Difference between revisions of "Confusion"

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'''Confusion''' is a status condition that causes the victim to move and act randomly until it wears off. Confusion can be extremely dangerous: the victim may attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move.
 
'''Confusion''' is a status condition that causes the victim to move and act randomly until it wears off. Confusion can be extremely dangerous: the victim may attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move.
  
==Effects of Confusion==
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==Effects==
 
When confused,
 
When confused,
  
 
'''All creatures:'''
 
'''All creatures:'''
*Cannot cast [[spell]]s, use [[wand]]s, or use special abilities.
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*Cannot cast [[spell]]s, use [[wand]]s, or use most special abilities. (Players can use abilities that [[#Dealing with Confusion|cure confusion]].)
 
*Cannot read [[scroll]]s.
 
*Cannot read [[scroll]]s.
 
*Cannot use [[shields]] ([[SH]] [[stat]] set to 0).
 
*Cannot use [[shields]] ([[SH]] [[stat]] set to 0).
*Moves in a random direction if they try to move or melee attack. [[Ranged weapon]]s will be fired in a random direction. Behavior differs between player and monsters.
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*Move in a random direction if they try to move or melee attack. [[Ranged weapon]]s will be fired in a random direction. Behavior differs between players and monsters.
 
**Players move in a completely random direction.
 
**Players move in a completely random direction.
**Monsters have a 33% of moving in the intended direction, else move in a random direction.<ref>{{source ref|0.30.0|mon-act.cc|1852}}</ref>
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**Monsters have a 33% chance of moving/attacking in the intended direction, else move in a random direction.<ref>{{source ref|0.30.0|mon-act.cc|1852}}</ref>
 
: This can cause [[allies]] to be attacked by accident. The player is warned if this is possible.
 
: This can cause [[allies]] to be attacked by accident. The player is warned if this is possible.
  
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'''Monsters:'''
 
'''Monsters:'''
 
* Are vulnerable to low-tier [[stab]]s. (See the [[Stabbing#Stabbing Odds|Stabbing]] article for more details)
 
* Are vulnerable to low-tier [[stab]]s. (See the [[Stabbing#Stabbing Odds|Stabbing]] article for more details)
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* Cannot make [[attacks of opportunity]].
 
* May fall into [[deep water]] or [[lava]], instantly killing them.
 
* May fall into [[deep water]] or [[lava]], instantly killing them.
 
* May attack themselves on accident.
 
* May attack themselves on accident.
  
==Causes of Confusion==
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==Sources==
 
Confusion can be inflicted by:
 
Confusion can be inflicted by:
*The spells [[Confusing Touch]] and [[Alistair's Intoxication]]. Monsters also have [[Confuse]] and [[Mass Confusion]].
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*Players being hit by a [[wand of charming]] or [[wand of light]], in place of their usual effects.
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'''Sources that the player can inflict:'''
*[[Cloud]]s of noxious fumes generated by the [[Mephitic Cloud]] spell or some breath attacks (does not affect creatures that are [[poison]]-resistant).
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*[[Confusing Touch]] (blocked by [[willpower]])
*The backlash from failing to use the [[Staff of Wucad Mu]].
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*[[Cloud#Noxious fumes|Noxious fumes]], from [[Mephitic Cloud]], a [[condenser vane]], or monster's [[Noxious Cloud]] (blocked by [[poison resistance]])
*The attacks of certain monsters ([[wandering mushroom]]s, [[tarantella]]s, etc.).
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*[[Alistair's Intoxication]] (blocked by poison immunity)
*Evoking a [[piece from Xom's chessboard]], which has a 10% chance to inflict confusion.
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*[[Atropa]] darts (blocked by monster [[HD]] and poison resistance)
*Drinking a [[potion of ambrosia]] (also greatly increases health and magic regeneration while the confusion from it lasts).
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*[[Chaos]] weapons (2.7%) and [[chaotic]] effects (2.8%)
*[[Xom]]. This method ignores [[clarity]].
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*[[Uskayaw]]'s Line Pass
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*[[Xom]], who ignores [[clarity]]
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'''Sources that only monsters can inflict'''
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*The [[Confuse]] spell and [[Mass Confusion]] (blocked by [[willpower]])
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*The Confuse [[attack flavour]] confuses on melee attacks.
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**If it is considered a [[attack type|"spore" attack]] ([[wandering mushroom]]s, [[deathcap]]s, players in [[Fungus Form]]), it is blocked by [[unbreathing]].
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**Attacks from [[tarantella]]s and [[Norris]] don't have a special resistance.
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*[[Ballistomycete spore]]s can confuse valid victims on explosion (blocked by [[unbreathing]])
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'''Sources that can only confuse the player:'''
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*Drinking a [[potion of ambrosia]]; also greatly increases HP and MP regeneration while the confusion lasts.
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*Players hit by a [[wand of charming]] or [[wand of light]], in place of their usual effects.
 
