Difference between revisions of "High Elf"
m (Removed unnecessary "in") |
m (typo) |
||
Line 3: | Line 3: | ||
==Innate Abilities== | ==Innate Abilities== | ||
− | * High Elves receive a bonus when using elven weapons and armour. Though elven armour impedes spellcasting less than non-elven armour for all species, this bonus is amplified for | + | * High Elves receive a bonus when using elven weapons and armour. Though elven armour impedes spellcasting less than non-elven armour for all species, this bonus is amplified for High Elves. They are also slightly more accurate with elven weapons. |
==Preferred Backgrounds== | ==Preferred Backgrounds== |
Revision as of 23:28, 6 February 2014
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
This is a tall and powerful Elven species who advance in levels slowly, requiring half again as much experience as Humans. They have good intelligence and dexterity, but suffer in strength. Compared with Humans, they have fewer HP but more magic. Among all Elves, they are best with blades and bows. They are not very good with necromancy or with earth or poison magic, but are highly skilled with most other forms of magic. |
Contents
Innate Abilities
- High Elves receive a bonus when using elven weapons and armour. Though elven armour impedes spellcasting less than non-elven armour for all species, this bonus is amplified for High Elves. They are also slightly more accurate with elven weapons.
Preferred Backgrounds
- Warriors: Fighter, Gladiator, Hunter
- Warrior-mages: Skald, Warper, Arcane Marksman
- Mages: Wizard, Conjurer, Fire Elementalist, Ice Elementalist, Air Elementalist
Level Bonuses
- +1 intelligence or dexterity (equal chance) every 3rd level.
- 10% less HP than average.
- 20% more MP than average.
- +4 magic resistance per level.
Difficulty of Play
Simple • Intermediate • Advanced |
High Elves are a rather easy species to play, because of good aptitudes overall, a large mana pool, and very good attributes; however, they have slightly lower HP (-10%) than normal and level somewhat slowly.
Skill aptitudes
The higher the value, the better the aptitude.
Skill | Aptitude | Skill | Aptitude | Skill | Aptitude |
---|---|---|---|---|---|
Attack | Miscellaneous | Magic | |||
Fighting | 0 | Armour | -1 | Spellcasting | 1 |
Dodging | 1 | ||||
Maces & Flails | -2 | Shields | -1 | Conjurations | 1 |
Axes | -2 | Stealth | 2 | Hexes | 0 |
Polearms | -2 | Summonings | -1 | ||
Staves | 0 | Invocations | 1 | Necromancy | -2 |
Unarmed Combat | -2 | Evocations | 0 | Translocations | 1 |
Throwing | 0 | Shapeshifting | N/A | Alchemy | N/A |
Fire Magic | 0 | ||||
Short Blades | 2 | Ice Magic | 0 | ||
Long Blades | 2 | Air Magic | 2 | ||
Ranged Weapons | N/A | Experience | -1 | Earth Magic | -2 |