Difference between revisions of "Evocable items"

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m (Artefact staves: all three evocable unrand effects were converted into abilities)
(0.30 - Unique evokers, -Asmodeus, alternate items)
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'''Evocable items''' are magical items, with abilities that are [[evoke]]d using the '''V''' key. Evocables generally use the [[Evocations]] skill to determine strength.
 
'''Evocable items''' are magical items, with abilities that are [[evoke]]d using the '''V''' key. Evocables generally use the [[Evocations]] skill to determine strength.
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*[[File:Magic staff 1.png]] [[Magical staff|List of magical staves]]
 
*[[File:Magic staff 1.png]] [[Magical staff|List of magical staves]]
  
===Artefact staves===
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===Artefacts===
Several [[unrandart]] staves provide an ability, which scales with [[Evocations]] skill and can be activated from the [[a]]bilities menu:
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Several [[unrandart]] items provide an ability, which scales with [[Evocations]] skill and can be activated from the [[a]]bilities menu:
 
*[[File:Staff of olgreb.png]] [[Staff of Olgreb]]: Casts [[Olgreb's Toxic Radiance]] and also acts as a somewhat more powerful [[staff of poison]].
 
*[[File:Staff of olgreb.png]] [[Staff of Olgreb]]: Casts [[Olgreb's Toxic Radiance]] and also acts as a somewhat more powerful [[staff of poison]].
*[[File:Staff of dispater.png]] [[Staff of Dispater]]: Hurls [[damnation]], but costs 10% HP.
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*[[File:Orb of dispater.png]] [[Orb of Dispater]]: Hurls [[damnation]], but costs 10% HP.
*[[File:Sceptre of asmodeus.png]] [[Sceptre of Asmodeus]]: Summons one of several types of fiery [[demon]]s.
 
  
 
Additionally, two unrandarts are boosted passively by Evocations skill:
 
Additionally, two unrandarts are boosted passively by Evocations skill:
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*[[File:Wand_wood.png]] [[Wands#List of wands|List of Wands]]
 
*[[File:Wand_wood.png]] [[Wands#List of wands|List of Wands]]
  
<div id="elementalevokers"></div>
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==Miscellaneous Evokers==
==Elemental Evokers==
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These items can be used to evoke effects. Each miscellaneous evocable can appear once per game. They cannot be eaten by [[Jiyva]] slimes.
These items can be used to evoke elemental-themed effects. The higher the user's [[Evocations]] skill, the more powerful the effect will be. Once used, all items of that type will become inert until you have gained enough experience.
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===Elemental===
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The higher the user's [[Evocations]] skill, the more powerful the effect will be. Once used, all items of that type will become inert until you have gained enough experience.
  
 
*[[File:Phial of floods.png]] [[Phial of floods]]: Launches a damaging wave of water, creating a pool of shallow water and waterlogging creatures caught in the wave.
 
*[[File:Phial of floods.png]] [[Phial of floods]]: Launches a damaging wave of water, creating a pool of shallow water and waterlogging creatures caught in the wave.
 
*[[File:Lightning rod.png]] [[Lightning rod]]: Fires a bolt of electricity; evoking it in successive turns strengthens the bolt and lets you sweep it over an area
 
*[[File:Lightning rod.png]] [[Lightning rod]]: Fires a bolt of electricity; evoking it in successive turns strengthens the bolt and lets you sweep it over an area
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Only one of these two items will appear in a given game.
 
*[[File:Tin of tremorstones.png]] [[Tin of tremorstones]]: Creates multiple explosions of shrapnel near the player; always risks hitting yourself, but damage is greatly reduced by armour.
 
*[[File:Tin of tremorstones.png]] [[Tin of tremorstones]]: Creates multiple explosions of shrapnel near the player; always risks hitting yourself, but damage is greatly reduced by armour.
 
*[[File:Condenser vane.png]] [[Condenser vane]]: Creates harmful [[cloud]]s around every enemy in sight.
 
*[[File:Condenser vane.png]] [[Condenser vane]]: Creates harmful [[cloud]]s around every enemy in sight.
  
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===Summoning===
 
<div id="summoningitems"></div>
 
<div id="summoningitems"></div>
==Summoning Items==
 
 
These items can be used to summon a creature or two, possibly along with other effects. In most cases, their power depends upon your Evocations skill. Like elemental evokers, they are rendered inert until you gain more experience.
 
These items can be used to summon a creature or two, possibly along with other effects. In most cases, their power depends upon your Evocations skill. Like elemental evokers, they are rendered inert until you gain more experience.
  
