Difference between revisions of "Club"
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{{weapon | {{weapon | ||
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There is no reason you should ever fight with a '''club'''. They are strictly inferior to [[whip]]s, which are almost as commonplace. | There is no reason you should ever fight with a '''club'''. They are strictly inferior to [[whip]]s, which are almost as commonplace. | ||
− | Even freshly started spellcaster characters should avoid using clubs; a club is only marginally more powerful than unskilled [[Unarmed Combat]] | + | Even freshly started spellcaster characters should avoid using clubs; a club is only marginally more powerful than unskilled [[Unarmed Combat]] and has a decent chance of being [[curse]]d. Wait until you get a [[dagger]] or [[whip]] off of a [[kobold (monster)|kobold]] or something. |
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+ | ==History== | ||
+ | *Prior to [[0.16]], club-[[Stabbing|stabbing]] a monster would confuse it for 1-3 turns.0 | ||
+ | *Prior to [[0.14]], clubs also qualified as throwing weapons, and they were suitable for use with the [[Sticks to Snakes]] spell. | ||
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! || Image | ! || Image | ||
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− | | | + | | '''Mundane''' || [[File:Club.png]] |
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− | | ''' | + | | '''Magical''' || [[File:Club2.png]] |
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{{weapons}} | {{weapons}} | ||
[[Category:Maces & Flails]] | [[Category:Maces & Flails]] |
Revision as of 06:48, 18 July 2019
Version 0.23: This article may not be up to date for the latest stable release of Crawl.
Name | Club |
---|---|
Skill | Maces & Flails |
Damage | 5 |
Accuracy | +3 |
Base delay (%) | 13 (130%) |
Min delay | 6 at skill 14 |
Hands | 1H |
Size | Medium |
Ranged? | No |
A heavy piece of wood. While clubs are rather primitive weapons, bashing someone's skull in with one remains a very popular and effective means of dispute resolution. |
This weapon falls into the 'Maces & Flails' category. It is a one handed weapon, and it is better for the strong.
From the learndb: "Not a terrible weapon forged in the fires of hell -- just a terrible weapon."
There is no reason you should ever fight with a club. They are strictly inferior to whips, which are almost as commonplace.
Even freshly started spellcaster characters should avoid using clubs; a club is only marginally more powerful than unskilled Unarmed Combat and has a decent chance of being cursed. Wait until you get a dagger or whip off of a kobold or something.
History
- Prior to 0.16, club-stabbing a monster would confuse it for 1-3 turns.0
- Prior to 0.14, clubs also qualified as throwing weapons, and they were suitable for use with the Sticks to Snakes spell.
Image | |
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Mundane | |
Magical |
Weapons | |
---|---|
Axes | Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe |
Maces & Flails | Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace (Hammer) • Morningstar • Sacred scourge • Whip |
Long Blades | Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword |
Polearms | Bardiche • Demon trident • Glaive • Halberd (Scythe) • Spear • Trident • Trishula |
Ranged Weapons | Arbalest • Hand cannon • Longbow • Orcbow • Shortbow • Sling • Triple crossbow |
Short Blades | Dagger • Quick blade • Rapier • Short sword |
Staves | Lajatang • Magical staff • Quarterstaff |
Throwing | Boomerang • Dart • Javelin • Large rock • Stone • Throwing net |