eveningstar isn't big (2 base damage, 88%), but the latter can be held with a [[shield]]. However, they are considerably rarer.

Revision as of 14:11, 16 June 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Name Great mace
Skill Maces & Flails
Damage 17
Accuracy -4
Base delay (%) 17 (170%)
Min delay 7 at skill 20
Hands 2H
Size Medium
Ranged? No
An enormous metal war club, of great cumbrousness.

"There will arise one named Feridoun, who shall inherit thy throne and reverse thy fortunes, and strike thee down with a cow-headed mace."

-Firdausi, _Shahnameh_. ca. 1000 A.D.

trans. Helen Zimmern, 1883.

This weapon falls into the Maces & Flails category. It is a two handed weapon.

The great mace is the largest and heaviest weapon in the Maces & Flails category that most species can wield.

While it deals less damage than a triple sword, can't reach like a bardiche, or cleave like an executioner's axe, it can still deal heavy damage, and reaches minimum delay at a lower skill level.

Strategy

Ogres and trolls who plan to wield two-handed weapons will want a giant spiked club, but this remains a good endgame weapon for more average-sized Maces & Flails users.

Great maces are a fairly common weapon, often carried by ettins, orc knights, and vault guards. They are closer to a battleaxe or glaive (in both rarity and strength) than they are to an executioner's axe or bardiche.

Many players will prefer an eveningstar. The damage difference between a great mace and eveningstar isn't big (2 base damage, 88%), but the latter can be held with a shield. However, they are considerably rarer.

Image
Mundane Mace large1.png
Magical/Artifact Mace large2.png
Artifact Mace large3.png
Unrandarts
"Undeadhunter" Great mace undeadhunter.png
Mace of Variability Mace of variability.png
Firestarter Firestarter.png
Dark maul Dark maul.png

History

  • Prior to 0.14, they had 18 base damage, and were much more common.
Weapons
Axes BattleaxeBroad axeExecutioner's axeHand axeWar axe
Maces & Flails ClubDemon whipDire flailEveningstarFlailGiant clubGiant spiked clubGreat maceMace (Hammer) • MorningstarSacred scourgeWhip
Long Blades Demon bladeDouble swordEudemon bladeFalchionGreat swordLong swordScimitarTriple sword
Polearms BardicheDemon tridentGlaiveHalberd (Scythe) • SpearTridentTrishula
Ranged Weapons ArbalestHand cannonLongbowOrcbowShortbowSlingTriple crossbow
Short Blades DaggerQuick bladeRapierShort sword
Staves LajatangMagical staffQuarterstaff
Throwing BoomerangDartJavelinLarge rockStoneThrowing net