Difference between revisions of "Ego"

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'''Egos''' are special abilities and [[intrinsic]]s found on [[weapons]], [[armour]], and other character items. When an item name shows as "+x foo of barring", the "of barring" is the ego. For example: boots ''of running'', war axe ''of electrocution''.  
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'''Egos''' are special abilities and [[intrinsic]]s found on [[weapons]], [[armour]], and other character items. When an item name shows as "+x foo of barring", the "of barring" is the ego. For example: boots ''of rampaging'', war axe ''of electrocution''.  
  
Egos on [[weapons]] are often referred to as [[brand]]s. Unlike other egos, many weapon brands can be added to normal weapons temporarily through certain spells (or permanently through certain exceptional methods). This page focuses on non-weapon egos; see the [[brand]] page for weapon egos.
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Egos on [[weapons]] are often referred to as [[brand]]s. This page focuses only on non-weapon egos; see the [[brand]] page for weapon egos.
  
 
==Egos==
 
==Egos==
 +
 +
===Armour egos===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
!Name
 
!Name
 
!Effect
 
!Effect
!Found on
+
!Inscription
!Putting On
+
!Found On
!Taking Off
 
 
|-style="vertical-align:top;"
 
|-style="vertical-align:top;"
 
|[[Resistance (ego)|Resistance]]
 
|[[Resistance (ego)|Resistance]]
 
| Gain 1 rank in [[fire resistance]] and [[cold resistance]].
 
| Gain 1 rank in [[fire resistance]] and [[cold resistance]].
| Robes, shields
+
| {rF+ rC+}
| You feel resistant to extremes of temperature.
+
| Body armour (only [[robe]]s), [[shields]], [[scarves]]
| You feel hot and cold all over.
 
 
|-style="vertical-align:top;"
 
|-style="vertical-align:top;"
|[[Fire resistance]]
+
|[[Fire resistance|Fire Resistance]]
| Gain 1 rank of fire resistance.
+
| Gain 1 rank of [[fire resistance]].
| All body armour, barding, shields, *
+
| {rF+}
| You feel resistant to fire.
+
| All [[body armour]], [[barding]], [[shields]]<br><small>Cloaks found in [[Volcano]]</small>
| Was it this warm in here before?
 
 
|-style="vertical-align:top;"
 
|-style="vertical-align:top;"
|[[Cold resistance]]
+
|[[Cold Resistance]]
| Gain 1 rank of cold resistance.
+
| Gain 1 rank of [[cold resistance]].
| All body armour, barding, shields, **
+
| {rC+}
| You feel resistant to cold.
+
| All [[body armour]], [[barding]], [[shields]]<br><small>Cloaks found in an [[Ice cave]]</small>
| You catch a bit of a chill.
 
 
|-style="vertical-align:top;"
 
|-style="vertical-align:top;"
|[[Poison resistance]]
+
|[[Poison Resistance]]
 
| Gain [[poison resistance]].
 
| Gain [[poison resistance]].
| Shields, cloaks, all body armour other than robes
+
| {rPois}
| You feel healthy.
+
| All [[body armour]] (other than [[robe]]s), [[cloak]]s, [[shields]]
| You feel less healthy.
 
 
|-style="vertical-align:top;"
 
|-style="vertical-align:top;"
|[[Positive energy]]
+
|[[Life Protection|Positive Energy]]
 
| Gain 1 level of [[life protection]].
 
| Gain 1 level of [[life protection]].
| All body armour, shields
+
| {rN+}
| Your life-force is being protected.
+
| All [[body armour]], [[shields]]
| You feel vulnerable.
+
|-style="vertical-align:top;"
 +
|[[Preservation]]
 +
| Gain [[corrosion resistance]]
 +
| {rCorr}
 +
| [[Cloak]]s
 
|-style="vertical-align:top;"
 
|-style="vertical-align:top;"
 
|[[Protection]]
 
|[[Protection]]
| Gain +5 [[AC]] if on a weapon, +3 if on a shield.
+
| Shield: gain +3 AC.<br>Weapon: temporarily gain +7 [[AC]] after striking an enemy.
| Weapons, shields
+
| {Protect} or {AC+3}
| You feel protected.
+
| [[Shields]], [[weapons]]  
| You feel less protected.
 
|-style="vertical-align:top;"
 
|[[Invisibility (ego)|Invisibility]]
 
| Can be evoked for [[invisibility]], but costs food to evoke and increases [[hunger]] cost per action.
 
| Cloaks
 
| You become transparent for a moment.
 
| n/a
 
 
|-style="vertical-align:top;"
 
|-style="vertical-align:top;"
|Magic Resistance
+
|[[Willpower]]
| Gain +30 [[magic resistance]].
+
| Gain +40 [[willpower]].
| All body armour, cloaks, wizard hats
+
| {Will+}
| You feel resistant to magic.
+
| All [[body armour]], [[cloak]]s, [[hat]]s
| You feel less resistant to magic.
 
 
|-style="vertical-align:top;"
 
|-style="vertical-align:top;"
|Strength
+
|[[Strength]]
| Gain +3 strength.
+
| Gain +3 [[strength]].
| Gloves
+
| {Str+3}
| You feel stronger.
+
| [[Gloves]]
| You feel weaker.
 
 
|-style="vertical-align:top;"
 
|-style="vertical-align:top;"
|Dexterity
+
|[[Dexterity]]
| Gain +3 dexterity.
+
| Gain +3 [[dexterity]].
| Gloves
+
| {Dex+3}
| You feel agile.
+
| [[Gloves]]
| You feel clumsy.
 
 
|-style="vertical-align:top;"
 
|-style="vertical-align:top;"
|Intelligence
+
|[[Intelligence]]
| Gain +3 intelligence.
+
| Gain +3 [[intelligence]].
| Helmets, hats
+
| {Int+3}
| You feel clever.
+
| [[Hat]]s, [[helmet]]s
| You feel stupid.
 
 
|-style="vertical-align:top;"
 
|-style="vertical-align:top;"
|[[Running (ego)|Running]]
+
|[[Rampaging]]
| Decreases [[movement]] delay by 1 (11% faster, for most [[species]]).
+
| Adds an additional tile of movement when moving directly towards an enemy.
| Boots
+
| {rampage}
| You feel quick.
+
| [[Boots]], [[barding]]
| You feel rather sluggish.
 
 
|-style="vertical-align:top;"
 
|-style="vertical-align:top;"
 
|[[Flight (ego)|Flight]]
 
|[[Flight (ego)|Flight]]
| Can be evoked for indefinite [[flight]], but costs nutrition to activate.
+
| Can be [[evoke]]d for indefinite [[fly|flight]].
| Boots, barding
+
| {+Fly}
| You feel rather light.
+
| [[Boots]], [[barding]]
| n/a
 
 
|-style="vertical-align:top;"
 
|-style="vertical-align:top;"
|Stealth
+
|[[Stealth]]
 
| Gain +50 [[stealth]].
 
| Gain +50 [[stealth]].
| Boots, barding
+
| {Stlth+}
| You feel stealthy.
+
| [[Boots]], [[barding]], [[cloak]]s
| You feel less stealthy.
 
 
|-style="vertical-align:top;"
 
|-style="vertical-align:top;"
|See invisible
+
|[[See Invisible]]
 
| Gain [[see invisible]].
 
| Gain [[see invisible]].
| Helmets
+
| {SInv}
| You feel perceptive.
+
| [[Hat]]s, [[helmet]]s
| You feel less perceptive.
 
 
|-style="vertical-align:top;"
 
|-style="vertical-align:top;"
 
|[[Archmagi (ego)|Archmagi]]
 
|[[Archmagi (ego)|Archmagi]]
 
| Boosts [[spell power]] for all spells.
 
| Boosts [[spell power]] for all spells.
| Robes
+
| {Archmagi}
| You feel powerful.
+
| Body armour (only [[robe]]s)
| You feel strangely numb.
 
 
|-style="vertical-align:top;"
 
|-style="vertical-align:top;"
 
|[[Ponderousness]]
 
|[[Ponderousness]]
| Increases your movement speed by 1 (10% faster, for most species).
+
| Increases [[Movement#Character_Speed|movement delay]] by 0.1 (10% slower for most species).
| Plate armours
+
| {ponderous}
| You feel rather ponderous.
+
| Body armour (only [[chain mail]], [[plate armour]])
| That put a bit of spring back into your step.
 
