Difference between revisions of "Giant club"
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The '''giant club''' is an inelegant but devastating weapon, dealing massive damage but requiring the sheer [[size]] of an [[ogre]] or [[troll]] to wield at all, and significant weapon skill to wield effectively. They are fairly common, as [[ogre (monster)|ogres]] often carry them and can be encountered in the early [[Dungeon]]. However, they are inferior to [[giant spiked club]]s, so you may want to save any [[scrolls of enchant weapon]] for one of those. They are never found [[brand]]ed normally, but [[Okawaru]] and [[Trog]] may gift you branded or [[randart]] ones if you have maxed [[piety]] and a high [[Maces & Flails]] skill. | The '''giant club''' is an inelegant but devastating weapon, dealing massive damage but requiring the sheer [[size]] of an [[ogre]] or [[troll]] to wield at all, and significant weapon skill to wield effectively. They are fairly common, as [[ogre (monster)|ogres]] often carry them and can be encountered in the early [[Dungeon]]. However, they are inferior to [[giant spiked club]]s, so you may want to save any [[scrolls of enchant weapon]] for one of those. They are never found [[brand]]ed normally, but [[Okawaru]] and [[Trog]] may gift you branded or [[randart]] ones if you have maxed [[piety]] and a high [[Maces & Flails]] skill. | ||
− | Usually, if you can wield a giant club, you should be using a giant spiked club. The only usual exception to this rule be artefact giant clubs with the [[speed brand|speed]] or [[holy wrath]] brands. | + | Usually, if you can wield a giant club, you should be using a giant spiked club. The only usual exception to this rule would be artefact giant clubs with the [[speed brand|speed]] or [[holy wrath]] brands. |
Revision as of 09:12, 21 June 2013
Name | Giant club |
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Skill | Maces & Flails |
Damage | 20 |
Accuracy | -6 |
Base delay (%) | 170% "%" can not be assigned to a declared number type with value 170.
|
Min delay | {{{mindelay}}} "{{{mindelay}}}" is not a number.
|
Hands | 2H |
Size | Large |
Ranged? | No |
A giant lump of wood, shaped for an ogre's hands. |
This weapon falls into the 'Maces & Flails' category. It is a two handed weapon, and it is best used by the strong.
The giant club is an inelegant but devastating weapon, dealing massive damage but requiring the sheer size of an ogre or troll to wield at all, and significant weapon skill to wield effectively. They are fairly common, as ogres often carry them and can be encountered in the early Dungeon. However, they are inferior to giant spiked clubs, so you may want to save any scrolls of enchant weapon for one of those. They are never found branded normally, but Okawaru and Trog may gift you branded or randart ones if you have maxed piety and a high Maces & Flails skill.
Usually, if you can wield a giant club, you should be using a giant spiked club. The only usual exception to this rule would be artefact giant clubs with the speed or holy wrath brands.
Giant club | Unrandart Giant Club "Skullcrusher" |
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Weapons | |
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Axes | Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe |
Maces & Flails | Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace (Hammer) • Morningstar • Sacred scourge • Whip |
Long Blades | Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword |
Polearms | Bardiche • Demon trident • Glaive • Halberd (Scythe) • Spear • Trident • Trishula |
Ranged Weapons | Arbalest • Hand cannon • Longbow • Orcbow • Shortbow • Sling • Triple crossbow |
Short Blades | Dagger • Quick blade • Rapier • Short sword |
Staves | Lajatang • Magical staff • Quarterstaff |
Throwing | Boomerang • Dart • Javelin • Large rock • Stone • Throwing net |