Difference between revisions of "Melee weapon"
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− | '''Melee weapons''' refer to any [[weapon]]s which are only capable of attacking opponents adjacent to you (with the exception of [[polearms]]; see below). While they lack the obvious range advantage of [[ranged weapon]]s, | + | '''Melee weapons''' refer to any [[weapon]]s which are only capable of attacking opponents adjacent to you (with the exception of [[polearms]]; see below). While they lack the obvious range advantage of [[ranged weapon]]s, they tend to be more powerful overall. Melee weapons are divided into several categories, each of which has its own associated [[skill]] and its own particular advantages. |
==Weapon attributes== | ==Weapon attributes== | ||
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| To hit modifier for the weapon, before any other adjustments. | | To hit modifier for the weapon, before any other adjustments. | ||
|-style="vertical-align: top;" | |-style="vertical-align: top;" | ||
− | !style="text-align: left;" | [[Weapon | + | !style="text-align: left;" | [[Weapon speed|Speed]] |
− | | This is actually the attack delay | + | | This is actually the attack delay in [[aut]]. Every 2 levels of weapon skill lowers the delay by 1 aut. A weapon's minimum delay is half of its base delay (rounded down) or 7 (5 for [[rapier|rapiers]]; 10 for [[hand crossbow|hand crossbows]], [[arbalest|arbalests]], and [[triple crossbow|triple crossbows]]), whichever is lower. Speed brand and haste reduce the delay by one third (round randomly up or down). These effects stack, ''after'' the base cap, but there's an absolute cap of 2 for attack delay. |
|-style="vertical-align: top;" | |-style="vertical-align: top;" | ||
!style="text-align: left;" | [[Handedness|One-handed min. size]] | !style="text-align: left;" | [[Handedness|One-handed min. size]] | ||
− | | Minimum size required to be able to use the weapon with one hand. The order is little, small, medium, large, | + | | Minimum size required to be able to use the weapon with one hand. The order is little, small, medium, large, giant. |
|-style="vertical-align: top;" | |-style="vertical-align: top;" | ||
!style="text-align: left;" | [[Handedness|Two-handed min. size]] | !style="text-align: left;" | [[Handedness|Two-handed min. size]] | ||
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==Short Blades== | ==Short Blades== | ||
− | Attacks with [[short blades]]<ref>{{source ref|0.23.0|item-prop.cc|447}}</ref> tend to deal less damage than larger weapons do, but are significantly faster. They also deal very high damage when used to make [[stab]] attacks. | + | Attacks with [[short blades]]<ref>{{source ref|0.23.0|item-prop.cc|447}}</ref> tend to deal less damage than larger weapons do, but are significantly faster. They also deal very high damage when used to make [[stab]] attacks. Their damage scales with [[Dexterity]] instead of [[Strength]], and they [[cross-train]] with [[long blades]]. |
{| class="wikitable" | {| class="wikitable" | ||
! Name || Dmg || Hit || Speed || One-handed min. size || Two-handed min. size || Dam Type || Prob || Notes | ! Name || Dmg || Hit || Speed || One-handed min. size || Two-handed min. size || Dam Type || Prob || Notes | ||
|- | |- | ||
− | | [[Dagger]] || 4 || +6 || 10 || Little || Little || Piercing || 10 || | + | | [[Dagger]] || 4 || +6 || 10 || Little || Little || Piercing || 10 || More stab damage than other Short Blades |
|- | |- | ||
− | | [[Quick blade]] || | + | | [[Quick blade]] || 4 || +6 || 7 || Little || Little || Piercing || 2 || Cannot receive [[speed brand]] |
|- | |- | ||
− | | [[Short sword]] || | + | | [[Short sword]] || 5 || +4 || 10 || Little || Little || Piercing || 10 || |
|- | |- | ||
− | | [[Rapier]] || | + | | [[Rapier]] || 7 || +4 || 12 || Little || Little || Piercing || 10 || Min delay is 5 |
|} | |} | ||
==Long Blades== | ==Long Blades== | ||
− | [[Long blades]]<ref>{{source ref|0.23.0|item-prop.cc|481}}</ref> | + | [[Long blades]]<ref>{{source ref|0.23.0|item-prop.cc|481}}</ref> use [[Dexterity]] instead of [[Strength]] for damage scaling. They cross train with [[short blades]]. Their skill cost is lower than that of polearms and axes, but higher than maces and staves. |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | ! Name || Dam || Hit || Speed || One-handed min. size || Two- | + | ! Name || Dam || Hit || Speed || One-handed min. size || Two-handed min. size || Dam Type || Prob || Notes |