*"Overwhelming" [[divine retribution]] from any god, which has a 20% chance of occurring.
 
*"Overwhelming" [[divine retribution]] from any god, which has a 20% chance of occurring.
  
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*[[Ru]]'s Draw Out Power ability.
 
*[[Ru]]'s Draw Out Power ability.
  
===Resistance===
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===Immunity===
The following all prevent confusion from occurring in the first place:
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The following prevent most/all sources of confusion directly:
*[[Clarity]] allows you to resist most sources of confusion.
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*[[Clarity]] gives immunity to all sources of confusion (except [[ambrosia]] or [[Xom]]).
 
*[[Zin]]'s Vitalisation ability.
 
*[[Zin]]'s Vitalisation ability.
*The [[obsidian axe]] ends confusion while you are mesmorized.
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*The [[obsidian axe]] ends confusion while you are mesmerized.
*[[Nonliving]] monsters and [[plants]]
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*Monsters with infinite [[willpower]] cannot be confused by any source. While [[Mephitic Cloud]] and [[Alistair's Intoxication]] check [[HD]], no monster with infinite will is vulnerable to poison.
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These are the only ways to defend from [[tarantella]]'s and [[Norris]]' confusion attacks.
  
 
==Strategy==
 
==Strategy==
 
Avoid confusing creatures that may carry useful items near lava or deep water. Great items or [[artifact]]s that they carry may otherwise be lost forever.
 
Avoid confusing creatures that may carry useful items near lava or deep water. Great items or [[artifact]]s that they carry may otherwise be lost forever.
  
Mummies should be particularly careful about becoming confused at the wrong time, as they lack access to most methods for removing it at will.
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[[Mummies]] should be particularly careful about becoming confused at the wrong time, as they lack access to most methods for removing it at will.
  
 
==History==
 
==History==
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*Prior to [[0.17]], cleaving attacks didn't function under confusion. [[Gell's Gravitas]] was able to cause confusion, and all high-intelligence monsters were immune to drowning while confused.
 
*Prior to [[0.17]], cleaving attacks didn't function under confusion. [[Gell's Gravitas]] was able to cause confusion, and all high-intelligence monsters were immune to drowning while confused.
 
*Prior to [[0.16]], confusion also came in the form of [[potions of confusion]].
 
*Prior to [[0.16]], confusion also came in the form of [[potions of confusion]].
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==References==
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<references />
  
 
[[Category:Status effects]]
 
[[Category:Status effects]]
 
[[Category:Threats]]
 
[[Category:Threats]]

Latest revision as of 10:58, 16 January 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

Confusion is a status condition that causes the victim to move and act randomly until it wears off. Confusion can be extremely dangerous: the victim may attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move.

Effects

When confused,

All creatures:

  • Cannot cast spells, use wands, or use most special abilities. (Players can use abilities that cure confusion.)
  • Cannot read scrolls.
  • Cannot use shields (SH stat set to 0).
  • Move in a random direction if they try to move or melee attack. Ranged weapons will be fired in a random direction. Behavior differs between players and monsters.
    • Players move in a completely random direction.
    • Monsters have a 33% chance of moving/attacking in the intended direction, else move in a random direction.[1]
This can cause allies to be attacked by accident. The player is warned if this is possible.

Players:

  • Have trouble moving up stairs.
    • Going upstairs: 50% chance of falling, losing 1 HP, and remaining on the level.
    • Going downstairs: 50% chance of falling and losing 1 HP, but you make it down the stairs.
    • If you are flying or using an escape hatch, these confusion penalties don't apply.

Monsters:

Sources

Confusion can be inflicted by:

Sources that the player can inflict:

Sources that only monsters can inflict

Sources that can only confuse the player:

Dealing with Confusion

Ways to remove confusion include:

Immunity

The following prevent most/all sources of confusion directly:

These are the only ways to defend from tarantella's and Norris' confusion attacks.

Strategy

Avoid confusing creatures that may carry useful items near lava or deep water. Great items or artifacts that they carry may otherwise be lost forever.

Mummies should be particularly careful about becoming confused at the wrong time, as they lack access to most methods for removing it at will.

History

  • Prior to 0.23, confused monsters didn't have a 33% chance to move normally.
  • Prior to 0.21, confusion had its own specialized wand type.
  • Prior to 0.20, it was possible to use wands while confused, though doing so would zap it in a random direction.
  • Prior to 0.19, randart equipment could grant confusion if it spawned with {*confuse} ego.
  • Prior to 0.18, Mass Confusion was a spell available to all players.
  • Prior to 0.17, cleaving attacks didn't function under confusion. Gell's Gravitas was able to cause confusion, and all high-intelligence monsters were immune to drowning while confused.
  • Prior to 0.16, confusion also came in the form of potions of confusion.

References

  1. mon-act.cc:1852 (0.30.0)