Difference between revisions of "Ego"
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| Gain 1 rank in [[fire resistance]] and [[cold resistance]]. | | Gain 1 rank in [[fire resistance]] and [[cold resistance]]. | ||
| {rF+ rC+} | | {rF+ rC+} | ||
− | | [[ | + | | Body armour (only [[robe]]s), [[shields]], [[scarves]] |
|-style="vertical-align:top;" | |-style="vertical-align:top;" | ||
|[[Fire resistance|Fire Resistance]] | |[[Fire resistance|Fire Resistance]] | ||
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| Gain 1 rank of [[cold resistance]]. | | Gain 1 rank of [[cold resistance]]. | ||
| {rC+} | | {rC+} | ||
− | | All [[body armour]], [[barding]], [[shields]]<br><small>Cloaks found in an [[ | + | | All [[body armour]], [[barding]], [[shields]]<br><small>Cloaks found in an [[Ice cave]]</small> |
|-style="vertical-align:top;" | |-style="vertical-align:top;" | ||
|[[Poison Resistance]] | |[[Poison Resistance]] | ||
| Gain [[poison resistance]]. | | Gain [[poison resistance]]. | ||
| {rPois} | | {rPois} | ||
− | | [[ | + | | All [[body armour]] (other than [[robe]]s), [[cloak]]s, [[shields]] |
|-style="vertical-align:top;" | |-style="vertical-align:top;" | ||
|[[Life Protection|Positive Energy]] | |[[Life Protection|Positive Energy]] | ||
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|-style="vertical-align:top;" | |-style="vertical-align:top;" | ||
|[[Protection]] | |[[Protection]] | ||
− | | Weapon: temporarily gain +7 [[AC]] after striking an enemy | + | | Shield: gain +3 AC.<br>Weapon: temporarily gain +7 [[AC]] after striking an enemy. |
| {Protect} or {AC+3} | | {Protect} or {AC+3} | ||
− | | [[ | + | | [[Shields]], [[weapons]] |
|-style="vertical-align:top;" | |-style="vertical-align:top;" | ||
|[[Willpower]] | |[[Willpower]] | ||
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| Gain +3 [[intelligence]]. | | Gain +3 [[intelligence]]. | ||
| {Int+3} | | {Int+3} | ||
− | | [[ | + | | [[Hat]]s, [[helmet]]s |
|-style="vertical-align:top;" | |-style="vertical-align:top;" | ||
|[[Rampaging]] | |[[Rampaging]] | ||
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| Gain +50 [[stealth]]. | | Gain +50 [[stealth]]. | ||
| {Stlth+} | | {Stlth+} | ||
− | | [[ | + | | [[Boots]], [[barding]], [[cloak]]s |
|-style="vertical-align:top;" | |-style="vertical-align:top;" | ||
|[[See Invisible]] | |[[See Invisible]] | ||
| Gain [[see invisible]]. | | Gain [[see invisible]]. | ||
| {SInv} | | {SInv} | ||
− | | [[ | + | | [[Hat]]s, [[helmet]]s |
|-style="vertical-align:top;" | |-style="vertical-align:top;" | ||
|[[Archmagi (ego)|Archmagi]] | |[[Archmagi (ego)|Archmagi]] | ||
| Boosts [[spell power]] for all spells. | | Boosts [[spell power]] for all spells. | ||
| {Archmagi} | | {Archmagi} | ||
− | | [[ | + | | Body armour (only [[robe]]s) |
|-style="vertical-align:top;" | |-style="vertical-align:top;" | ||
|[[Ponderousness]] | |[[Ponderousness]] | ||
| Increases [[Movement#Character_Speed|movement delay]] by 0.1 (10% slower for most species). | | Increases [[Movement#Character_Speed|movement delay]] by 0.1 (10% slower for most species). | ||
| {ponderous} | | {ponderous} | ||
− | | [[ | + | | Body armour (only [[chain mail]], [[plate armour]]) |
|-style="vertical-align:top;" | |-style="vertical-align:top;" | ||
|[[Reflection]] | |[[Reflection]] | ||
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|-style="vertical-align:top;" | |-style="vertical-align:top;" | ||
|[[Invisibility (ego)|Invisibility]] | |[[Invisibility (ego)|Invisibility]] | ||
− | | Can be [[evoke]]d for [[invisibility]], but each attempt [[drain]]s the wearer | + | | Can be [[evoke]]d for [[invisibility]], but each attempt [[drain]]s the wearer. |
| {+Inv} | | {+Inv} | ||
|-style="vertical-align:top;" | |-style="vertical-align:top;" | ||
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===Orb egos=== | ===Orb egos=== | ||
− | + | [[Orb]]s also have a unique list of egos, these can only be found on orbs. | |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Name | !Name |
Latest revision as of 20:54, 1 September 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Egos are special abilities and intrinsics found on weapons, armour, and other character items. When an item name shows as "+x foo of barring", the "of barring" is the ego. For example: boots of rampaging, war axe of electrocution.
