Difference between revisions of "Wizard (monster)"

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{{obsolete}}
 
{{monster info|wizard}}
 
{{monster info|wizard}}
  
 
==Useful Info==
 
==Useful Info==
'''Wizards''' are uncommon enemy spell casters who can roast you with [[Fireball]]s or [[banish]] you into [[the Abyss]]. Fortunately they are flimsy, not too [[ev]]asive, cannot [[see invisible]], and don't have much [[willpower]]. You can find them in [[the Depths]], [[the Vaults]], [[the Abyss]], and [[Pandemonium]] (particularly in the company of [[Lom Lobon]]).
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'''Wizards''' are spell casters who can roast you with [[Fireball]]s or [[banish]] you into [[the Abyss]]. Fortunately, they are flimsy. You can find them in the late [[Dungeon]], [[the Vaults]], [[the Depths]], and Lom Lobon's [[Pandemonium]] floor.
  
 
{{monster spells|wizard}}
 
{{monster spells|wizard}}
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*[[Banishment]] requires line of fire, and can be defeated by high enough [[willpower]]. Fire resistance is helpful to defend against [[Fireball]]s, too.
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*Wizards can deal high damage, but they aren't too [[ev]]asive, cannot [[see invisible]], and don't have much [[willpower]].
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*[[Banishment]] requires line of fire, and can be defeated by high enough [[willpower]] of your own. Fire resistance is helpful to defend against [[Fireball]]s, too.
 
*Wizards are... wizards. They can't do much when [[silence]]d or [[waterlog]]ged.
 
*Wizards are... wizards. They can't do much when [[silence]]d or [[waterlog]]ged.
  
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==History==
 
==History==
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*In [[0.31]], wizards were split into [[occultist]]s and [[arcanist]]s.
 
*Prior to [[0.27]], they could have one of three possible spell sets:
 
*Prior to [[0.27]], they could have one of three possible spell sets:
 
**[[Bolt of Cold]] (3d18), [[Lehudib's Crystal Spear]] (3d28), [[Slow]], and [[Haste]]
 
**[[Bolt of Cold]] (3d18), [[Lehudib's Crystal Spear]] (3d28), [[Slow]], and [[Haste]]

Latest revision as of 14:47, 1 February 2024

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
wizard pWizard.png
HP 26-54
HD 10
XP 656
Speed 10
AC 0
EV 13
Will 60
Attack1 6 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags
Speaks
Warm-blooded
A rather eccentric person, dabbling in all sorts of arcane oddities.

“Each family or tribe has a wizard or conjuring doctor, whose office we could never clearly ascertain.”
-Charles Darwin, _The Voyage of the Beagle_, ch. X. 1839.

Useful Info

Wizards are spell casters who can roast you with Fireballs or banish you into the Abyss. Fortunately, they are flimsy. You can find them in the late Dungeon, the Vaults, the Depths, and Lom Lobon's Pandemonium floor.

Spells

Spell set I
Slot1 Fireball (3d19) Wizard flag
Slot2 Banishment Wizard flag
Slot3 Blink Wizard flag
Slot4 Invisibility Wizard flag

Tips & Tricks

Variant Wizards

Hell wizard 75.png You may encounter a mad acolyte of Lugonu when approaching certain rune vaults in the Abyss. These variant wizards always spawn wielding distortion-branded weapons and can cast Smiting, Malign Gateway, Blink, Blink Other, and Invisibility.

A devoted follower of Lugonu, driven mad by years of living in the Abyss.

"And when you look long into an abyss, the abyss also looks into you."

-Friedrich Nietzche, "Beyond Good and Evil", 1886

A permanently silenced terrified wizard can often be found caged in one of Trog's possible altar vaults. It usually dies from Trog's wrath too fast for you to kill, but if you have a wand of digging, you can free and kill this mute wizard for about 600 XP.

A wild-eyed wizard whose tongue has been cut out, frantically mumbling and waving its arms but unable to cast a single spell.

History