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− | A '''background''' (also known as a '''class''') is your character's occupation, what they have learned prior to entering the [[Dungeon]]. Your background determines your starting [[skills]], stats, [[items | + | {{version031}} |
+ | A '''background''' (also known as a '''class''') is your character's occupation, i.e. what they have learned prior to entering the [[Dungeon]]. Your background determines your starting [[skills]], stats, [[items]], and (in the case of religious backgrounds) your [[god]]. | ||
− | + | ==Backgrounds & Difficulty== | |
− | *[[ | + | As one might expect, some backgrounds are easier than others, or at least easier to learn. New players should try out [[Berserker]] and [[Fighter]]. Berserker starts with [[Trog]]'s [[berserk]] ability, while Fighters enter with better-than-average weapon and armour, including a [[shield]]. If you would rather play a mage, try a [[Conjurer]]. |
− | *[[ | + | |
+ | ==Classes in ''Crawl''== | ||
+ | An important difference between ''Crawl'' and many other roguelikes (and indeed other video game RPGs) is that your background is only your ''starting package'', not an advancement path that is set in stone. | ||
+ | |||
+ | ''Crawl'' was designed to give you a lot of flexibility with how your character develops as they grow, and it does this by giving you a free hand to distribute your experience between your skills however you see fit. Your chosen background has no direct impact on this; it only gives you a starting point to move forward from. Your choice of [[species]], however, will make certain skills easier to learn than others, and your background helps determine your starting [[stats]], perhaps making certain play styles more viable than others. | ||
+ | |||
+ | For example, your [[Fighter]] could potentially learn [[spell]]s until they look more like a [[Hedge Wizard]], build up their [[Stealth]] and [[Dodging]] until they're basically a [[Brigand]]... or just keep bashing monsters, wearing heavy armour, and becoming a more talented Fighter. As a Fighter, your high [[strength]] may not contribute as much to these alternate paths as high [[intelligence]] or [[dexterity]] would, but the choice is there. | ||
+ | |||
+ | ==List of backgrounds== | ||
+ | There are currently 25 different backgrounds in ''Dungeon Crawl'', with many others removed. More information can be found on the pages for each individual background. They are broken up here into the categories shown on the initial select screen. | ||
+ | |||
+ | ===Warriors=== | ||
+ | *'''[[Fighter]] (Fi)''' - A heavily-armoured warrior with a good general grounding in melee combat. | ||
+ | *'''[[Gladiator]] (Gl)''' - A warrior from the arena who strikes a good balance between melee and ranged combat. | ||
+ | *'''[[Monk]] (Mo)''' - An ascetic warrior who starts off with limited equipment, but their pious ways make the [[gods]] look favourably upon them. | ||
+ | *'''[[Hunter]] (Hu)''' - A warrior who specializes in long-range weaponry. | ||
+ | *'''[[Brigand]] (Br)''' - A killer who favours stealth and poison over brute force. | ||
+ | |||
+ | ===Zealots=== | ||
+ | *'''[[Berserker]] (Be)''' - A savage warrior who worships [[Trog]], the violent god of rage. | ||
+ | *'''[[Chaos Knight]] (CK)''' - A warrior-priest of [[Xom]], an unpredictable and fickle chaos god. | ||
+ | *'''[[Cinder Acolyte]] (CA)''' - A worshipper of [[Ignis]], a fiery god whose powers will soon burn to flickering embers. | ||
+ | |||
+ | ===Warrior-mages=== | ||
+ | *'''[[Warper]] (Wr)''' - A warrior who uses [[Translocations]] magic to control the battlefield. | ||
+ | *'''[[Hexslinger]] (Hs)''' - A hunter who combines enchantments and missiles to deadly effect. | ||
+ | *'''[[Enchanter]] (En)''' - A spellcaster versed in the subtle arts of [[Hexes]]. | ||
+ | *'''[[Reaver]] (Re)''' - A warrior with the support of some destructive [[Conjurations]] magic. | ||
− | == | + | ===Mages=== |
− | + | *'''[[Hedge Wizard]] (HW)''' - A broadly-educated magician who does not specialize in any one school of magic. | |
+ | *'''[[Conjurer]] (Cj)''' - A magician who wields the destructive art of [[Conjurations]]. | ||
+ | *'''[[Summoner]] (Su)''' - A magician who calls allies through [[Summonings]]. | ||
+ | *'''[[Necromancer]] (Ne)''' - A magician who studies the dark arts of [[Necromancy]]. | ||
+ | *'''[[Fire Elementalist]] (FE)''' - An elementalist who specializes in [[Fire Magic]]. | ||
+ | *'''[[Ice Elementalist]] (IE)''' - An elementalist who specializes in [[Ice Magic]]. | ||