|-style="vertical-align: top;" | |-style="vertical-align: top;" | ||
− | | [[Falchion]] || | + | | [[Falchion]] || 8 || +2 || 13 || Little || Little || Slicing || 10 || |
|-style="vertical-align: top;" | |-style="vertical-align: top;" | ||
− | | [[Long sword]] || | + | | [[Long sword]] || 10 || +1 || 14 || Little || Little || Slicing || 10 || |
|-style="vertical-align: top;" | |-style="vertical-align: top;" | ||
− | | [[Scimitar]] || | + | | [[Scimitar]] || 12 || 0 || 14 || Little || Little || Slicing || 10 || |
|-style="vertical-align: top;" | |-style="vertical-align: top;" | ||
− | | [[Demon blade]] || | + | | [[Demon blade]] || 13 || -1 || 13 || Little || Little || Slicing || 2 || |
|-style="vertical-align: top;" | |-style="vertical-align: top;" | ||
− | | [[Eudemon blade]] || | + | | [[Eudemon blade]] || 14 || -2 || 12 || Little || Little || Slicing || - || A demon blade blessed by [[The Shining One]] |
|-style="vertical-align: top;" | |-style="vertical-align: top;" | ||
− | | [[Double sword]] || | + | | [[Double sword]] || 15 || -1 || 15 || Medium || Little || Slicing || 2 || |
|-style="vertical-align: top;" | |-style="vertical-align: top;" | ||
− | | [[Great sword]] || | + | | [[Great sword]] || 17 || -3 || 17 || - || Medium || Slicing || 10 || |
|-style="vertical-align: top;" | |-style="vertical-align: top;" | ||
− | | [[Triple sword]] || | + | | [[Triple sword]] || 19 || -4 || 18 || - || Medium || Slicing || 2 || |
|} | |} | ||
==Axes== | ==Axes== | ||
− | [[Axes]]<ref>{{source ref|0.23.0|item-prop.cc|527}}</ref> are unique among weapons in that they can perform [[cleaving]] attacks, striking multiple foes in a single strike. | + | [[Axes]]<ref>{{source ref|0.23.0|item-prop.cc|527}}</ref> are unique among weapons in that they can perform [[cleaving]] attacks, striking multiple foes in a single strike. They cross train [[polearms]] and [[maces & flails]]. |
{| class="wikitable" | {| class="wikitable" | ||
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| [[Battleaxe]] || 15 || -4 || 17 || - || Medium || Chopping || 10 || | | [[Battleaxe]] || 15 || -4 || 17 || - || Medium || Chopping || 10 || | ||
|-style="vertical-align: top;" | |-style="vertical-align: top;" | ||
− | | [[Executioner's axe]] || 18 || -6 || | + | | [[Executioner's axe]] || 18 || -6 || 19 || - || Medium || Chopping || 2 || |
|} | |} | ||
==Maces & Flails== | ==Maces & Flails== | ||
− | [[Maces & flails]]<ref>{{source ref|0.23.0|item-prop.cc|361}}</ref> have no particular unique traits, but have significantly lower skill costs | + | [[Maces & flails]]<ref>{{source ref|0.23.0|item-prop.cc|361}}</ref> have no particular unique traits, but have significantly lower skill costs and are pretty common in the dungeon, making them a popular choice for both one handed and two handed combat. They cross train [[axes]] and [[staves]]. [[Ogre]]s, [[troll]]s, and [[Formicid]]s have access to [[giant club]]s and [[giant spiked club]]s, the two most powerful weapon types in the game. However, these require a lot of skill and preclude a shield. |
{| class="wikitable" | {| class="wikitable" | ||
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| [[Club]] || 5 || +3 || 13 || Little || Little || Crushing || 0 || | | [[Club]] || 5 || +3 || 13 || Little || Little || Crushing || 0 || | ||
|-style="vertical-align: top;" | |-style="vertical-align: top;" | ||
− | | [[Mace]] || 8 || +3 || 14 || Little || Little || Crushing || 10 || | + | | [[Mace]] || 8 || +3 || 14 || Little || Little || Crushing || 10 || Certain vaults can spawn [[hammer]]s, which have the same stats |
|-style="vertical-align: top;" | |-style="vertical-align: top;" | ||
| [[Flail]] || 10 || 0 || 14 || Little || Little || Crushing || 10 || | | [[Flail]] || 10 || 0 || 14 || Little || Little || Crushing || 10 || | ||
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| [[Great mace]] || 17 || -4 || 17 || - || Medium || Crushing || 10 || | | [[Great mace]] || 17 || -4 || 17 || - || Medium || Crushing || 10 || | ||
|-style="vertical-align: top;" | |-style="vertical-align: top;" | ||
