Difference between revisions of "Demon whip"

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(Strategy)
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{{flavour|A terrible weapon, woven in the depths of the inferno.}}
 
{{flavour|A terrible weapon, woven in the depths of the inferno.}}
  
{{crawlquote|This weapon falls into the [[Maces & Flails]] category. It is a one handed weapon, and it is best used by the dexterous.}}
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{{crawlquote|This weapon falls into the [[Maces & Flails]] category. It is a one handed weapon.}}
  
'''Demon whips''' are the best all-purpose one-handed maces, and are a top tier one-handed weapon. This is due to their combination of a superb min delay (5, so you will consistently get two attacks per turn) and good damage output.  
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'''Demon whips''' are one of the best one-handed weapons. They have a superb mindelay and good damage output.
  
 
Demon whips can be blessed by [[the Shining One]] to turn them into [[sacred scourge]]s. These have a base damage of 12 and a [[holy wrath]] brand, and are superior to demon whips when facing demons or the undead.
 
Demon whips can be blessed by [[the Shining One]] to turn them into [[sacred scourge]]s. These have a base damage of 12 and a [[holy wrath]] brand, and are superior to demon whips when facing demons or the undead.
  
 
==Strategy==
 
==Strategy==
Demon weapons are often found on the [[hell knight]]s in the [[Depths]] and the [[Vestibule of Hell]], often with good [[enchant]]ment levels and [[brand]]s.  
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Demon weapons are often found on the [[hell knight]]s in the [[Depths]] and the [[Vestibule of Hell]], often with good [[enchant]]ment levels and [[brand]]s.
  
Being fast weapons, they are best used with brands that do flat damage, such as [[electrocution]], [[pain (brand)|pain]], or [[distortion]].
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===Compared to eveningstar===
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The differences between demon whip and [[eveningstar]] are small. A +9 [[brand]]ed eveningstar is enough to win you the game, as is a +9 branded demon whip. Therefore, you should generally be using the weapon that you find ''first'', as it allows you to use up [[scrolls of enchant weapon]] faster.
  
Compared to the [[eveningstar]], the demon whip is roughly 2.6% stronger against a 0 AC opponent. The demon whip attacks faster, so it is penalized more by [[AC]], and conversely benefits more from [[slaying]] and [[auxiliary attack]]s.. Often, the weapon you get first is the weapon you should use - either weapon with a decent brand and enchantment is good enough to win the game. You may also find an [[artefact]] or use well-enchanted weapon, of either type.
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There are cases where specific comparison is warranted. Against a 0 AC opponent, a +0 demon whip is roughly 2.6% stronger than a +0 eveningstar. The demon whip attacks faster, so it is penalized more by [[AC]], and conversely benefits more from [[slaying]] and [[auxiliary attack]]s.  
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Characters with lots of auxiliary attacks, like [[Vine Stalker]]s and monstrous [[Demonspawn]] will prefer a demon whip. Otherwise, it is mostly even, slightly favored towards the eveningstar. This is independent of a character's [[strength]] or skill.
  
 
==History==
 
==History==

Revision as of 12:31, 15 June 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Name Demon whip
Skill Maces & Flails
Damage 11
Accuracy +1
Base delay (%) 11 (110%)
Min delay 5 at skill 12
Hands 1H
Size Little
Ranged? No
A terrible weapon, woven in the depths of the inferno.
This weapon falls into the Maces & Flails category. It is a one handed weapon.

Demon whips are one of the best one-handed weapons. They have a superb mindelay and good damage output.

Demon whips can be blessed by the Shining One to turn them into sacred scourges. These have a base damage of 12 and a holy wrath brand, and are superior to demon whips when facing demons or the undead.

Strategy

Demon weapons are often found on the hell knights in the Depths and the Vestibule of Hell, often with good enchantment levels and brands.

Compared to eveningstar

The differences between demon whip and eveningstar are small. A +9 branded eveningstar is enough to win you the game, as is a +9 branded demon whip. Therefore, you should generally be using the weapon that you find first, as it allows you to use up scrolls of enchant weapon faster.

There are cases where specific comparison is warranted. Against a 0 AC opponent, a +0 demon whip is roughly 2.6% stronger than a +0 eveningstar. The demon whip attacks faster, so it is penalized more by AC, and conversely benefits more from slaying and auxiliary attacks.

Characters with lots of auxiliary attacks, like Vine Stalkers and monstrous Demonspawn will prefer a demon whip. Otherwise, it is mostly even, slightly favored towards the eveningstar. This is independent of a character's strength or skill.

History

Prior to 0.14, demon whips dealt slightly more damage than normal in the hands of demonspawn characters.

Demon whip Sacred scourge
Demon whip.png Sacred scourge.png
Image
Mundane Demon whip.png
Magical Demon whip2.png
Artefact Demon whip3.png
"Spellbinder" Spellbinder.png


Weapons
Axes BattleaxeBroad axeExecutioner's axeHand axeWar axe
Maces & Flails ClubDemon whipDire flailEveningstarFlailGiant clubGiant spiked clubGreat maceMace (Hammer) • MorningstarSacred scourgeWhip
Long Blades Demon bladeDouble swordEudemon bladeFalchionGreat swordLong swordScimitarTriple sword
Polearms BardicheDemon tridentGlaiveHalberd (Scythe) • SpearTridentTrishula
Ranged Weapons ArbalestHand cannonLongbowOrcbowShortbowSlingTriple crossbow
Short Blades DaggerQuick bladeRapierShort sword
Staves LajatangMagical staffQuarterstaff
Throwing BoomerangDartJavelinLarge rockStoneThrowing net