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*[[File:Horn of geryon.png]] [[Horn of Geryon]]: Summons a few [[hell beast]]s, some of which may be hostile.
 
*[[File:Horn of geryon.png]] [[Horn of Geryon]]: Summons a few [[hell beast]]s, some of which may be hostile.
  
==Miscellaneous Evocables==
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===Other Evocables===
 
*[[File:Figurine of a ziggurat.png]] [[Figurine of a ziggurat]]: Creates an entrance to a [[ziggurat]].
 
*[[File:Figurine of a ziggurat.png]] [[Figurine of a ziggurat]]: Creates an entrance to a [[ziggurat]].
 
*[[File:Piece from xom's chessboard.png]] [[Piece from Xom's chessboard]]: Provides many random effects on a random monster - good or bad! Charged via XP.
 
*[[File:Piece from xom's chessboard.png]] [[Piece from Xom's chessboard]]: Provides many random effects on a random monster - good or bad! Charged via XP.
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==History==
 
==History==
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*[[0.30]] made all miscellaneous evocables unique, spawning once per game. In addition, [[condenser vane]] and [[tin of tremorstone]]s now [[alternate items|alternate]] with each other, and the [[sceptre of Asmodeus]] is no longer evocable.
 
*[[0.27]] added the [[piece from Xom's chessboard]].
 
*[[0.27]] added the [[piece from Xom's chessboard]].
 
*[[0.26]] added the [[condenser vane]], removed the [[staff of energy]], and reworked the [[Staff of Wucad Mu]] to not be actively evoked.
 
*[[0.26]] added the [[condenser vane]], removed the [[staff of energy]], and reworked the [[Staff of Wucad Mu]] to not be actively evoked.

Revision as of 00:18, 5 May 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Evocable items are magical items, with abilities that are evoked using the V key. Evocables generally use the Evocations skill to determine strength.

Many evocable items are comparable to spells, with many sharing a similar effect. Unlike spells, evocables do not have a failure rate (though some may check willpower to cause an effect), can be cast during Silence, usually have no MP cost, and are allowed by Trog. However, dedicated evokers have limited charges, requiring you to gain XP or find more items in order to be used again. So instead of being a primary means of attack, Evocations tends to be used sparingly, in order to solve sketchy situations.

Staves

Magical staves deal extra elemental damage in melee, scaling with skill in both their respective magic school and Evocations. Staves are not proper evokers, so are the exception to a few rules. They are magical, and forbidden by Trog. Staves do not have charges. Artefacts may have directly evoked abilites, but they must be wielded and use MP or some other cost in order to cast.

Artefacts

Several unrandart items provide an ability, which scales with Evocations skill and can be activated from the abilities menu:

Additionally, two unrandarts are boosted passively by Evocations skill:

  • Elemental staff.png The Elemental Staff may deal extra elemental damage in melee, similar to other magical staves.
  • Staff of wucad mu.png The Staff of Wucad Mu will refund MP more often and backfire less as you level Evocations.

Wands

Main article: Wands

A wand is a magical device that contains several charges of a specific spell. It does not need to be wielded to be used.

Miscellaneous Evokers

These items can be used to evoke effects. Each miscellaneous evocable can appear once per game. They cannot be eaten by Jiyva slimes.

Elemental

The higher the user's Evocations skill, the more powerful the effect will be. Once used, all items of that type will become inert until you have gained enough experience.

  • Phial of floods.png Phial of floods: Launches a damaging wave of water, creating a pool of shallow water and waterlogging creatures caught in the wave.
  • Lightning rod.png Lightning rod: Fires a bolt of electricity; evoking it in successive turns strengthens the bolt and lets you sweep it over an area

Only one of these two items will appear in a given game.

  • Tin of tremorstones.png Tin of tremorstones: Creates multiple explosions of shrapnel near the player; always risks hitting yourself, but damage is greatly reduced by armour.
  • Condenser vane.png Condenser vane: Creates harmful clouds around every enemy in sight.

Summoning

These items can be used to summon a creature or two, possibly along with other effects. In most cases, their power depends upon your Evocations skill. Like elemental evokers, they are rendered inert until you gain more experience.

Other Evocables

Other Items

History


Miscellaneous Evocables
Figurine of a zigguratHorn of GeryonLightning rodPhantom mirror
Phial of floods / Gell's gravitambourineCondenser vane / Tin of tremorstonesBox of beasts / Sack of spiders