 
|-style="vertical-align:top;"
 
|-style="vertical-align:top;"
 
|[[Reflection]]
 
|[[Reflection]]
| Reflects any blocked physical or magical ranged attacks back at the attacker.
+
| [[Reflection|Reflects]] any [[Shields#Blocking|blocked]] physical or magical ranged attacks back at the attacker.
| Shields
+
| {reflect}
| n/a
+
| [[Shields]]
| n/a
 
 
|-style="vertical-align:top;"
 
|-style="vertical-align:top;"
|[[Spirit shield]]
+
|[[Hurling]]
| Damage you receive is divided proportionally between HP and MP. Sets MP to 0 when first equipped.
+
| +4 [[slaying]] to [[Throwing]] weapons.
| Hats
+
| {hurl}
| You feel spirits watching over you.
+
| [[Gloves]]
| You feel strangely alone.
 
|-style="vertical-align:top;"
 
|[[Archery]]
 
| +4 bonus to missile weapons.
 
| Gloves
 
| You feel that your aim is more steady.
 
| Your aim is not that steady any more.
 
 
|}
 
|}
  
<nowiki>*</nowiki> In [[volcano]]es, can very rarely be found on cloaks, boots, and gloves.
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[[Animal skin]]s and [[crystal plate armour]] won't generate with egos outside of certain [[vault]]s. [[Dragon scales]] can never generate with egos (though they can have rF+, rC+, etc. as [[artefact]] properties).
  
<nowiki>**</nowiki> In [[ice cave]]s, can very rarely be found on cloaks, boots, and gloves.
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===Scarf egos===
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[[Scarves]] have a unique list of egos, some only found on scarves.
 +
{| class="wikitable sortable"
 +
!Name
 +
!Effect
 +
!Inscription
 +
|-style="vertical-align:top;"
 +
|[[Harm]]
 +
| Increases damage dealt and taken.
 +
| {Harm}
 +
|-style="vertical-align:top;"
 +
|[[Invisibility (ego)|Invisibility]]
 +
| Can be [[evoke]]d for [[invisibility]], but each attempt [[drain]]s the wearer.
 +
| {+Inv}
 +
|-style="vertical-align:top;"
 +
|[[Repulsion]]
 +
| Lowers [[to-hit]] of ranged attacks.
 +
| {repulsion}
 +
|-style="vertical-align:top;"
 +
|[[Resistance (ego)|Resistance]]
 +
| Gain 1 rank in [[fire resistance]] and [[cold resistance]].
 +
| {rF+ rC+}
 +
|-style="vertical-align:top;"
 +
|[[Shadows]]
 +
| Reduces [[LOS]] range by 1 tile.
 +
| {shadows}
 +
|}
  
[[Crystal plate armour]]s and [[animal skin]]s are always generated without ego, except in some vaults, like volcanoes.
+
===Orb egos===
 +
[[Orb]]s also have a unique list of egos, these can only be found on orbs.
 +
{| class="wikitable sortable"
 +
!Name
 +
!Effect
 +
!Inscription
 +
|-style="vertical-align:top;"
 +
|[[Energy]]
 +
| On successful [[spell]] cast, 20% to refund MP. On spell miscast, 100% to refund MP. Increases spell failure rate.
 +
| {energy}
 +
|-style="vertical-align:top;"
 +
|[[Guile]]
 +
| Reduces [[willpower]] of you and enemies by 80 (Will--).
 +
| {guile}
 +
|-style="vertical-align:top;"
 +
|[[Light]]
 +
| Gives you a 3-tile [[halo]], revealing invisible enemies, increasing [[to-hit]] against anyone but you, decreasing your [[stealth]].
 +
| {light}
 +
|-style="vertical-align:top;"
 +
|[[Mayhem]]
 +
| On kill, 50% chance to send another enemy into [[frenzy]].
 +
| {mayhem}
 +
|-style="vertical-align:top;"
 +
|[[Wrath]]
 +
| On melee hit, 20% chance to inflict [[berserk]] on yourself.
 +
| {*Rage}
 +
|}
  
 
==History==
 
==History==
Prior to [[0.15]], the archery ego penalised melee (-1,-1) and gave more accuracy than damage (+5,+3).
+
*Prior to [[0.28]], [[archery]] was an ego instead of [[hurling]]; also 5 new [[orb]] egos were added.
 
+
*Prior to [[0.27]], hats and gloves could not get the stealth ego. Running could be found on boots and bardings.
The [[preservation]] ego was removed in [[0.15]].
+
*[[0.26]] added the rampaging and shadows egos, caused the invisibility ego to [[drain]] the user, and renamed magic resistance to willpower.
 
