Difference between revisions of "Confusion"

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'''Confusion''' is a status condition that causes the victim to move and act randomly until it wears off. Confusion can be extremely dangerous: the victim may attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move.
 
'''Confusion''' is a status condition that causes the victim to move and act randomly until it wears off. Confusion can be extremely dangerous: the victim may attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move.
  
==Effects of Confusion==
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==Effects==
 
When confused,
 
When confused,
  
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* May attack themselves on accident.
 
* May attack themselves on accident.
  
==Causes of Confusion==
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==Sources==
 
Confusion can be inflicted by:
 
Confusion can be inflicted by:
  
*The spell [[Confusing Touch]], the monster spells [[Confuse]] and [[Mass Confusion]]. (Blocked by [[willpower]])
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'''Sources that the player can inflict:'''
*[[Cloud#Noxious fumes|Noxious fumes]], from [[Mephitic Cloud]], a [[condenser vane]], or monster's [[Noxious Cloud]]. (Blocked by [[poison resistance]])
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*[[Confusing Touch]] (blocked by [[willpower]])
*[[Alistar's Intoxication]]. (Blocked by poison immunity).
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*[[Cloud#Noxious fumes|Noxious fumes]], from [[Mephitic Cloud]], a [[condenser vane]], or monster's [[Noxious Cloud]] (blocked by [[poison resistance]])
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*[[Alistair's Intoxication]] (blocked by poison immunity)
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*[[Atropa]] darts (blocked by monster [[HD]] and poison resistance)
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*[[Chaos]] weapons (2.7%) and [[chaotic]] effects (2.8%)
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*[[Uskayaw]]'s Line Pass
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*[[Xom]], who ignores [[clarity]]
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'''Sources that only monsters can inflict'''
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*The [[Confuse]] spell and [[Mass Confusion]] (blocked by [[willpower]])
 
*The Confuse [[attack flavour]] confuses on melee attacks.
 
*The Confuse [[attack flavour]] confuses on melee attacks.
**If it also has the "spore" [[attack type]] ([[wandering mushroom]]s, [[deathcap]]s), it is blocked by [[unbreathing]].
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**If it is considered a [[attack type|"spore" attack]] ([[wandering mushroom]]s, [[deathcap]]s, players in [[Fungus Form]]), it is blocked by [[unbreathing]].
**[[Tarantella]] attacks don't have a special resistance.
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**Attacks from [[tarantella]]s and [[Norris]] don't have a special resistance.
*[[Ballistomycete spore]]s always confuses victims on explosion. (Blocked by [[unbreathing]])
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*[[Ballistomycete spore]]s can confuse valid victims on explosion (blocked by [[unbreathing]])
*[[Chaos]] weapons (2.7%), [[chaotic]] effects (2.8%), [[piece of Xom's chessboard]] (10%).
 
*[[Xom]], who ignores [[clarity]].
 
*[[Uskayaw]]'s Line Pass.
 
  
'''Player only:'''
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'''Sources that can only confuse the player:'''
 
*Drinking a [[potion of ambrosia]]; also greatly increases HP and MP regeneration while the confusion lasts.
 
*Drinking a [[potion of ambrosia]]; also greatly increases HP and MP regeneration while the confusion lasts.
 
*Players hit by a [[wand of charming]] or [[wand of light]], in place of their usual effects.
 
*Players hit by a [[wand of charming]] or [[wand of light]], in place of their usual effects.
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===Immunity===
 
===Immunity===
The following prevent most/all sources of confusion:
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The following prevent most/all sources of confusion directly:
 
 
 
*[[Clarity]] gives immunity to all sources of confusion (except [[ambrosia]] or [[Xom]]).
 
*[[Clarity]] gives immunity to all sources of confusion (except [[ambrosia]] or [[Xom]]).
 
*[[Zin]]'s Vitalisation ability.
 
*[[Zin]]'s Vitalisation ability.
 
*The [[obsidian axe]] ends confusion while you are mesmerized.
 
*The [[obsidian axe]] ends confusion while you are mesmerized.
*Monsters with infinite [[willpower]] and poison immunity can't be confused through most methods. [[Uskayaw]]'s Line Pass still works, though.
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These are the only ways to defend from [[tarantella]]'s and [[Norris]]' confusion attacks.
  
 
==Strategy==
 
==Strategy==
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===Inflicting confusion===
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While the [[stab]] bonus isn't as high as [[sleep]] or [[paralysis]], confusion prevents the monster from using ''any'' spells/abilities and makes them less effective at melee, so it's a powerful status. It helps that two of the main ways of inflicting confusion, [[Confusing Touch]] and [[Mephitic Cloud]], are MP efficient, granting multiple confuse attempts at the cost of 1 cast.
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Avoid confusing creatures that may carry useful items near lava or deep water. Great items or [[artifact]]s that they carry may otherwise be lost forever.
 
Avoid confusing creatures that may carry useful items near lava or deep water. Great items or [[artifact]]s that they carry may otherwise be lost forever.
  
Mummies should be particularly careful about becoming confused at the wrong time, as they lack access to most methods for removing it at will.
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===Enemy confusion===
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Against the player, confusion can be dangerous, as it prevents you from using spells, scrolls, and god abilities. Thankfully, [[potions of curing]] are very common, although this wastes a turn.
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In the very early game, e.g., against [[Sigmund]] or [[orc wizard]]s, confusion is very deadly if you don't have multiple curing potions.
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[[Mummies]] should be particularly careful about becoming confused at the wrong time, as they lack access to most methods for removing it at will.
  
 
==History==
 
==History==

Latest revision as of 23:47, 15 November 2025

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

Confusion is a status condition that causes the victim to move and act randomly until it wears off. Confusion can be extremely dangerous: the victim may attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move.

Effects

When confused,

All creatures:

  • Cannot cast spells, use wands, or use most special abilities. (Players can use abilities that cure confusion.)
  • Cannot read scrolls.
  • Cannot use shields (SH stat set to 0).
  • Move in a random direction if they try to move or melee attack. Ranged weapons will be fired in a random direction. Behavior differs between players and monsters.
    • Players move in a completely random direction.
    • Monsters have a 33% chance of moving/attacking in the intended direction, else move in a random direction.[1]
This can cause allies to be attacked by accident. The player is warned if this is possible.

Players:

  • Have trouble moving up stairs.
    • Going upstairs: 50% chance of falling, losing 1 HP, and remaining on the level.
    • Going downstairs: 50% chance of falling and losing 1 HP, but you make it down the stairs.
    • If you are flying or using an escape hatch, these confusion penalties don't apply.

Monsters:

Sources

Confusion can be inflicted by:

Sources that the player can inflict:

Sources that only monsters can inflict

Sources that can only confuse the player:

Dealing with Confusion

Ways to remove confusion include:

Immunity

The following prevent most/all sources of confusion directly:

These are the only ways to defend from tarantella's and Norris' confusion attacks.

Strategy

Inflicting confusion

While the stab bonus isn't as high as sleep or paralysis, confusion prevents the monster from using any spells/abilities and makes them less effective at melee, so it's a powerful status. It helps that two of the main ways of inflicting confusion, Confusing Touch and Mephitic Cloud, are MP efficient, granting multiple confuse attempts at the cost of 1 cast.

Avoid confusing creatures that may carry useful items near lava or deep water. Great items or artifacts that they carry may otherwise be lost forever.

Enemy confusion

Against the player, confusion can be dangerous, as it prevents you from using spells, scrolls, and god abilities. Thankfully, potions of curing are very common, although this wastes a turn.

In the very early game, e.g., against Sigmund or orc wizards, confusion is very deadly if you don't have multiple curing potions.

Mummies should be particularly careful about becoming confused at the wrong time, as they lack access to most methods for removing it at will.

History

  • Prior to 0.23, confused monsters didn't have a 33% chance to move normally.
  • Prior to 0.21, confusion had its own specialized wand type.
  • Prior to 0.20, it was possible to use wands while confused, though doing so would zap it in a random direction.
  • Prior to 0.19, randart equipment could grant confusion if it spawned with {*confuse} ego.
  • Prior to 0.18, Mass Confusion was a spell available to all players.
  • Prior to 0.17, cleaving attacks didn't function under confusion. Gell's Gravitas was able to cause confusion, and all high-intelligence monsters were immune to drowning while confused.
  • Prior to 0.16, confusion also came in the form of potions of confusion.

References

  1. mon-act.cc:1852 (0.30.0)