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'''Evocable items''' are items which can be [[evoke]]d using the '''V''' key. They offer a wide variety of spell-like abilities that have three clear advantages over regular spellcasting: they are not affected by most spellcasting penalties and function under [[Silence]]; they do not require MP to use (unless the player has acquired the [[MP-Powered Wands]] mutation and then still only for wands); and most of them only require the player to increase the Evocations skill to become more powerful. They are also not banned by [[Trog]], unlike all [[spells]].
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'''Evocable items''' are magical items, with abilities that are [[evoke]]d using the '''V''' key. Evocables generally use the [[Evocations]] skill to determine strength.
  
On the other hand, their spell-like abilities are usually not as powerful as the ones a spellcaster can achieve after learning the actual spell.
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Many evocable items are comparable to spells, with some sharing a similar effect. Unlike spells, evocables do not have a failure rate (though some may check [[willpower]] to cause an effect), can be cast during [[Silence]], usually have no MP cost, and are allowed by [[Trog]]. However, most evocables are limited by charges. You'll need to gain XP, or find more of the same item, in order to use them again. So instead of being a primary means of attack, Evocations tends to be used sparingly, in order to solve sketchy situations.
 
 
Nevertheless, they are a good choice for non-spellcasting players who wish to have a few magical options up their sleeves. Spellcasters, of course, can always use some of these to save from tapping into their own mana.
 
  
 
==Staves==
 
==Staves==
Most magical staves ([[staff of poison|poison]], [[staff of earth|earth]], [[staff of fire|fire]], [[staff of air|air]], [[staff of cold|cold]], and [[staff of death|death]]) can deal extra elemental damage in melee, scaling with skill in both their respective magic school and [[Evocations]].
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Magical staves deal extra elemental damage in melee, scaling with skill in both their respective magic school and [[Evocations]]. Staves are not proper evokers, so are the exception to a few rules. They are ''magical'', and forbidden by Trog. Staves do not have charges. Artefacts may have directly evoked abilities, but they must be wielded and use MP or some other cost in order to cast.
  
*[[Magical staff|List of magical staves]]
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*[[File:Magic staff 1.png]] [[Magical staff|List of magical staves]]
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*[[File:Elemental staff.png]] The [[Elemental Staff]] is boosted by Evocations skill, similar to, but distinct from, other magical staves.
  
===Artefact staves===
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===Artefacts===
Several [[unrandart]] staves have an evocable action with '''v''' that scales with [[Evocations]] skill:
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Two [[unrandart]] items provide an ability, which scales with [[Evocations]] skill and can be activated from the [[a]]bilities menu:
*[[File:Staff of olgreb.png]] [[Staff of Olgreb]]: Casts [[Olgreb's Toxic Radiance]] and also acts as a somewhat more powerful [[staff of poison]].
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*[[File:Staff of olgreb.png]] [[Staff of Olgreb]]: Casts [[Olgreb's Toxic Radiance]] and also acts as a somewhat more powerful [[staff of poison|staff of alchemy]].
*[[File:Staff of dispater.png]] [[Staff of Dispater]]: Hurls [[damnation]], but costs HP.
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*[[File:Orb of Dispater.png]] [[Orb of Dispater]]: Hurls [[damnation]], but costs 10% HP.
*[[File:Sceptre of asmodeus.png]] [[Sceptre of Asmodeus]]: Summons one of several types of fiery [[demon]]s.
 
 
 
Additionally, two unrandarts are boosted by Evocations skill. The [[File:Elemental staff.png]] [[Elemental Staff]] may deal extra elemental damage in melee, and the [[File:Staff of Wucad Mu]] will refund MP more often.
 
  
 
==Wands==
 
==Wands==
 
<div style="padding-left: 2em">''Main article: [[Wands]]''</div>
 
<div style="padding-left: 2em">''Main article: [[Wands]]''</div>
 
A wand is a magical device that contains several charges of a specific spell. It does not need to be wielded to be used.
 
A wand is a magical device that contains several charges of a specific spell. It does not need to be wielded to be used.
*[[Wands#List of wands|List of Wands]]
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*[[File:Wand_wood.png]] [[Wands#List of wands|List of Wands]]
  
<div id="elementalevokers"></div>
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==Miscellaneous Evokers==
==Elemental Evokers==
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These items can be used to evoke effects. Each miscellaneous evocable can appear once per game, except for figurines of a ziggurat. They cannot be eaten by [[Jiyva]] slimes.
These items can be used to evoke elemental-themed effects. The higher the user's [[Evocations]] skill, the more powerful the effect will be. Once used, all items of that type will become inert until you have gained enough experience.
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===Elemental===
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The higher the user's [[Evocations]] skill, the more powerful the effect will be. Once used, all items of that type will become inert until you have gained enough experience.
  