− | | [[Giant club]] || 20 || -6 || 16 || - || Large || Crushing || 10 || | + | | [[Giant club]] || 20 || -6 || 16 || - || Large || Crushing || 10 || Can be used by [[Formicid]]s using both hand-pairs |
|-style="vertical-align: top;" | |-style="vertical-align: top;" | ||
− | | [[Giant spiked club]] || 22 || -7 || 18 || - || Large || Crushing (Piercing) || 10 || | + | | [[Giant spiked club]] || 22 || -7 || 18 || - || Large || Crushing (Piercing) || 10 || Can be used by [[Formicid]]s using both hand-pairs |
|} | |} | ||
==Polearms== | ==Polearms== | ||
− | [[Polearms]]<ref>{{source ref|0.23.0|item-prop.cc|544}}</ref> are unique among melee weapons in that they can make [[reaching]] attacks, striking foes up to two tiles away. | + | [[Polearms]]<ref>{{source ref|0.23.0|item-prop.cc|544}}</ref> are unique among melee weapons in that they can make [[reaching]] attacks, striking foes up to two tiles away. They cross train [[axes]] and [[staves]]. |
{| class="wikitable" | {| class="wikitable" | ||
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| [[Trident]] || 9 || +1 || 13 || Medium || Little || Piercing || 10 || | | [[Trident]] || 9 || +1 || 13 || Medium || Little || Piercing || 10 || | ||
|-style="vertical-align: top;" | |-style="vertical-align: top;" | ||
− | | [[Halberd]] || 13 || -3 || 15 || - || Medium || Chopping (Piercing) || 10 | | + | | [[Halberd]] || 13 || -3 || 15 || - || Medium || Chopping (Piercing) || 10 || [[Sigmund]] and [[reaper]]s spawn with [[scythe]]s, which have the same stats |
− | |||
− | | [[ | ||
|-style="vertical-align: top;" | |-style="vertical-align: top;" | ||
| [[Demon trident]] || 12 || +1 || 13 || Medium || Little || Piercing || 2 || | | [[Demon trident]] || 12 || +1 || 13 || Medium || Little || Piercing || 2 || | ||
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| [[Glaive]] || 15 || -3 || 17 || - || Medium || Chopping || 10 || | | [[Glaive]] || 15 || -3 || 17 || - || Medium || Chopping || 10 || | ||
|-style="vertical-align: top;" | |-style="vertical-align: top;" | ||
− | | [[Bardiche]] || 18 || -6 || | + | | [[Bardiche]] || 18 || -6 || 19 || - || Medium || Chopping || 2 || |
|} | |} | ||
==Staves== | ==Staves== | ||
− | The [[Staves]]<ref>{{source ref|0.23.0|item-prop.cc|580}}</ref> skill is used both to fight with physical combat staves ([[quarterstaves]] and [[lajatang]]s) and [[magical staves]]. Physical combat staves are powerful two-handed weapons that require less skill to use effectively, but unlike other weapon classes, there is no ultra-powerful, high-skill option available. | + | The [[Staves]]<ref>{{source ref|0.23.0|item-prop.cc|580}}</ref> skill is used both to fight with physical combat staves ([[quarterstaves]] and [[lajatang]]s) and [[magical staves]]. Physical combat staves are powerful two-handed weapons that require less skill to use effectively, but unlike other weapon classes, there is no ultra-powerful, high-skill option available. Staves cross train [[polearms]] and [[maces & flails]]. |
Note that [[magical staves]] fight like +0 staves, though some offer extra damage or other effects. | Note that [[magical staves]] fight like +0 staves, though some offer extra damage or other effects. | ||
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===Magical Staves=== | ===Magical Staves=== | ||
− | [[Magical staves]] are magical devices which are wielded like one-handed weapons. While a spellcaster wields one, it | + | [[Magical staves]] are magical devices which are wielded like one-handed weapons (two-handed for [[Kobold]]s and [[Spriggan]]s. While a spellcaster wields one, it enhances the [[spellpower]] of a certain school of magic and may add a resistance depending on type. Although normally very weak when used as melee weapons (they use the [[staff]] as a template for their stats), some magical staves inflict additional elemental effects when used by a skilled practitioner. See the [[magical staff]] page for more details. |
==Retired Weapons== | ==Retired Weapons== |
Revision as of 22:32, 19 November 2023
Melee weapons refer to any weapons which are only capable of attacking opponents adjacent to you (with the exception of polearms; see below). While they lack the obvious range advantage of ranged weapons, they tend to be more powerful overall. Melee weapons are divided into several categories, each of which has its own associated skill and its own particular advantages.
