Difference between revisions of "Venom Mage"
(ignite poison master race... until .27) |
(ganked by commonwealth spelling, also start with transmut > conjurations) |
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'''Available Spells:''' | '''Available Spells:''' | ||
*[[Sting]] | *[[Sting]] | ||
− | *[[Poisonous | + | *[[Poisonous Vapours]] |
*[[Mephitic Cloud]] | *[[Mephitic Cloud]] | ||
*[[Ignite Poison]] | *[[Ignite Poison]] | ||
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*[[Stealth]]: 2 | *[[Stealth]]: 2 | ||
*[[Spellcasting]]: 2 | *[[Spellcasting]]: 2 | ||
− | *[[ | + | *[[Transmutations]]: 1 |
*[[Poison Magic]]: 3 | *[[Poison Magic]]: 3 | ||
Revision as of 20:29, 11 July 2021
Version 0.26: This article may not be up to date for the latest stable release of Crawl.
Venom Mages specialise in poison magic, which is extremely useful in the shallower levels of the dungeon where few creatures are immune to it. Their first book is the Young Poisoner's Handbook. |
Venom Mage are spellcasters who specialize in Poison Magic. Their toxic spells are effective against insects and spiders, but they are more than capable of exterminating warm-blooded creatures, too. However, they will probably have to branch out into other schools once they start facing more demonic creatures and undead.
Preferred Races
Merfolk, Demonspawn, Spriggan, Tengu, Deep Elf, Naga and Felid are the recommended races if you pick a Venom Mage Background.
Starting Equipment
Some species may receive different items based on their unique restrictions.
- +0 robe
Available Spells:
Venom Mages start with the Sting spell already memorised.
Starting Skills and Stats
These are adjusted by your species' aptitudes.
- Dodging: 2
- Stealth: 2
- Spellcasting: 2
- Transmutations: 1
- Poison Magic: 3
Choosing Venom Mage adds 7 to your starting Intelligence and 5 to your starting Dexterity.
Strategy
- Your Sting spell gives you an edge over other starter attack spells, as it also has a chance to inflict poisoning, which few monsters on the earliest dungeon levels can resist. Once you reach XL 2 you get a massive burst of power in Poisonous Vapours, as not only does this spell do significant damage, it is smite-targeted as well. Learn Mephitic Cloud the instant you hit level 3, too. Spriggans are particularly recommended, as they are extremely fast, playing well with poison/keep-away tactics.
- Physically gifted species also benefit from this background. Even the dopiest character can manage to scrape enough experience together to get Poisonous Vapours and Mephitic Cloud functioning well, and those two spells can make a huge difference for an otherwise melee-based thug.
- Venom Mages suffer massively from having no way whatsoever to deal with enemies which are immune to or resist poison. Early threats include undead such as wights and necrophages, demons such as imps, and several enemies in Lair, like hydras, black mambas and cane toads. Combining Mephitic Cloud and Ignite Poison will create flaming clouds gives Venom Mages a powerful tool against such threats. However, they should still look to branch out into melee or other forms of magic as more and more enemies take less from poison.
History
- In 0.27, Ignite Poison will be removed from Venom Mage's start. In addition, they are no longer tied to the Young Poisoner's Handbook.
- Prior to 0.25, Ignite Poison was not in the Young Poisoner's Handbook.
- Prior to 0.20, the Young Poisoner's Handbook had Alistair's Intoxication instead of Poisonous Vapours.
- Prior to 0.19, the Young Poisoner's Handbook had Cure Poison instead of Alistair's Intoxication.
- Prior to 0.14, Venom Mages started with only 1 level in Spellcasting.
Backgrounds | |
---|---|
Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
Zealots | Berserker • Chaos Knight • Cinder Acolyte |
Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
Adventurers | Artificer • Shapeshifter • Wanderer • Delver |