Difference between revisions of "Dodging"
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{{flavour|The Dodging skill will affect your chance of dodging an attack, be it melee, ranged or magical. Certain types of attack cannot be dodged, however, such as enchantments (which must be resisted) and explosions.}} | {{flavour|The Dodging skill will affect your chance of dodging an attack, be it melee, ranged or magical. Certain types of attack cannot be dodged, however, such as enchantments (which must be resisted) and explosions.}} | ||
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(8 + 0.8 × Dodging × [[Dex]]) / (20 - size) | (8 + 0.8 × Dodging × [[Dex]]) / (20 - size) | ||
− | Size is a factor dependent on your species' [[size|body size]]. [[Human]]s are 0, [[Spriggan]]s are +4, and [[ | + | Size is a factor dependent on your species' [[size|body size]]. [[Human]]s are 0, [[Spriggan]]s are +4, and [[Troll]]s are -2. (See [[Evasion]] for a full list.) |
This bonus is then reduced by encumbrance, if any. | This bonus is then reduced by encumbrance, if any. | ||
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In either case, the modifier is multiplied directly with Dodging bonus, to get the final EV bonus. | In either case, the modifier is multiplied directly with Dodging bonus, to get the final EV bonus. | ||
− | If you are [[paralyse]]d, your Dodging skill is completely ineffective. The only thing that contributes to EV in this case is | + | If you are [[paralyse]]d, your Dodging skill is completely ineffective. The only thing that contributes to EV in this case is your size. |
== Strategy == | == Strategy == | ||
− | The [[Early Game Character Building|usual skill advice]] in ''Crawl'' is to "train your killing skills first, then train your defenses". | + | The [[Early Game Character Building|usual skill advice]] in ''Crawl'' is to "train your killing skills to competency first, then train your defenses". Dodging an extra attack won't help if you have to use a consumable to beat every other fight. It's perfectly reasonable to turn Dodging off at the start, then turn it back on later on when you feel skilled enough at killing stuff. |
− | Dodging is more effective when you have higher [[dexterity]] and you are wearing lighter armour. Still, even a brute in [[crystal plate armour]] will eventually want to train a few levels | + | Dodging is more effective when you have higher [[dexterity]] and you are wearing lighter armour. Still, even a brute in [[crystal plate armour]] will eventually want to train a few levels of Dodging, since the early levels of a skill are cheap. |
==See also== | ==See also== |
Latest revision as of 09:01, 9 March 2024
The Dodging skill will affect your chance of dodging an attack, be it melee, ranged or magical. Certain types of attack cannot be dodged, however, such as enchantments (which must be resisted) and explosions. |
The Dodging skill determines how well your character can avoid blows, beams and missiles fired by monsters.
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
-3 | 1 | -1 | 2 | -1 | -1 | 1 | -1 | 3 | -1 | -2 | -1 | 8 | 0 | 2 | 3 | 1 | -3 | -2 | -2 | 0 | -1 | 3 | 1 | -2 | 1 | -2 |
Useful Info
Dodging skill provides a bonus to EV, equal to:[1]
(8 + 0.8 × Dodging × Dex) / (20 - size)
Size is a factor dependent on your species' body size. Humans are 0, Spriggans are +4, and Trolls are -2. (See Evasion for a full list.)
This bonus is then reduced by encumbrance, if any.
Encumbrance
Armour encumbrance will directly lower the bonus from Dodging. This factor is not reduced by Armour skill, but it is reduced by strength.
- If (encumbrance - 3) ≥ strength:
- Modifier =
0.5 * Str / (encumbrance - 3)
- If (encumbrance - 3) < strength:
- Modifier =
1 - ((encumbrance - 3) / (2 * Str))
In either case, the modifier is multiplied directly with Dodging bonus, to get the final EV bonus.
If you are paralysed, your Dodging skill is completely ineffective. The only thing that contributes to EV in this case is your size.
Strategy
The usual skill advice in Crawl is to "train your killing skills to competency first, then train your defenses". Dodging an extra attack won't help if you have to use a consumable to beat every other fight. It's perfectly reasonable to turn Dodging off at the start, then turn it back on later on when you feel skilled enough at killing stuff.
Dodging is more effective when you have higher dexterity and you are wearing lighter armour. Still, even a brute in crystal plate armour will eventually want to train a few levels of Dodging, since the early levels of a skill are cheap.
See also
History
- Prior to 0.27, there was a stepdown on dexterity: if dex >= 24,
adj_dex = 14 + 10 * log2(1 + (dex - 14)/10)
. This reduced the impact of dexterity at high DEX values. Also, there was a separate stepdown if EV >= 30, documented in Evasion. - Prior to 0.6, characters could only train Dodging when wearing light armour and would train Armour only when wearing heavy armour.
References
- ↑ player.cc:2076 (0.30.0)
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |