Difference between revisions of "Mountain Dwarf"
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Much like the modern [[Minotaur]], Mountain Dwarves are an easy race to play thanks to their prowess of melee combat, with no need for spellcasting. They deal great damage with high STR, great aptitudes for combat-related skills, and have well above average HP. | Much like the modern [[Minotaur]], Mountain Dwarves are an easy race to play thanks to their prowess of melee combat, with no need for spellcasting. They deal great damage with high STR, great aptitudes for combat-related skills, and have well above average HP. | ||
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Revision as of 11:16, 25 July 2022
Mountain Dwarves, as opposed to the subterranean specimen, come from cities far above the Dungeon. They love to fight, and often venture forth to seek fame and fortune through battle. As such, they are very robust and excellent at hand combat, especially favouring axes or bludgeoning weapons, and are good at using armour and shields. They are poor at missile combat, the single exception being crossbows. Polearms usually are too big for them to wield comfortably and so make quite bad weapons for Mountain Dwarves.
In general, they are not capable of dealing with magic, and are suspectible to charms and enchantments. However, they are very proficient at earth and fire magics. Thus, many a Mountain Dwarf started career as an elementalist in those schools. They advance inlevels at a similar rate to Deep Elves. |
Mountain Dwarves were a player species that was removed in version 0.10. Their removal was met with protest from quite a few Crawl players.
Contents
Innate Abilities
- Bonus when using dwarven equipment. Dwarven armour grants a bonus to their Armour skill while worn (even moreso than with other species) and impedes their spellcasting less. They do slightly more damage with dwarven weapons.
Preferred backgrounds
Mountain Dwarves are best suited as Fighters, Gladiators, Berserkers, Paladins, Priests, Healers, Chaos Knights, Reavers, Conjurers, Fire Elementalists, Earth Elementalists and Hunters.
Level bonuses
- +1 strength every 4th level.
- You gain the base max HP every level, plus 1 on every even level.
- You gain 1 max MP on every level except on every 3rd level.
- +2 magic resistance per level.
Starting Skills and Equipment
Mountain Dwarves begin with the skills and equipment listed for their background, with these exceptions.
- Mountain Dwarves start with crossbows (and bolts) instead of bows (and arrows).
- Mountain Dwarves start with Crossbows skill instead of Bows.
- All weapons and armor are of "dwarven" quality, when such variants exist.
Difficulty of Play
Simple • Intermediate • Advanced |
Much like the modern Minotaur, Mountain Dwarves are an easy race to play thanks to their prowess of melee combat, with no need for spellcasting. They deal great damage with high STR, great aptitudes for combat-related skills, and have well above average HP.
Skill aptitudes
The higher the value, the better the aptitude.
Skill | Aptitude | Skill | Aptitude | Skill | Aptitude |
---|---|---|---|---|---|
Attack | Miscellaneous | Magic | |||
Fighting | +2 | Armour | +3 | Spellcasting | -3 |
Short Blades | +1 | Dodging | -1 | Conjurations | -1 |
Long Blades | 0 | Stealth | -3 | Hexes | -2 |
Axes | +2 | Stabbing | -2 | Charms | -2 |
Maces & Flails | +2 | Shields | +2 | Summonings | -2 |
Polearms | -1 | Traps & Doors | +1 | Necromancy | -3 |
Staves | -1 | Translocations | -2 | ||
Unarmed Combat | 0 | Transmutation | -1 | ||
Fire Magic | +2 | ||||
Throwing | -1 | Ice Magic | -2 | Invocations | 0 |
Slings | -1 | Air Magic | -2 | Evocations | +1 |
Bows | -2 | Earth Magic | +2 | ||
Crossbows | +1 | Poison Magic | -2 | Experience | 130 |
Strategy
Mountain Dwarves are recommended for players who want something tougher than a Human, but don't want the slower leveling and other penalties that most monstrous species come with.
The dwarven equipment bonus is nice, but bear in mind that Dwarves do not appear as common monsters in this game, so easy access to enchanted/ego dwarven gear (via looting it off their corpses) won't be an option as it is with Hill Orcs and the various species of Elves.
Nemelex Xobeh is a good god for them, since they have a good Evocations aptitude to make most of the decks, and the magical tricks of items are very useful to make up for the lack of magic.