Difference between revisions of "Eveningstar"

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The differences between eveningstars and [[demon whip]]s are small. A +9 [[brand]]ed eveningstar is enough to win you the game, as is a +9 branded demon whip. Generally, the weapon you get ''first'' should be the one that you use. (The weapon you get first can benefit first from [[scrolls of enchant weapon]]).
 
The differences between eveningstars and [[demon whip]]s are small. A +9 [[brand]]ed eveningstar is enough to win you the game, as is a +9 branded demon whip. Generally, the weapon you get ''first'' should be the one that you use. (The weapon you get first can benefit first from [[scrolls of enchant weapon]]).
  
There are cases where specific comparison is warranted. Against a 0 AC opponent, a +0 demon whip is roughly 2.6% stronger than a +0 eveningstar. The demon whip attacks faster, so it is penalized more by [[AC]], and conversely benefits more from [[slaying]] and [[auxiliary attack]]s.  
+
There are cases where specific comparison is warranted. Against a 0 AC opponent, a +0 demon whip is roughly 2.6% stronger than a +0 eveningstar. The demon whip attacks faster, so it is penalized more by [[AC]], and conversely benefits more from [[slaying]] and [[auxiliary attack]]s. Characters with lots of auxiliary attacks, like [[vine stalker]]s and monstrous [[demonspawn]] will prefer a demon whip. Otherwise, it is mostly even, slightly favored towards the eveningstar. This analysis is independent of a character's [[strength]] or skill.
 
 
Characters with lots of auxiliary attacks, like [[Vine Stalker]]s and monstrous [[Demonspawn]] will prefer a demon whip. Otherwise, it is mostly even, slightly favored towards the eveningstar. This is independent of a character's [[strength]] or skill.
 
  
 
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Revision as of 07:05, 11 July 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Name Eveningstar
Skill Maces & Flails
Damage 15
Accuracy -1
Base delay (%) 15
Min delay 7 at skill 16
Hands 1H
Size Medium
Ranged? No
The opposite of a morningstar.
This weapon falls into the Maces & Flails category. It is a one handed weapon.

Not only is an eveningstar the opposite of a morningstar, it's also a superior weapon. They have the highest base damage of any one-handed weapon, around the level of demon whips for overall damage/turn. Unfortunately, they are quite rare.

Strategy

Compared to demon whips

The differences between eveningstars and demon whips are small. A +9 branded eveningstar is enough to win you the game, as is a +9 branded demon whip. Generally, the weapon you get first should be the one that you use. (The weapon you get first can benefit first from scrolls of enchant weapon).

There are cases where specific comparison is warranted. Against a 0 AC opponent, a +0 demon whip is roughly 2.6% stronger than a +0 eveningstar. The demon whip attacks faster, so it is penalized more by AC, and conversely benefits more from slaying and auxiliary attacks. Characters with lots of auxiliary attacks, like vine stalkers and monstrous demonspawn will prefer a demon whip. Otherwise, it is mostly even, slightly favored towards the eveningstar. This analysis is independent of a character's strength or skill.

Image
Mundane Eveningstar1.png
Magical Eveningstar2.png
Artifact Eveningstar3.png
Unrandart
Sceptre of Torment Sceptre of torment.png

History

Weapons
Axes BattleaxeBroad axeExecutioner's axeHand axeWar axe
Maces & Flails ClubDemon whipDire flailEveningstarFlailGiant clubGiant spiked clubGreat maceMace (Hammer) • MorningstarSacred scourgeWhip
Long Blades Demon bladeDouble swordEudemon bladeFalchionGreat swordLong swordScimitarTriple sword
Polearms BardicheDemon tridentGlaiveHalberd (Scythe) • SpearTridentTrishula
Ranged Weapons ArbalestHand cannonLongbowOrcbowShortbowSlingTriple crossbow
Short Blades DaggerQuick bladeRapierShort sword
Staves LajatangMagical staffQuarterstaff
Throwing BoomerangDartJavelinLarge rockStoneThrowing net