+ | *'''[[Air Elementalist]] (AE)''' - An elementalist who specializes in [[Air Magic]]. | ||
+ | *'''[[Earth Elementalist]] (EE)''' - An elementalist who specializes in [[Earth Magic]]. | ||
+ | *'''[[Alchemist]] (Al)''' - A spellcaster who specializes in [[Alchemy]]. | ||
− | + | ===Adventurers=== | |
+ | *'''[[Artificer]] (Ar)''' - An [[Evocations]] specialist armed with several [[wand]]s. | ||
+ | *'''[[Wanderer]] (Wn)''' - A fool that somehow ended up in the [[Dungeon]]. Starts off with randomized equipment and skills. | ||
+ | *'''[[Delver]] (De)''' - A bold explorer that carries several useful tools, but begins their journey on the 5th floor of the Dungeon. | ||
+ | *'''[[Shapeshifter]] (Sh)''' - An adventurer who uses [[Shapeshifting]] to enhance their fighting ability. | ||
− | + | ===Obsolete Backgrounds=== | |
+ | *'''[[Transmuter]] (Tm)''' - A magician whose [[Transmutations]] magic can enhance themselves. Removed in [[0.31]]. | ||
+ | *'''[[Venom Mage]] (VM)''' - A spellcaster who specializes in [[Poison Magic]]. Removed in [[0.31]]. | ||
+ | *'''[[Abyssal Knight]] (AK)''' - A follower of [[Lugonu]], the god of corruption and chaos. Begins the game in the [[Abyss]], but always near an exit. Removed in [[0.30]]. | ||
+ | *'''[[Skald]] (Sk)''' - A war-chanting fighter using [[Charms]] to augment their attacks. Removed in [[0.26]]. | ||
+ | *'''[[Death Knight (background)|Death Knight]] (DK)''' - A warrior-priest of [[Yredelemnul]], the god of death. Removed in [[0.16]]. | ||
+ | *'''[[Healer]] (He)''' - A pacifistic worshipper of [[Elyvilon]], the god of healing. Removed in [[0.16]]. | ||
+ | *'''[[Priest]] (Pr)''' - A priest of order. They worship either [[Zin]] the Law-Giver, or [[Beogh]] if a [[Hill Orc]]. Removed in 0.13. | ||
+ | *'''[[Paladin]] (Pa)''' - A warrior who worships [[The Shining One]], a god of holy crusades against evil. Removed in 0.8. | ||
+ | *'''[[Reaver]] (Re)''' - A warrior who uses [[Conjurations]] to bolster their destructiveness. Removed in 0.8. Reintroduced in 0.30. | ||
+ | *'''[[Stalker]] (St)''' - An assassin who uses [[Transmutations]] magic to kill victims. Removed in 0.12. | ||
+ | *'''[[Thief]] (Th)''' - A sneaky type, well versed in the working of traps and moving unseen. Removed in 0.7. | ||
− | == | + | ====Renamed==== |
− | + | *'''[[Arcane Marksman]] (AM)''' -> '''[[Hexslinger]] (Hs)'''. Renamed in [[0.30]]. | |
+ | *'''[[Assassin]] (As)''' -> '''[[Brigand]] (Br)'''. Renamed in [[0.26]]. | ||
+ | *'''[[Wizard]] (Wz)''' -> '''[[Hedge Wizard]] (Wz, later HW)'''. Renamed in [[0.26]]. | ||
− | + | ==See Also== | |
+ | *[[Background and race combinations for beginners]] | ||
+ | *[[Table of starting skills by background]] | ||
− | + | ==History== | |
+ | *In [[0.29]], almost all backgrounds gained a consumable. This compensates for the introduction of [[attacks of opportunity]]. | ||
+ | *Prior to [[0.26]], all backgrounds started with a [[ration]]. | ||
+ | *Prior to [[0.21]], all backgrounds started with a [[bread ration]] (adjusted for [[species]]). | ||
+ | *Prior to [[0.14]], all backgrounds started with 20 [[gold]]. | ||
− | [[Category:Backgrounds]][[Category:Characters]] | + | {{backgrounds}} |
+ | [[Category:Backgrounds]] | ||
+ | [[Category:Characters]] |
Latest revision as of 22:41, 29 January 2024
A background (also known as a class) is your character's occupation, i.e. what they have learned prior to entering the Dungeon. Your background determines your starting skills, stats, items, and (in the case of religious backgrounds) your god.
Contents
Backgrounds & Difficulty
As one might expect, some backgrounds are easier than others, or at least easier to learn. New players should try out Berserker and Fighter. Berserker starts with Trog's berserk ability, while Fighters enter with better-than-average weapon and armour, including a shield. If you would rather play a mage, try a Conjurer.
Classes in Crawl
An important difference between Crawl and many other roguelikes (and indeed other video game RPGs) is that your background is only your starting package, not an advancement path that is set in stone.
Crawl was designed to give you a lot of flexibility with how your character develops as they grow, and it does this by giving you a free hand to distribute your experience between your skills however you see fit. Your chosen background has no direct impact on this; it only gives you a starting point to move forward from. Your choice of species, however, will make certain skills easier to learn than others, and your background helps determine your starting stats, perhaps making certain play styles more viable than others.
