Difference between revisions of "Javelin"
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*No matter what you're playing as, if you happen to find a stack of javelins in the early game and are large enough to throw them, do so; having a decently accurate, moderate damage ranged attack that can be targeted to the edge of your [[line of sight]] will greatly increase your ability to survive early [[ogre (monster)|ogres]] and the like. If your target is still near full health when it gets close to you, however, consider making a retreat. Javelins can deal heavy damage when they hit, but they're a bit unreliable. | *No matter what you're playing as, if you happen to find a stack of javelins in the early game and are large enough to throw them, do so; having a decently accurate, moderate damage ranged attack that can be targeted to the edge of your [[line of sight]] will greatly increase your ability to survive early [[ogre (monster)|ogres]] and the like. If your target is still near full health when it gets close to you, however, consider making a retreat. Javelins can deal heavy damage when they hit, but they're a bit unreliable. | ||
*Javelins are particularly helpful when dealing with packs of monsters, especially once you've lured them into a corridor. | *Javelins are particularly helpful when dealing with packs of monsters, especially once you've lured them into a corridor. | ||
− | *Javelins are plentiful in [[the Shoals]]; many [[merfolk (monster)|merfolk]] (particularly [[merfolk javelineer]]s) will carry stacks of them, including | + | *Javelins are plentiful in [[the Shoals]]; many [[merfolk (monster)|merfolk]] (particularly [[merfolk javelineer]]s) will carry stacks of them, including silver branded ones. [[Okawaru]] will also periodically gift them to followers skilled with [[Throwing]] weapons. |
==History== | ==History== | ||
+ | *Prior to [[0.25]], [[Trog]] could gift ammunition, including javelins. | ||
*Prior to [[0.24]], javelins did not inherently have the [[penetration]] property. Penetration was one of the potential brands they could have, as well as [[poisoned]], [[returning]], and [[steel]]. | *Prior to [[0.24]], javelins did not inherently have the [[penetration]] property. Penetration was one of the potential brands they could have, as well as [[poisoned]], [[returning]], and [[steel]]. | ||
*Prior to [[0.18]], javelins' throwing speed did not depend on Throwing skill. | *Prior to [[0.18]], javelins' throwing speed did not depend on Throwing skill. |
Revision as of 19:54, 1 December 2020
Version 0.25: This article may not be up to date for the latest stable release of Crawl.
Name | Javelin |
---|---|
Launcher | Throwing |
Base damage | 10 |
Base delay (%) | 15 (150%) |
Min delay | 7 at Throwing skill 16 |
A lightweight spear, designed for throwing. It will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. |
Javelins are one of the most powerful Throwing weapons in the game. Although they pale in comparison to large rocks, they can be used effectively by any medium size or larger species and deal respectable damage.
Javelins innately have the penetration brand. They may also come with the silver brand, causing them to deal more damage (especially to silver-vulnerable creatures).
Javelins have a 5% chance of mulching when thrown.
Tips & Tricks
- No matter what you're playing as, if you happen to find a stack of javelins in the early game and are large enough to throw them, do so; having a decently accurate, moderate damage ranged attack that can be targeted to the edge of your line of sight will greatly increase your ability to survive early ogres and the like. If your target is still near full health when it gets close to you, however, consider making a retreat. Javelins can deal heavy damage when they hit, but they're a bit unreliable.
- Javelins are particularly helpful when dealing with packs of monsters, especially once you've lured them into a corridor.
- Javelins are plentiful in the Shoals; many merfolk (particularly merfolk javelineers) will carry stacks of them, including silver branded ones. Okawaru will also periodically gift them to followers skilled with Throwing weapons.
History
- Prior to 0.25, Trog could gift ammunition, including javelins.
- Prior to 0.24, javelins did not inherently have the penetration property. Penetration was one of the potential brands they could have, as well as poisoned, returning, and steel.
- Prior to 0.18, javelins' throwing speed did not depend on Throwing skill.
Mundane | Silver |
---|---|
Weapons | |
---|---|
Axes | Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe |
Maces & Flails | Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace (Hammer) • Morningstar • Sacred scourge • Whip |
Long Blades | Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword |
Polearms | Bardiche • Demon trident • Glaive • Halberd (Scythe) • Spear • Trident • Trishula |
Ranged Weapons | Arbalest • Hand cannon • Longbow • Orcbow • Shortbow • Sling • Triple crossbow |
Short Blades | Dagger • Quick blade • Rapier • Short sword |
Staves | Lajatang • Magical staff • Quarterstaff |
Throwing | Boomerang • Dart • Javelin • Large rock • Stone • Throwing net |