 
*[[File:Phial of floods.png]] [[Phial of floods]]: Launches a damaging wave of water, creating a pool of shallow water and waterlogging creatures caught in the wave.
 
*[[File:Phial of floods.png]] [[Phial of floods]]: Launches a damaging wave of water, creating a pool of shallow water and waterlogging creatures caught in the wave.
 
*[[File:Lightning rod.png]] [[Lightning rod]]: Fires a bolt of electricity; evoking it in successive turns strengthens the bolt and lets you sweep it over an area
 
*[[File:Lightning rod.png]] [[Lightning rod]]: Fires a bolt of electricity; evoking it in successive turns strengthens the bolt and lets you sweep it over an area
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Only one of these two items will appear in a given game:
 
*[[File:Tin of tremorstones.png]] [[Tin of tremorstones]]: Creates multiple explosions of shrapnel near the player; always risks hitting yourself, but damage is greatly reduced by armour.
 
*[[File:Tin of tremorstones.png]] [[Tin of tremorstones]]: Creates multiple explosions of shrapnel near the player; always risks hitting yourself, but damage is greatly reduced by armour.
 
*[[File:Condenser vane.png]] [[Condenser vane]]: Creates harmful [[cloud]]s around every enemy in sight.
 
*[[File:Condenser vane.png]] [[Condenser vane]]: Creates harmful [[cloud]]s around every enemy in sight.
  
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===Summoning===
 
<div id="summoningitems"></div>
 
<div id="summoningitems"></div>
==Summoning Items==
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These items can be used to summon a creature or two, possibly along with other effects. In most cases, their power depends upon your Evocations skill. Like elemental evokers, they are rendered inert until you gain more experience.
These items can be used to summon a creature or two, possibly along with other effects. In most cases, their power depends upon your Evocations skill.  
 
  
*[[File:Box of beasts.png]] [[Box of beasts]]: Summons a randomly-generated [[mutant beast]]
 
 
*[[File:Phantom mirror.png]] [[Phantom mirror]]: Creates a short-lived copy of a single monster
 
*[[File:Phantom mirror.png]] [[Phantom mirror]]: Creates a short-lived copy of a single monster
*[[File:Horn of geryon.png]] [[Horn of Geryon]]: Summons a few [[hell beast]]s, some of which may be hostile. Rendered inert after use like elemental evokers.
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*[[File:Horn of geryon.png]] [[Horn of Geryon]]: Summons a few [[hell beast]]s, some of which may be hostile.
  
==Miscellaneous Items==
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Only one of these two items will appear in a given game:
*[[File:Figurine of a ziggurat.png]] [[Figurine of a ziggurat]]: Creates an entrance to a [[Ziggurat]]
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*[[File:Box of beasts.png]] [[Box of beasts]]: Summons a randomly-generated [[mutant beast]]
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*[[File:Sack of spiders.png]] [[Sack of spiders]]: Summons multiple spiders, and has a chance to [[web]] nearby monsters.
  
==Reaching Weapons==
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===Other Evocables===
These items are not necessarily magical and do not use Evocations. They are included for completeness, since you technically can "evoke" them with the '''v''' key to attack a specific non-adjacent monster.
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*[[File:Figurine of a ziggurat.png]] [[Figurine of a ziggurat]]: Creates an entrance to a [[ziggurat]].
  
All [[polearms]] inherently have the reaching property.
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==Other Items==
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*[[Artefact]]s may come with evocable [[Blink]].
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*[[File:Scarf2a.png]] [[Scarves]] and [[artefact]]s of [[invisibility (ego)|invisibility]] can be evoked to turn you [[invisible]].
  