For example, your Fighter could potentially learn spells until they look more like a Hedge Wizard, build up their Stealth and Dodging until they're basically a Brigand... or just keep bashing monsters, wearing heavy armour, and becoming a more talented Fighter. As a Fighter, your high strength may not contribute as much to these alternate paths as high intelligence or dexterity would, but the choice is there.
List of backgrounds
There are currently 25 different backgrounds in Dungeon Crawl, with many others removed. More information can be found on the pages for each individual background. They are broken up here into the categories shown on the initial select screen.
Warriors
- Fighter (Fi) - A heavily-armoured warrior with a good general grounding in melee combat.
- Gladiator (Gl) - A warrior from the arena who strikes a good balance between melee and ranged combat.
- Monk (Mo) - An ascetic warrior who starts off with limited equipment, but their pious ways make the gods look favourably upon them.
- Hunter (Hu) - A warrior who specializes in long-range weaponry.
- Brigand (Br) - A killer who favours stealth and poison over brute force.
Zealots
- Berserker (Be) - A savage warrior who worships Trog, the violent god of rage.
- Chaos Knight (CK) - A warrior-priest of Xom, an unpredictable and fickle chaos god.
- Cinder Acolyte (CA) - A worshipper of Ignis, a fiery god whose powers will soon burn to flickering embers.
Warrior-mages
- Warper (Wr) - A warrior who uses Translocations magic to control the battlefield.
- Hexslinger (Hs) - A hunter who combines enchantments and missiles to deadly effect.
- Enchanter (En) - A spellcaster versed in the subtle arts of Hexes.
- Reaver (Re) - A warrior with the support of some destructive Conjurations magic.
Mages
- Hedge Wizard (HW) - A broadly-educated magician who does not specialize in any one school of magic.
- Conjurer (Cj) - A magician who wields the destructive art of Conjurations.
- Summoner (Su) - A magician who calls allies through Summonings.
- Necromancer (Ne) - A magician who studies the dark arts of Necromancy.
- Fire Elementalist (FE) - An elementalist who specializes in Fire Magic.
- Ice Elementalist (IE) - An elementalist who specializes in Ice Magic.
- Air Elementalist (AE) - An elementalist who specializes in Air Magic.
- Earth Elementalist (EE) - An elementalist who specializes in Earth Magic.
- Alchemist (Al) - A spellcaster who specializes in Alchemy.
Adventurers
- Artificer (Ar) - An Evocations specialist armed with several wands.
- Wanderer (Wn) - A fool that somehow ended up in the Dungeon. Starts off with randomized equipment and skills.
- Delver (De) - A bold explorer that carries several useful tools, but begins their journey on the 5th floor of the Dungeon.
- Shapeshifter (Sh) - An adventurer who uses Shapeshifting to enhance their fighting ability.
Obsolete Backgrounds
- Transmuter (Tm) - A magician whose Transmutations magic can enhance themselves. Removed in 0.31.
- Venom Mage (VM) - A spellcaster who specializes in Poison Magic. Removed in 0.31.
- Abyssal Knight (AK) - A follower of Lugonu, the god of corruption and chaos. Begins the game in the Abyss, but always near an exit. Removed in 0.30.
- Skald (Sk) - A war-chanting fighter using Charms to augment their attacks. Removed in 0.26.
- Death Knight (DK) - A warrior-priest of Yredelemnul, the god of death. Removed in 0.16.
- Healer (He) - A pacifistic worshipper of Elyvilon, the god of healing. Removed in 0.16.
- Priest (Pr) - A priest of order. They worship either Zin the Law-Giver, or Beogh if a Hill Orc. Removed in 0.13.
- Paladin (Pa) - A warrior who worships The Shining One, a god of holy crusades against evil. Removed in 0.8.
- Reaver (Re) - A warrior who uses Conjurations to bolster their destructiveness. Removed in 0.8. Reintroduced in 0.30.
- Stalker (St) - An assassin who uses Transmutations magic to kill victims. Removed in 0.12.
- Thief (Th) - A sneaky type, well versed in the working of traps and moving unseen. Removed in 0.7.
Renamed
- Arcane Marksman (AM) -> Hexslinger (Hs). Renamed in 0.30.
- Assassin (As) -> Brigand (Br). Renamed in 0.26.
- Wizard (Wz) -> Hedge Wizard (Wz, later HW). Renamed in 0.26.
See Also
History
- In 0.29, almost all backgrounds gained a consumable. This compensates for the introduction of attacks of opportunity.
- Prior to 0.26, all backgrounds started with a ration.
- Prior to 0.21, all backgrounds started with a bread ration (adjusted for species).
- Prior to 0.14, all backgrounds started with 20 gold.
Backgrounds | |
---|---|
Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
Zealots | Berserker • Chaos Knight • Cinder Acolyte |
Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
Adventurers | Artificer • Shapeshifter • Wanderer • Delver |