Difference between revisions of "Plutonian"

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(Strategy: Until I actually BEAT one of these, I shouldn't be writing this. Chopped it down to some quick pointers.)
(Skill Aptitudes)
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==Skill Aptitudes==
 
==Skill Aptitudes==
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The higher the value, the better the aptitude.
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{| class="wikitable" border="1"
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![[Skill]]!![[Aptitude]]!![[Skill]]!![[Aptitude]]!![[Skill]]!![[Aptitude]]
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|-
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|colspan=2 align="center"|'''''Attack'''''||colspan=2 align="center"|'''''Miscellaneous'''''||colspan=2 align="center"|'''''Magic'''''
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|-
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|[[Fighting]]||align="right"|0||[[Armour]]||align="right"|0||[[Spellcasting]]||align="right"|0
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|-
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|[[Weapon|Short Blades]]||align="right"|0||[[Dodging]]||align="right"|0||[[Conjurations]]||align="right"|-1
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|-
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|[[Weapon|Long Blades]]||align="right"|0||[[Stealth]]||align="right"|0||[[Hexes]]||align="right"|-1
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|-
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|[[Weapon|Axes]]||align="right"|0||[[Shields]]||align="right"|0||[[Charms]]||align="right"|-1
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|-
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|[[Weapon|Maces & Flails]]||align="right"|0||||||[[Summonings]]||align="right"|-1
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|-
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|[[Weapon|Polearms]]||align="right"|0||||||[[Necromancy]]||align="right"|-1
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|-
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|[[Magical staff|Staves]]||align="right"|0||||||[[Translocations]]||align="right"|-1
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|-
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|[[Unarmed Combat]]||align="right"|0||||||[[Transmutation]]||align="right"|0
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|-
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|||||[[Fire Magic]]||align="right"|1||||
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|-
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|[[Throwing]]||align="right"|0||[[Ice Magic]]||align="right"|1||[[Invocations]]||align="right"|1
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|-
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|[[Weapon|Slings]]||align="right"|0||[[Air Magic]]||align="right"|1||[[Evocations]]||align="right"|1
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|-
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|[[Weapon|Bows]]||align="right"|0||[[Earth Magic]]||align="right"|1||||
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|-
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|[[Weapon|Crossbows]]||align="right"|0||[[Poison Magic]]||align="right"|1||[[Experience]]||align="right"|-1
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|}
  
 
==Strategy==
 
==Strategy==

Revision as of 19:19, 30 July 2014

This page is a stub. You could probably expand this page should you wish to do so.

Plutonians are only available on an experimental server. Much like trunk content, there is a fair chance that these will never be included in a stable release of Crawl.

Radioactive humanoids that draw strength from their magical contamination. If they accumulate too much contamination, they meltdown.

Innate Abilities

  • Nuclear powered: Plutonians do not suffer from hunger, but are always subject to at least moderate levels of magical contamination. This does not result in dangerous explosions or bad mutations, but does mean you are always backlit and cannot go invisible.
  • Overload: Plutonians can choose to release magical contamination at will, releasing a powerful burst of non-elemental damage to everything within two tiles of you (yourself included). Costs 2 MP.

Preferred Backgrounds

Level Bonuses

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Starting Skill and Equipment

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Difficulty of Play

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Skill Aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 0 Armour 0 Spellcasting 0
Short Blades 0 Dodging 0 Conjurations -1
Long Blades 0 Stealth 0 Hexes -1
Axes 0 Shields 0 Charms -1
Maces & Flails 0 Summonings -1
Polearms 0 Necromancy -1
Staves 0 Translocations -1
Unarmed Combat 0 Transmutation 0
Fire Magic 1
Throwing 0 Ice Magic 1 Invocations 1
Slings 0 Air Magic 1 Evocations 1
Bows 0 Earth Magic 1
Crossbows 0 Poison Magic 1 Experience -1

Strategy

Points of interest:

  • No hunger system, so feel free to spam berserk, Elyvilon's pacification, and high level spells to your heart's content.
  • No contamination threat: Don't worry too much about spell failure percentages. Also, no invisibility, poor stealth.
  • Overload: A heavy nuke that self-harms, but blasts everything within 2 tiles. Excellent against high-EV or swarm threats in the early game, such as killer bees.
  • Slow leveling, no real skill focus: Play them however you see fit, but don't diversify too much or you'll be very underpowered.