 
==History==
 
==History==
*[[0.27]] added the [[piece from Xom's chessboard]].
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*Prior to [[0.30]], miscellaneous evocables were not unique: you could find multiple in 1 game, and they could be eaten by [[Jiyva]] slimes. Also, the [[condenser vane]] and [[tin of tremorstones]] were not [[item set|mutually exclusive]] with each other.
*[[0.26]] added the [[condenser vane]], removed the [[staff of energy]], and reworked the [[Staff of Wucad Mu]] to not be an evocable.
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*[[0.25]] added the [[tin of tremorstones]], reworked the [[phial of floods]], and removed the [[crystal ball of energy]], [[sack of spiders]], [[fan of gales]], and [[lamp of fire]].
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===Added Evocables===
*[[0.20]] removed [[rod]]s and the [[disc of storms]].
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*[[0.31]] - [[Sack of spiders]]
*Prior to [[0.19]], [[decks]] were evocable items rather than a mechanic exclusive to followers of [[Nemelex Xobeh]]. 0.19 also removed the [[stone of tremors]].
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*[[0.27]] - [[Piece from Xom's chessboard]]
*[[0.16]] removed [[tome of destruction|tomes of destruction]].
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*[[0.26]] - [[Condenser vane]]
*[[0.14]] removed [[bottled efreet]]s.
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*[[0.25]] - [[Tin of tremorstones]]
*[[0.10]] removed the [[crystal ball of seeing]].
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*[[0.16]] - [[Phantom mirror]]
*[[0.8]] removed the [[crystal ball of fixation]].
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*[[0.13]] - [[Phial of floods]]
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*[[0.11]] - [[Lightning rod]]
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===Removed Evocables===
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*[[0.31]] - [[Piece from Xom's chessboard]]
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*[[0.25]] - [[Crystal ball of energy]], [[fan of gales]], [[lamp of fire]], [[sack of spiders]]
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*[[0.20]] - [[Disc of storms]], [[rod]]s
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*[[0.19]] - [[Stone of tremors]]
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*[[0.18]] - [[Lantern of shadows]]
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*[[0.16]] - [[Tome of destruction]]
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*[[0.14]] - [[Bottled efreet]]s
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*[[0.10]] - [[Crystal ball of seeing]]
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*[[0.8]] - [[Crystal ball of fixation]]
  
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===Removed Evocations Scaling===
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These items remained in the game, but lost their Evocations component.
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*[[0.30]] - [[Sceptre of Asmodeus]], [[energy|orb of energy]]
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*[[0.19]] - [[Deck]]s
  
 
{{Evocables}}
 
{{Evocables}}
 
 
[[Category:Items]]
 
[[Category:Items]]

Latest revision as of 00:56, 15 April 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

Evocable items are magical items, with abilities that are evoked using the V key. Evocables generally use the Evocations skill to determine strength.

Many evocable items are comparable to spells, with some sharing a similar effect. Unlike spells, evocables do not have a failure rate (though some may check willpower to cause an effect), can be cast during Silence, usually have no MP cost, and are allowed by Trog. However, most evocables are limited by charges. You'll need to gain XP, or find more of the same item, in order to use them again. So instead of being a primary means of attack, Evocations tends to be used sparingly, in order to solve sketchy situations.

Staves

Magical staves deal extra elemental damage in melee, scaling with skill in both their respective magic school and Evocations. Staves are not proper evokers, so are the exception to a few rules. They are magical, and forbidden by Trog. Staves do not have charges. Artefacts may have directly evoked abilities, but they must be wielded and use MP or some other cost in order to cast.

Artefacts

Two unrandart items provide an ability, which scales with Evocations skill and can be activated from the abilities menu:

Wands

Main article: Wands

A wand is a magical device that contains several charges of a specific spell. It does not need to be wielded to be used.

Miscellaneous Evokers

These items can be used to evoke effects. Each miscellaneous evocable can appear once per game, except for figurines of a ziggurat. They cannot be eaten by Jiyva slimes.

Elemental

The higher the user's Evocations skill, the more powerful the effect will be. Once used, all items of that type will become inert until you have gained enough experience.

  • Phial of floods.png Phial of floods: Launches a damaging wave of water, creating a pool of shallow water and waterlogging creatures caught in the wave.
  • Lightning rod.png Lightning rod: Fires a bolt of electricity; evoking it in successive turns strengthens the bolt and lets you sweep it over an area

Only one of these two items will appear in a given game:

  • Tin of tremorstones.png Tin of tremorstones: Creates multiple explosions of shrapnel near the player; always risks hitting yourself, but damage is greatly reduced by armour.
  • Condenser vane.png Condenser vane: Creates harmful clouds around every enemy in sight.

Summoning

These items can be used to summon a creature or two, possibly along with other effects. In most cases, their power depends upon your Evocations skill. Like elemental evokers, they are rendered inert until you gain more experience.

Only one of these two items will appear in a given game:

Other Evocables

Other Items

History

Added Evocables

Removed Evocables

Removed Evocations Scaling

These items remained in the game, but lost their Evocations component.

Miscellaneous Evocables
Figurine of a zigguratHorn of GeryonLightning rodPhantom mirror
Phial of floods / Gell's gravitambourineCondenser vane / Tin of tremorstonesBox of beasts / Sack of spiders