Difference between revisions of "Giant club"
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{{weapon | {{weapon | ||
|name = Giant club | |name = Giant club | ||
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-Edmund Spenser, _The Faerie Queene_, Book I. "The Legend of the Knight of the Red Crosse", Canto VIII, stanza vii, l. 55-9. 1590.}} | -Edmund Spenser, _The Faerie Queene_, Book I. "The Legend of the Knight of the Red Crosse", Canto VIII, stanza vii, l. 55-9. 1590.}} | ||
+ | {{crawlquote|This weapon falls into the [[Maces & Flails]] category. It is a two handed weapon.}} | ||
The '''giant club''' is an inelegant but devastating weapon, dealing massive damage, but can only be wielded by [[Formicid]]s, [[Ogre]]s, and [[Troll]]s. It uses two hands (or all four, for Formicids) and also requires a lot of skill to swing quickly. They are never found [[brand]]ed normally, but [[Okawaru]] and [[Trog]] may gift you branded or [[randart]] ones. | The '''giant club''' is an inelegant but devastating weapon, dealing massive damage, but can only be wielded by [[Formicid]]s, [[Ogre]]s, and [[Troll]]s. It uses two hands (or all four, for Formicids) and also requires a lot of skill to swing quickly. They are never found [[brand]]ed normally, but [[Okawaru]] and [[Trog]] may gift you branded or [[randart]] ones. |
Revision as of 14:18, 15 June 2023
Name | Giant club |
---|---|
Skill | Maces & Flails |
Damage | 20 |
Accuracy | -6 |
Base delay (%) | 16 (160%) |
Min delay | 7 at skill 18 |
Hands | 2H |
Size | Large |
Ranged? | No |
A giant lump of wood.
"Therewith the gyant buckled him to fight, -Edmund Spenser, _The Faerie Queene_, Book I. "The Legend of the Knight of the Red Crosse", Canto VIII, stanza vii, l. 55-9. 1590. |
This weapon falls into the Maces & Flails category. It is a two handed weapon.
The giant club is an inelegant but devastating weapon, dealing massive damage, but can only be wielded by Formicids, Ogres, and Trolls. It uses two hands (or all four, for Formicids) and also requires a lot of skill to swing quickly. They are never found branded normally, but Okawaru and Trog may gift you branded or randart ones.
Strategy
Although very rare to find on the floor, giant clubs are very common, as ogres often carry them. It isn't surprising to see multiple giant clubs by the early Dungeon. Whether you actually want to use a giant club is another story. Until they get enough skill, characters will suffer with slow speed and low accuracy.
In addition, giant clubs face competition with giant spiked clubs. Usually, if you can comfortably wield a giant club, you should upgrade to a spiked club soon. The main exception to this rule would be artefact giant clubs with the speed brand.
Mundane | Magical | Artifact | Unrandart Giant Club "Skullcrusher" |
---|---|---|---|
History
- Prior to 0.17, giant clubs had a base delay of 17, reaching minimum delay at 20 skill.
Weapons | |
---|---|
Axes | Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe |
Maces & Flails | Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace (Hammer) • Morningstar • Sacred scourge • Whip |
Long Blades | Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword |
Polearms | Bardiche • Demon trident • Glaive • Halberd (Scythe) • Spear • Trident • Trishula |
Ranged Weapons | Arbalest • Hand cannon • Longbow • Orcbow • Shortbow • Sling • Triple crossbow |
Short Blades | Dagger • Quick blade • Rapier • Short sword |
Staves | Lajatang • Magical staff • Quarterstaff |
Throwing | Boomerang • Dart • Javelin • Large rock • Stone • Throwing net |