Difference between revisions of "Giant club"

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==Strategy==
 
==Strategy==
Giant clubs are very common, as [[ogre (monster)|ogres]] and [[two-headed ogre]]s often carry them. You'll often see one by the early Dungeon. Whether you actually want to use a giant club is another story. Until they get enough skill, characters will suffer with slow speed and low accuracy.
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Although very rare to find on the floor, giant clubs are very common, as [[ogre (monster)|ogres]] often carry them. It isn't surprising to see multiple giant clubs by the early Dungeon. Whether you actually want to use a giant club is another story. Until they get enough skill, characters will suffer with slow speed and low accuracy.
  
In addition, giant clubs are ultimately outclassed by [[giant spiked club]]s. You may want to save [[scrolls of enchant weapon]] for the latter. Usually, if you can comfortably wield a giant club, you should upgrade to a giant spiked club soon. The main exception to this rule would be artefact giant clubs with the [[speed brand|speed]] [[brand]].
+
In addition, giant clubs will ultimately be outclassed by [[giant spiked club]]s. You may want to save [[scrolls of enchant weapon]] for the latter. Usually, if you can comfortably wield a giant club, you should upgrade to a spiked club soon. The main exception to this rule would be artefact giant clubs with the [[speed brand|speed]] [[brand]].
  
 
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Revision as of 06:53, 14 June 2023

Version 0.29: This article may not be up to date for the latest stable release of Crawl.
Name Giant club
Skill Maces & Flails
Damage 20
Accuracy -6
Base delay (%) 16 (160%)
Min delay 7 at skill 18
Hands 2H
Size Large
Ranged? No
A giant lump of wood.

"Therewith the gyant buckled him to fight,
Inflamd with scornefull wrath and high disdaine,
And lifting up his dreadful club on height,
All armed with ragged snubbs and knottie graine,
Him thought at first encounter to have slaine.

-Edmund Spenser, _The Faerie Queene_, Book I. "The Legend of the Knight of the Red Crosse", Canto VIII, stanza vii, l. 55-9. 1590.

The giant club is an inelegant but devastating weapon, dealing massive damage, but can only be wielded by Formicids, Ogres, and Trolls. It uses two hands (or all four, for Formicids) and also requires a lot of skill to swing quickly. They are never found branded normally, but Okawaru and Trog may gift you branded or randart ones.

Strategy

Although very rare to find on the floor, giant clubs are very common, as ogres often carry them. It isn't surprising to see multiple giant clubs by the early Dungeon. Whether you actually want to use a giant club is another story. Until they get enough skill, characters will suffer with slow speed and low accuracy.

In addition, giant clubs will ultimately be outclassed by giant spiked clubs. You may want to save scrolls of enchant weapon for the latter. Usually, if you can comfortably wield a giant club, you should upgrade to a spiked club soon. The main exception to this rule would be artefact giant clubs with the speed brand.

Mundane Magical Artifact Unrandart Giant Club
"Skullcrusher"
Giant club.png Giant club2.png Giant club3.png Giant club skullcrusher.png

History

  • Prior to 0.17, giant clubs had a base delay of 17, reaching minimum delay at 20 skill.
Weapons
Axes BattleaxeBroad axeExecutioner's axeHand axeWar axe
Maces & Flails ClubDemon whipDire flailEveningstarFlailGiant clubGiant spiked clubGreat maceMace (Hammer) • MorningstarSacred scourgeWhip
Long Blades Demon bladeDouble swordEudemon bladeFalchionGreat swordLong swordScimitarTriple sword
Polearms BardicheDemon tridentGlaiveHalberd (Scythe) • SpearTridentTrishula
Ranged Weapons ArbalestHand cannonLongbowOrcbowShortbowSlingTriple crossbow
Short Blades DaggerQuick bladeRapierShort sword
Staves LajatangMagical staffQuarterstaff
Throwing BoomerangDartJavelinLarge rockStoneThrowing net