Egos on weapons are often referred to as brands. This page focuses only on non-weapon egos; see the brand page for weapon egos.
Egos
Armour egos
Name | Effect | Inscription | Found On |
---|---|---|---|
Resistance | Gain 1 rank in fire resistance and cold resistance. | {rF+ rC+} | Body armour (only robes), shields, scarves |
Fire Resistance | Gain 1 rank of fire resistance. | {rF+} | All body armour, barding, shields Cloaks found in Volcano |
Cold Resistance | Gain 1 rank of cold resistance. | {rC+} | All body armour, barding, shields Cloaks found in an Ice cave |
Poison Resistance | Gain poison resistance. | {rPois} | All body armour (other than robes), cloaks, shields |
Positive Energy | Gain 1 level of life protection. | {rN+} | All body armour, shields |
Preservation | Gain corrosion resistance | {rCorr} | Cloaks |
Protection | Shield: gain +3 AC. Weapon: temporarily gain +7 AC after striking an enemy. |
{Protect} or {AC+3} | Shields, weapons |
Willpower | Gain +40 willpower. | {Will+} | All body armour, cloaks, hats |
Strength | Gain +3 strength. | {Str+3} | Gloves |
Dexterity | Gain +3 dexterity. | {Dex+3} | Gloves |
Intelligence | Gain +3 intelligence. | {Int+3} | Hats, helmets |
Rampaging | Adds an additional tile of movement when moving directly towards an enemy. | {rampage} | Boots, barding |
Flight | Can be evoked for indefinite flight. | {+Fly} | Boots, barding |
Stealth | Gain +50 stealth. | {Stlth+} | Boots, barding, cloaks |
See Invisible | Gain see invisible. | {SInv} | Hats, helmets |
Archmagi | Boosts spell power for all spells. | {Archmagi} | Body armour (only robes) |
Ponderousness | Increases movement delay by 0.1 (10% slower for most species). | {ponderous} | Body armour (only chain mail, plate armour) |
Reflection | Reflects any blocked physical or magical ranged attacks back at the attacker. | {reflect} | Shields |
Hurling | +4 slaying to Throwing weapons. | {hurl} | Gloves |
Animal skins and crystal plate armour won't generate with egos outside of certain vaults. Dragon scales can never generate with egos (though they can have rF+, rC+, etc. as artefact properties).
Scarf egos
Scarves have a unique list of egos, some only found on scarves.
Name | Effect | Inscription |
---|---|---|
Harm | Increases damage dealt and taken. | {Harm} |
Invisibility | Can be evoked for invisibility, but each attempt drains the wearer. | {+Inv} |
Repulsion | Lowers to-hit of ranged attacks. | {repulsion} |
Resistance | Gain 1 rank in fire resistance and cold resistance. | {rF+ rC+} |
Shadows | Reduces LOS range by 1 tile. | {shadows} |
Orb egos
Orbs also have a unique list of egos, these can only be found on orbs.
Name | Effect | Inscription |
---|---|---|
Energy | On successful spell cast, 20% to refund MP. On spell miscast, 100% to refund MP. Increases spell failure rate. | {energy} |
Guile | Reduces willpower of you and enemies by 80 (Will--). | {guile} |
Light | Gives you a 3-tile halo, revealing invisible enemies, increasing to-hit against anyone but you, decreasing your stealth. | {light} |
Mayhem | On kill, 50% chance to send another enemy into frenzy. | {mayhem} |
Wrath | On melee hit, 20% chance to inflict berserk on yourself. | {*Rage} |
History
- Prior to 0.28, archery was an ego instead of hurling; also 5 new orb egos were added.
- Prior to 0.27, hats and gloves could not get the stealth ego. Running could be found on boots and bardings.
- 0.26 added the rampaging and shadows egos, caused the invisibility ego to drain the user, and renamed magic resistance to willpower.
- Prior to 0.25, spirit shield could be found as an ego on scarves.
- Prior to 0.15, the archery ego penalised melee (-1,-1) and gave more accuracy than damage (+5,+3).
- The preservation ego was removed in 0.15, and returned in 0.25.
- The jumping ego was added for boots in 0.14 and removed in 0.16.