Difference between revisions of "Armour (skill)"
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The '''Armour''' skill improves the effectiveness of your armour and reduces most of the penalties associated with the more cumbersome varieties of body [[armour]]. | The '''Armour''' skill improves the effectiveness of your armour and reduces most of the penalties associated with the more cumbersome varieties of body [[armour]]. | ||
− | + | Each level in Armour skill will: | |
+ | * Give bonus [[AC]], equal to 4.5% Base AC per level. ("Base AC" is the combined AC of all your armour, excluding the AC from [[enchant]]ment) | ||
+ | * Reduce body armour [[encumbrance]] by 2.22% per level. | ||
+ | : This reduces the penalties to [[evasion]], [[spellcasting]], and [[Ranged Weapons]]. Note that body armour also penalizes the [[Dodging]] skill; this penalty is ''not'' impacted by Armour skill. Does not reduce [[stealth]] penalty, either. | ||
{{skill aptitudes|Armour}} | {{skill aptitudes|Armour}} |
Revision as of 06:16, 1 July 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
The Armour skill improves the effectiveness of your armour and reduces most of the penalties associated with the more cumbersome varieties of body armour.
Each level in Armour skill will:
- Give bonus AC, equal to 4.5% Base AC per level. ("Base AC" is the combined AC of all your armour, excluding the AC from enchantment)
- Reduce body armour encumbrance by 2.22% per level.
- This reduces the penalties to evasion, spellcasting, and Ranged Weapons. Note that body armour also penalizes the Dodging skill; this penalty is not impacted by Armour skill. Does not reduce stealth penalty, either.
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
2 | 2 | -1 | -2 | -1 | -1 | 0 | N/A | N/A | 1 | 1 | -1 | 8 | 0 | -2 | -3 | 2 | 1 | -2 | -2 | N/A | -1 | -3 | 1 | -2 | -2 | -2 |
Felids, Draconians and Octopodes cannot train Armour due to their body restrictions.
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |