Difference between revisions of "Sludge Elf"

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'''Sludge elves''' are a somewhat degenerate subspecies of [[Elf|elves]]. They are mirror images of normal elves in some respects: they have no special proficiency with [[bows]] or swords ([[Long Blades|long]] or [[Short Blades|short]]), nor do they have any aptitude in the traditional areas of [[High Elf|high elven]] magic ([[enchantment]]s and [[conjuration]]s). On the other hand, they are superlative [[transmuter]]s, and are comfortable dabbling in [[Necromancy|necromantic]], [[Poison Magic|poison]] and elemental magic. As [[Fighter]]s, they are often more dangerous [[Unarmed Combat|unarmed]] than armed. They advance in level faster than their [[High Elf|High Elven]] brethren.
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{{obsolete}}
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{{flavour|This is a somewhat degenerate species of Elves. They are mirror images of High Elves in some respects: they have no special proficiency with bows or swords (long or short), nor do they have any aptitude in the traditional areas of High Elven magic (charms and conjurations). On the other hand, they are superlative transmuters, and are comfortable dabbling in necromantic, poison and elemental magic. As fighters, they are often more dangerous unarmed than armed. They advance in levels slightly slower than Humans, but faster than all other Elves.}}
  
== Innate abilities ==
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==Innate Abilities==
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*Sludge Elves get a small bonus when using [[racial equipment|elven]] weapons and armour. For Sludge Elves, elven armour impeded spellcasting less than other armours and improved their effective [[Armour skill]]. They were slightly more accurate with elven weapons.
  
* Sludge Elves get a small bonus when using elven weapons and armor.
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==Preferred Backgrounds==
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*'''Warriors:''' [[Monk]], [[Hunter]], [[Assassin]]
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*'''Zealots:''' [[Healer]]
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*'''Warrior-mages:''' [[Transmuter]]
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*'''Mages:''' [[Wizard]], [[Summoner]], [[Necromancer]], [[Fire Elementalist]], [[Ice Elementalist]], [[Air Elementalist]], [[Earth Elementalist]], [[Venom Mage]]
  
== Preferred backgrounds ==
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==Level Bonuses==
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*+1 [[intelligence]] or [[dexterity]] (equal chance) every 4th level.
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*10% less [[HP]] than average.
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*10% more [[MP]] than average.
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*+4 [[magic resistance]] per level.
  
Sludge Elves are among the most versatile species in the game. They can excel as [[Monk]]s, [[Hunter]]s, [[Assassin]]s, [[Healer]]s, [[Transmuter]]s, [[Stalker]]s, [[Wizard]]s, [[Summoner]]s, [[Necromancer]]s, [[Fire Elementalist]]s, [[Ice Elementalist]]s, [[Air Elementalist]]s, [[Earth Elementalist]]s, and [[Venom Mage]]s.
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==Starting Equipment and Skills==
 
 
== Level bonuses ==
 
*Sludge Elves get an Intelligence or Dexterity (equal chance) increase every 4 levels starting at level 4.
 
*Sludge Elves have 10% fewer HP than average.
 
*Sludge Elves have 10% more MP than average.
 
*Sludge Elves gain 4 magic resistance per level.
 
 
 
== Starting equipment and skills ==
 
 
Sludge Elves start with the equipment and skills listed for their background, with the following exceptions:
 
Sludge Elves start with the equipment and skills listed for their background, with the following exceptions:
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*All equipment is "[[racial equipment|elven]]" in quality, where such variants exist.
  
*All equipment is "elven" in quality, where such variants exist.
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==Difficulty of Play==
 
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Sludge Elves are a moderately difficult species to play: they have -10% HP, and their aptitudes favor a few, complicated, styles of play. They are great at Unarmed Combat and Transmutations... but without the HP, strength, or Claws of a [[Troll]], Unarmed is harder to 'get off the ground'.
== Difficulty of play ==
 
{{Moderate}}
 
 
 
Sludge Elves are a moderately difficult species to play, because of the complexity of the most effective playstyles. Sludge Elves are excellent fighters with Unarmed Combat, but they lack the Unarmed damage bonuses that other specialists like Trolls and Ghouls have. However, their excellent aptitude for Transmutations remedies this, due to its many Unarmed Combat boosting spells ([[Blade Hands]], [[Statue Form]], [[Dragon Form]], [[Necromutation]], etc).
 
 
 
 
 
{{aptitudes
 
|arm = -2
 
|ddg = 2
 
|sth = 2
 
|stb = 0
 
|shd = -2
 
|t&d = 0
 
|inv = 1
 
|evo = 1
 
|exp = 0
 
|fgt = 1
 
|sbl = -1
 
|lbl = -1
 
|axs = -2
 
|m&f = -2
 
|pla = -2
 
|stv = 0
 
|u_c = 1
 
|thr = 2
 
|slg = 0
 
|bws = 0
 
|crb = 0
 
|spc = 1
 
|coj = -2
 
|hex = 0
 
|cha = -2
 
|sum = 1
 
|nec = 1
 
|trl = 0
 
|trm = 3
 
|fir = 1
 
|ice = 1
 
|air = 1
 
|ear = 1
 
|poi = 1
 
}}
 
  
==Strategy==
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{{obsolete_species_aptitudes|Sludge Elf}}
  
[[Elynae's Sludge Elf/Merfolk Transmuter guide]]
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==History==
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*Sludge Elves were removed in [[0.13]].
  
[[Category:Species]]
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[[Category:Obsolete species]]
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[[Category:Elf]]

Latest revision as of 13:24, 28 August 2023

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
This is a somewhat degenerate species of Elves. They are mirror images of High Elves in some respects: they have no special proficiency with bows or swords (long or short), nor do they have any aptitude in the traditional areas of High Elven magic (charms and conjurations). On the other hand, they are superlative transmuters, and are comfortable dabbling in necromantic, poison and elemental magic. As fighters, they are often more dangerous unarmed than armed. They advance in levels slightly slower than Humans, but faster than all other Elves.

Innate Abilities

  • Sludge Elves get a small bonus when using elven weapons and armour. For Sludge Elves, elven armour impeded spellcasting less than other armours and improved their effective Armour skill. They were slightly more accurate with elven weapons.

Preferred Backgrounds

Level Bonuses

Starting Equipment and Skills

Sludge Elves start with the equipment and skills listed for their background, with the following exceptions:

  • All equipment is "elven" in quality, where such variants exist.

Difficulty of Play

Sludge Elves are a moderately difficult species to play: they have -10% HP, and their aptitudes favor a few, complicated, styles of play. They are great at Unarmed Combat and Transmutations... but without the HP, strength, or Claws of a Troll, Unarmed is harder to 'get off the ground'.

Skill aptitudes

Values are from the most recent version that had both the species and the skill:

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 1 Armour -2 Spellcasting 1
Short Blades -1 Dodging 2 Conjurations -2
Long Blades -1 Stealth 2 Hexes 0
Maces & Flails -2 Shields -2 Charms -2
Axes -2 Stabbing 0 Summonings 1
Polearms -2 Traps 0 Necromancy 1
Staves 0 Translocations 0
Unarmed Combat 1 Invocations 1 Transmutations 3
Evocations 1
Throwing 2 Shapeshifting N/A Fire Magic 1
Ranged Weapons N/A Ice Magic 1
Slings 0 Experience 0 Air Magic 1
Bows 0 Earth Magic 1
Crossbows 0 Poison Magic 1
Alchemy N/A

History

  • Sludge Elves were removed in 0.13.