Difference between revisions of "Spriggan air mage"

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(Expanded warning. They're plenty deadly.)
m (airstrike doesnt affect flying targets differently anymore)
 
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{{version|030}}
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{{monster info}}
{{monster
 
|name=spriggan air mage
 
|glyph={{LightCyan|i}}
 
|tile=[[File:Spriggan air mage.png]]
 
|flags={{Levitate flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}<br>{{Warm blood flag}}
 
|resistances={{Drown resistance}}
 
|vulnerabilities=None
 
|max_chunks=1
 
|meat={{Clean corpse}}
 
|xp=954
 
|holiness={{Natural}}
 
|magic_resistance=140
 
|hp_range=34-62
 
|avg_hp=48
 
|armour_class=1
 
|evasion=22
 
|habitat=Land
 
|speed= 10 (move: 60%)
 
|size={{little}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=16 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=14
 
|base_hp=2
 
|extra_hp=3
 
|fixed_hp=0
 
|intelligence={{High intelligence}}
 
|genus=spriggan
 
|species=spriggan
 
}}
 
{{Flavour|A magically adept spriggan blessed with the secrets of the winds.}}
 
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==Useful Info==
 
==Useful Info==
'''Spriggan air mages''' are [[spriggan (monster)|spriggan]] spell casters who have mastered various forms of [[Air Magic]]. They have some powerful [[electricity]] damage spells, as well as a decent [[Airstrike]], making them dangerous to characters without electricity resistance or who are [[fly]]ing. They are also notable for having a permanent [[Deflect Missiles]] enchantment in effect naturally, protecting them from most ranged attacks, and for their ability to negate [[cloud]] attacks and buff the accuracy of all ranged attacks by nearby allies.  
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'''Spriggan air mages''' are [[spriggan (monster)|spriggan]] spell casters who have mastered various forms of [[Air Magic]]. They have a powerful [[electricity]] damage spell as well as [[Airstrike]], making them dangerous to characters without electricity resistance or low [[AC]]. They are also notable for having a permanent [[Repel Missiles]] enchantment in effect, protecting them from most ranged attacks.  
  
 
They can be found in the bands of spriggans roaming [[the Swamp]], forests of the deeper [[Lair]], [[the Depths]] and in certain vaults, as well as accompanying [[the Enchantress]].
 
They can be found in the bands of spriggans roaming [[the Swamp]], forests of the deeper [[Lair]], [[the Depths]] and in certain vaults, as well as accompanying [[the Enchantress]].
  
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{{monster spells}}
==Spells==
 
{{Spellcaster4
 
|number=
 
|slot1=[[Airstrike]] (0-38)
 
|flags1={{Wizard slot flag}}
 
|slot2=[[Lightning Bolt]] (3d19)
 
|flags2={{Wizard slot flag}}
 
|slot3=[[Control Winds]]
 
|flags3={{Wizard slot flag}}
 
|slot4=[[Deflect Missiles]]
 
|flags4={{Wizard slot flag}}
 
}}
 
{{clear}}
 
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==Tips & Tricks==
 
==Tips & Tricks==
 
*When encountering bands of spriggans, always keep an eye out for these opponents. If they can see you, they are capable of hitting you for fairly heavy damage with perfect accuracy, and it is nearly impossible to outrun them on foot. Carelessness around these foes can be extremely deadly, particularly when several other significant threats are attacking you at the same time.
 
*When encountering bands of spriggans, always keep an eye out for these opponents. If they can see you, they are capable of hitting you for fairly heavy damage with perfect accuracy, and it is nearly impossible to outrun them on foot. Carelessness around these foes can be extremely deadly, particularly when several other significant threats are attacking you at the same time.
*Remember to keep a nice open area or a metal wall behind you to avoid suffering a [[multizap]].
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*Fighting them in an enclosed area reduces the damage of Airstrike, but keep a gap or metal [[wall]] behind you to avoid suffering a [[multizap]].
*If you aren't a melee fighter, try using unavoidable magic to take them down. [[Fireball]], [[Freezing Cloud]], [[Poisonous Cloud]], or your own [[Airstrike]] will all suffice.
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*If you aren't a melee fighter, try using unavoidable magic to take them down. [[Fireball]], [[Freezing Cloud]], [[Lee's Rapid Deconstruction]], or your own Airstrike will all suffice.
  
 
==History==
 
==History==
Prior to [[0.13]], spriggan air mages knew Haste and [[Swiftness]] in place of Control Winds. Haste was restored in [[0.14]], replacing [[Shock]].
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*Prior to [[0.25]], spriggan air mages had a permanent [[Deflect Missiles]] effect instead of [[Repel Missiles]].
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*Prior to [[0.19]], spriggan air mages knew [[Control Winds]].
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*Prior to [[0.15]], spriggan air mages knew [[Haste]].
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*Prior to [[0.14]], spriggan air mages knew [[Shock]] instead of Haste.
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*Prior to [[0.13]], spriggan air mages knew [[Swiftness]] in place of Control Winds.
  
 
[[Category:Spriggan]]
 
[[Category:Spriggan]]

Latest revision as of 23:58, 22 November 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
spriggan air mage iSpriggan air mage.png
HP 32-66
HD 14
XP 955
Speed 10 (move: 60%)
AC 1
EV 24
Will 140
Attack1 16 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Little
Type spriggan, spriggan
Flags See invisible
Flying
Speaks
Warm-blooded
A magically adept spriggan blessed with the secrets of the winds.

Useful Info

Spriggan air mages are spriggan spell casters who have mastered various forms of Air Magic. They have a powerful electricity damage spell as well as Airstrike, making them dangerous to characters without electricity resistance or low AC. They are also notable for having a permanent Repel Missiles enchantment in effect, protecting them from most ranged attacks.

They can be found in the bands of spriggans roaming the Swamp, forests of the deeper Lair, the Depths and in certain vaults, as well as accompanying the Enchantress.

Spells

Spell set I
Slot1 Airstrike (2d(12-28)) Wizard flag
Slot2 Lightning Bolt (3d19) Wizard flag
Slot3 Repel Missiles Wizard flag

Tips & Tricks

  • When encountering bands of spriggans, always keep an eye out for these opponents. If they can see you, they are capable of hitting you for fairly heavy damage with perfect accuracy, and it is nearly impossible to outrun them on foot. Carelessness around these foes can be extremely deadly, particularly when several other significant threats are attacking you at the same time.
  • Fighting them in an enclosed area reduces the damage of Airstrike, but keep a gap or metal wall behind you to avoid suffering a multizap.
  • If you aren't a melee fighter, try using unavoidable magic to take them down. Fireball, Freezing Cloud, Lee's Rapid Deconstruction, or your own Airstrike will all suffice.

History