Difference between revisions of "Venom Mage"

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(ignite poison master race... until .27)
(ganked by commonwealth spelling, also start with transmut > conjurations)
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'''Available Spells:'''
 
'''Available Spells:'''
 
*[[Sting]]
 
*[[Sting]]
*[[Poisonous Vapors]]
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*[[Poisonous Vapours]]
 
*[[Mephitic Cloud]]
 
*[[Mephitic Cloud]]
 
*[[Ignite Poison]]
 
*[[Ignite Poison]]
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*[[Stealth]]: 2
 
*[[Stealth]]: 2
 
*[[Spellcasting]]: 2
 
*[[Spellcasting]]: 2
*[[Conjurations]]: 1
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*[[Transmutations]]: 1
 
*[[Poison Magic]]: 3
 
*[[Poison Magic]]: 3
  

Revision as of 20:29, 11 July 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.
Venom Mages specialise in poison magic, which is extremely useful in the shallower levels of the dungeon where few creatures are immune to it. Their first book is the Young Poisoner's Handbook.

Venom Mage are spellcasters who specialize in Poison Magic. Their toxic spells are effective against insects and spiders, but they are more than capable of exterminating warm-blooded creatures, too. However, they will probably have to branch out into other schools once they start facing more demonic creatures and undead.

Preferred Races

Merfolk, Demonspawn, Spriggan, Tengu, Deep Elf, Naga and Felid are the recommended races if you pick a Venom Mage Background.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Available Spells:

Venom Mages start with the Sting spell already memorised.

Starting Skills and Stats

These are adjusted by your species' aptitudes.

Choosing Venom Mage adds 7 to your starting Intelligence and 5 to your starting Dexterity.

Strategy

  • Your Sting spell gives you an edge over other starter attack spells, as it also has a chance to inflict poisoning, which few monsters on the earliest dungeon levels can resist. Once you reach XL 2 you get a massive burst of power in Poisonous Vapours, as not only does this spell do significant damage, it is smite-targeted as well. Learn Mephitic Cloud the instant you hit level 3, too. Spriggans are particularly recommended, as they are extremely fast, playing well with poison/keep-away tactics.
  • Physically gifted species also benefit from this background. Even the dopiest character can manage to scrape enough experience together to get Poisonous Vapours and Mephitic Cloud functioning well, and those two spells can make a huge difference for an otherwise melee-based thug.
  • Either Sif Muna or Vehumet will help with your magic as far as gods are concerned.

History

Backgrounds
Warriors FighterGladiatorMonkHunterBrigand
Zealots BerserkerChaos KnightCinder Acolyte
Warrior-mages WarperHexslingerEnchanterReaver
Mages Hedge WizardConjurerSummonerNecromancerFire ElementalistIce ElementalistAir ElementalistEarth ElementalistAlchemist
Adventurers ArtificerShapeshifterWandererDelver