Difference between revisions of "Blink"

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'''Blink''' is a level 2 [[Translocations]] spell which warps you to a randomly selected nearby open tile. This tile must meet the following restrictions:
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'''Blink''' is a level 2 [[Translocations]] spell which warps you to a randomly selected nearby open tile. It also refers to various effects that do the same thing.
*The tile may not contain [[deep water]] or [[lava]], if and only if this terrain is impassable to you. ([[trap]]s, [[exclusion|excluded tiles]], and harmful [[cloud]]s are all legal, however)
 
*The tile must be within your [[line of sight]], and unless there are no other compatible squares, not the square you are currently on
 
** Translucent [[wall]]s block LOS for this purpose.
 
*The tile must not contain any other creatures.
 
  
After casting (or invoking) blink, you will be given the temporary [[Blink (status)|-Blink status]]. At maximum spellpower, this wears off instantly.
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[[Hedge Wizard]]s and [[Warper]]s begin with the spell in their libraries.
  
Blink is one of the easiest [[Escaping from (and avoiding) trouble|escape spells]] to learn and find in the game. [[Hedge Wizard]]s and [[Warper]]s begin with this spell in their libraries.
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==Useful Info==
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Blink sends you to any random tile in [[line of sight]], with the following restrictions:
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*It can't send you to [[deep water]] or [[lava]] if those tiles would be impassible to you. E.g. [[amphibious]] players can be sent into deep water, [[flying]] players can be sent to either tile.
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*The tile cannot contain another creature.
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*For the purposes of this spell, translucent walls (but not [[iron grate]]s) block line of sight.
  
===Notes===
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Blink ''can'' send you over [[trap]]s, dangerous [[cloud]]s, etc. It can also send you to the tile you were originally on ("You feel jittery for a moment").
*The -Blink status will prevent you from casting or invoking blink until the status wears off in a few turns. The duration will be shorter with higher [[spell power]].
 
**Powerful translocations, like reading scrolls or any external sources, will ignore this limitation.
 
*Prevent Teleport Items: Some equipment will actively stop you from blinking or teleporting, such as an artefact with the -Tele property.
 
*As a [[formicid]], you are under a permanent [[stasis]] effect that will prevent blink or [[teleport]].
 
*[[Constriction]]: If you are being constricted by a monster, blinking may fail; you immediately make two escape attempts, and will blink so long as at least one of them succeeds.
 
*This spells effect can be replicated by [[Lugonu]]'s Bend Space ability (except that this works even when under stasis or -Tele).
 
*Randarts that confer +Blink as an [[ability]] cost 2 MP to use, and require [[Evocations]] skill to use reliably. The ability is otherwise identical to the spell.
 
  
==Tips & Tricks==
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After casting (or evoking) the Blink spell, you will be given the temporary [[Blink (status)|-Blink status]]. This shortens with [[spell power]]; at maximum power, it wears off instantly. -Blink prevents you from casting or invoking the Blink spell until it wears off; it does not block [[scrolls of blinking]], [[dispersal]], or other sources of blink.
*A lifesaver particularly in the earlier game, get this spell or an item with it if at all possible. Since it randomly places you somewhere within your field of vision, the trick is to minimize the number of squares you can see where you don't want to end up.
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*It also pays to remember that although a blink won't drop you in lava or deep water, it can and will drop you into a cloud, so take care when blinking around miasma, flame, or any other cloud you really don't want to land in.
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If you have -Tele ([[Dimension Anchor]], [[Tree Form]], [[Formicid]] stasis, [[artefact]] property), or have the [[Miscast effects|Stuck]] effect (from miscasting a [[Translocations]] spell), you cannot blink by any means.
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==Sources==
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The term "blink" means "an instant teleportation within your [[LOS]]".
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Other than the Blink spell, the following cause a blink effect on yourself:
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*Blink may come as an evocable [[artefact]] property (+Blink). This is identical to the spell, but is activated in the '''[[A]]'''bility menu, and its power is raised by [[Evocations]].
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*[[Dispersal trap]]s, when you or a monster steps on it, causes a random blink to everything around it. (This sends you to any random location in your current LOS, not the trap's LOS.)
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*A [[scroll of blinking]] causes a "controlled blink" - you can choose the location.
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The following can cause other creatures to blink:
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*[[Dispersal (brand)|Dispersal-branded]] boomerangs causes targets to blink away.
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*[[Distortion]] weapons can randomly blink enemies, among other effects.
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*The spells [[Dispersal]] and [[Disjunction]] cause monsters around you to blink away.
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==Strategy==
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Blink can be a lifesaver, particularly in the earlier game. It's one of the easiest [[Escaping from (and avoiding) trouble|escape spells]] to learn and find. Since Blink sends you to any random location in LOS, there are a few quirks:
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*If you're in [[attack of opportunity|melee range]] of a lone enemy, Blink is likely able to get you out. There are many more tiles away from the enemy than next to the enemy.
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*Blink can only send you to tiles within LOS - which, in the right circumstances, can be manipulated. You can use terrain to limit the # of tiles close to the enemy, and increase the # of tiles away from the enemy. A [[scroll of fog]] is especially helpful - use fog, step back, and everything behind the clouds will be blocked. This can significantly increase your chance of blinking away.
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Of course, the Blink spell isn't perfectly reliable. But, when used in the right circumstance, it can save items here and there. It's recommended to use Blink when everything around you is explored; you don't want to be sent into unknown territory.
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===Tips & Tricks===
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*Remember that blink can drop you into a cloud, so take care when blinking around miasma, flame, or any other cloud you really don't want to land in.
  