+
*Prior to [[0.25]], [[spirit shield]] could be found as an ego on scarves.
The [[jumping]] ego was added for boots in [[0.14]].
+
*Prior to [[0.15]], the archery ego penalised melee (-1,-1) and gave more accuracy than damage (+5,+3).
 +
*The [[preservation]] ego was removed in [[0.15]], and returned in [[0.25]].
 +
*The [[jumping]] ego was added for boots in [[0.14]] and removed in [[0.16]].
  
 
[[Category:Egos]]
 
[[Category:Egos]]

Latest revision as of 20:54, 1 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Egos are special abilities and intrinsics found on weapons, armour, and other character items. When an item name shows as "+x foo of barring", the "of barring" is the ego. For example: boots of rampaging, war axe of electrocution.

Egos on weapons are often referred to as brands. This page focuses only on non-weapon egos; see the brand page for weapon egos.

Egos

Armour egos

Name Effect Inscription Found On
Resistance Gain 1 rank in fire resistance and cold resistance. {rF+ rC+} Body armour (only robes), shields, scarves
Fire Resistance Gain 1 rank of fire resistance. {rF+} All body armour, barding, shields
Cloaks found in Volcano
Cold Resistance Gain 1 rank of cold resistance. {rC+} All body armour, barding, shields
Cloaks found in an Ice cave
Poison Resistance Gain poison resistance. {rPois} All body armour (other than robes), cloaks, shields
Positive Energy Gain 1 level of life protection. {rN+} All body armour, shields
Preservation Gain corrosion resistance {rCorr} Cloaks
Protection Shield: gain +3 AC.
Weapon: temporarily gain +7 AC after striking an enemy.
{Protect} or {AC+3} Shields, weapons
Willpower Gain +40 willpower. {Will+} All body armour, cloaks, hats
Strength Gain +3 strength. {Str+3} Gloves
Dexterity Gain +3 dexterity. {Dex+3} Gloves
Intelligence Gain +3 intelligence. {Int+3} Hats, helmets
Rampaging Adds an additional tile of movement when moving directly towards an enemy. {rampage} Boots, barding
Flight Can be evoked for indefinite flight. {+Fly} Boots, barding
Stealth Gain +50 stealth. {Stlth+} Boots, barding, cloaks
See Invisible Gain see invisible. {SInv} Hats, helmets
Archmagi Boosts spell power for all spells. {Archmagi} Body armour (only robes)
Ponderousness Increases movement delay by 0.1 (10% slower for most species). {ponderous} Body armour (only chain mail, plate armour)
Reflection Reflects any blocked physical or magical ranged attacks back at the attacker. {reflect} Shields
Hurling +4 slaying to Throwing weapons. {hurl} Gloves

Animal skins and crystal plate armour won't generate with egos outside of certain vaults. Dragon scales can never generate with egos (though they can have rF+, rC+, etc. as artefact properties).

Scarf egos

Scarves have a unique list of egos, some only found on scarves.

Name Effect Inscription
Harm Increases damage dealt and taken. {Harm}
Invisibility Can be evoked for invisibility, but each attempt drains the wearer. {+Inv}
Repulsion Lowers to-hit of ranged attacks. {repulsion}
Resistance Gain 1 rank in fire resistance and cold resistance. {rF+ rC+}
Shadows Reduces LOS range by 1 tile. {shadows}

Orb egos

Orbs also have a unique list of egos, these can only be found on orbs.

Name Effect Inscription
Energy On successful spell cast, 20% to refund MP. On spell miscast, 100% to refund MP. Increases spell failure rate. {energy}
Guile Reduces willpower of you and enemies by 80 (Will--). {guile}
Light Gives you a 3-tile halo, revealing invisible enemies, increasing to-hit against anyone but you, decreasing your stealth. {light}
Mayhem On kill, 50% chance to send another enemy into frenzy. {mayhem}
Wrath On melee hit, 20% chance to inflict berserk on yourself. {*Rage}

History

  • Prior to 0.28, archery was an ego instead of hurling; also 5 new orb egos were added.
  • Prior to 0.27, hats and gloves could not get the stealth ego. Running could be found on boots and bardings.
  • 0.26 added the rampaging and shadows egos, caused the invisibility ego to drain the user, and renamed magic resistance to willpower.
  • Prior to 0.25, spirit shield could be found as an ego on scarves.
  • Prior to 0.15, the archery ego penalised melee (-1,-1) and gave more accuracy than damage (+5,+3).
  • The preservation ego was removed in 0.15, and returned in 0.25.
  • The jumping ego was added for boots in 0.14 and removed in 0.16.