 
==Monster Version==
 
==Monster Version==
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*'''[[Blink Other Close]]''' - Blinks a target towards the caster.
 
*'''[[Blink Other Close]]''' - Blinks a target towards the caster.
  
Some monsters, most notably [[phantom]]s and [[blink frog]]s, have a chance to blink when they hit you. Most such monsters have the spell as well, meaning they tend to blink around rather a lot.
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Some monsters, most notably [[phantom]]s and [[blink frog]]s, have a chance to blink when they hit you. Most such monsters have the spell as well, meaning they tend to blink around rather a lot. Monsters are not subject to a cooldown.
  
 
{{monsters with spell}}
 
{{monsters with spell}}

Latest revision as of 16:17, 25 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Blink.png Blink
Level 2
School1 Translocation
Source(s) Book of Minor Magic
Book of Spatial Translocations
Casting noise 2
Spell noise 0
Power Cap 50
Flags Escape, Selfench, Utility
Randomly translocates the caster a short distance. Translocating in this way destabilises the caster temporarily, preventing consecutive blinks for a short period of time depending on spellpower.

Blink is a level 2 Translocations spell which warps you to a randomly selected nearby open tile. It also refers to various effects that do the same thing.

Hedge Wizards and Warpers begin with the spell in their libraries.

Useful Info

Blink sends you to any random tile in line of sight, with the following restrictions:

  • It can't send you to deep water or lava if those tiles would be impassible to you. E.g. amphibious players can be sent into deep water, flying players can be sent to either tile.
  • The tile cannot contain another creature.
  • For the purposes of this spell, translucent walls (but not iron grates) block line of sight.

Blink can send you over traps, dangerous clouds, etc. It can also send you to the tile you were originally on ("You feel jittery for a moment").

After casting (or evoking) the Blink spell, you will be given the temporary -Blink status. This shortens with spell power; at maximum power, it wears off instantly. -Blink prevents you from casting or invoking the Blink spell until it wears off; it does not block scrolls of blinking, dispersal, or other sources of blink.

If you have -Tele (Dimension Anchor, Tree Form, Formicid stasis, artefact property), or have the Stuck effect (from miscasting a Translocations spell), you cannot blink by any means.

Sources

The term "blink" means "an instant teleportation within your LOS".

Other than the Blink spell, the following cause a blink effect on yourself:

  • Blink may come as an evocable artefact property (+Blink). This is identical to the spell, but is activated in the Ability menu, and its power is raised by Evocations.
  • Dispersal traps, when you or a monster steps on it, causes a random blink to everything around it. (This sends you to any random location in your current LOS, not the trap's LOS.)
  • A scroll of blinking causes a "controlled blink" - you can choose the location.

The following can cause other creatures to blink:

Strategy

Blink can be a lifesaver, particularly in the earlier game. It's one of the easiest escape spells to learn and find. Since Blink sends you to any random location in LOS, there are a few quirks:

  • If you're in melee range of a lone enemy, Blink is likely able to get you out. There are many more tiles away from the enemy than next to the enemy.
  • Blink can only send you to tiles within LOS - which, in the right circumstances, can be manipulated. You can use terrain to limit the # of tiles close to the enemy, and increase the # of tiles away from the enemy. A scroll of fog is especially helpful - use fog, step back, and everything behind the clouds will be blocked. This can significantly increase your chance of blinking away.

Of course, the Blink spell isn't perfectly reliable. But, when used in the right circumstance, it can save items here and there. It's recommended to use Blink when everything around you is explored; you don't want to be sent into unknown territory.

Tips & Tricks

  • Remember that blink can drop you into a cloud, so take care when blinking around miasma, flame, or any other cloud you really don't want to land in.

Monster Version

Many monsters can cast the spell Blink too. Additionally, some monsters are capable of casting the following Blink variations:

  • Blink Close - Blinks the caster to a space closer to a target.
  • Blink Away - Blinks the caster to a space farther away from a target.
  • Blink Range - Blinks the caster to a space as far away from a target as possible while still remaining within range for their ranged attacks.
  • Blink Allies Encircling - Blinks nearby allies (excluding the caster) around a target, surrounding them.
  • Blink Allies Away - Blinks nearby allies farther away from a target while maintaining their ability to use ranged attacks.
  • Blink Other - Randomly blinks a target.
  • Blink Other Close - Blinks a target towards the caster.

Some monsters, most notably phantoms and blink frogs, have a chance to blink when they hit you. Most such monsters have the spell as well, meaning they tend to blink around rather a lot. Monsters are not subject to a cooldown.

The following enemies cast Blink:

The following enemies may be able to cast Blink, depending on their spell set:

History

  • Prior to 0.28, the Blink spell did not have a cooldown.
  • In 0.27, the Blink mutation was removed.
  • Prior to 0.17, the cTele status would turn an uncontrolled blink into a semi-controlled blink.
  • Prior to 0.15, blinking in the Abyss would sometimes fail. Warp card could be used to blink.
  • Prior to 0.8, a random blink would never place you within a dangerous cloud. This allowed you to steer uncontrolled blinks by casting cloud-producing spells in areas you don't want to go first.