Contents
Weapon attributes
The following is a table of all melee weapons in Crawl. Below is a short explanation of each field:
Name | The name of the item as it appears in Crawl. |
---|---|
Damage | The base amount of damage the weapon does, before various bonuses and adjustments. |
Hit | To hit modifier for the weapon, before any other adjustments. |
Speed | This is actually the attack delay in aut. Every 2 levels of weapon skill lowers the delay by 1 aut. A weapon's minimum delay is half of its base delay (rounded down) or 7 (5 for rapiers; 10 for hand crossbows, arbalests, and triple crossbows), whichever is lower. Speed brand and haste reduce the delay by one third (round randomly up or down). These effects stack, after the base cap, but there's an absolute cap of 2 for attack delay. |
One-handed min. size | Minimum size required to be able to use the weapon with one hand. The order is little, small, medium, large, giant. |
Two-handed min. size | Minimum size required to be able to use the weapon with two hands. When the player's size is equal or greater than 'Two-handed min. size', but less than 'One-handed min. size', the weapon cannot be used with a shield. |
Dam Type | What category of damage does the weapon deal? |
Prob | A larger number indicates higher probability of acquiring through scrolls of acquirement. |
Short Blades
Attacks with short blades[1] tend to deal less damage than larger weapons do, but are significantly faster. They also deal very high damage when used to make stab attacks. Their damage scales with Dexterity instead of Strength, and they cross-train with long blades.
Name | Dmg | Hit | Speed | One-handed min. size | Two-handed min. size | Dam Type | Prob | Notes |
---|---|---|---|---|---|---|---|---|
Dagger | 4 | +6 | 10 | Little | Little | Piercing | 10 | More stab damage than other Short Blades |
Quick blade | 4 | +6 | 7 | Little | Little | Piercing | 2 | Cannot receive speed brand |
Short sword | 5 | +4 | 10 | Little | Little | Piercing | 10 | |
Rapier | 7 | +4 | 12 | Little | Little | Piercing | 10 | Min delay is 5 |
Long Blades
Long blades[2] use Dexterity instead of Strength for damage scaling. They cross train with short blades. Their skill cost is lower than that of polearms and axes, but higher than maces and staves.
Name | Dam | Hit | Speed | One-handed min. size | Two-handed min. size | Dam Type | Prob | Notes |
---|---|---|---|---|---|---|---|---|
Falchion | 8 | +2 | 13 | Little | Little | Slicing | 10 | |
Long sword | 10 | +1 | 14 | Little | Little | Slicing | 10 | |
Scimitar | 12 | 0 | 14 | Little | Little | Slicing | 10 | |
Demon blade | 13 | -1 | 13 | Little | Little | Slicing | 2 | |
Eudemon blade | 14 | -2 | 12 | Little | Little | Slicing | - | A demon blade blessed by The Shining One |
Double sword | 15 | -1 | 15 | Medium | Little | Slicing | 2 | |
Great sword | 17 | -3 | 17 | - | Medium | Slicing | 10 | |
Triple sword | 19 | -4 | 18 | - | Medium | Slicing | 2 |
Axes
Axes[3] are unique among weapons in that they can perform cleaving attacks, striking multiple foes in a single strike. They cross train polearms and maces & flails.
Name | Dam | Hit | Speed | One-handed min. size | Two-handed min. size | Dam Type | Prob | Notes |
---|---|---|---|---|---|---|---|---|
Hand axe | 7 | +3 | 13 | Little | Little | Chopping | 10 | |
War axe | 11 | 0 | 15 | Little | Little | Chopping | 10 | |
Broad axe | 13 | -2 | 16 | Medium | Little | Chopping | 10 | |
Battleaxe | 15 | -4 | 17 | - | Medium | Chopping | 10 | |
Executioner's axe | 18 | -6 | 19 | - | Medium | Chopping | 2 |
Maces & Flails
Maces & flails[4] have no particular unique traits, but have significantly lower skill costs and are pretty common in the dungeon, making them a popular choice for both one handed and two handed combat. They cross train axes and staves. Ogres, trolls, and Formicids have access to giant clubs and giant spiked clubs, the two most powerful weapon types in the game. However, these require a lot of skill and preclude a shield.
Name | Dam | Hit | Speed | One-handed min. size | Two-handed min. size | Dam Type | Prob | Notes |
---|---|---|---|---|---|---|---|---|
Whip | 6 | +2 | 11 | Little | Little | Slashing | 0 | |
Club | 5 | +3 | 13 | Little | Little | Crushing | 0 | |
Mace | 8 | +3 | 14 | Little | Little | Crushing | 10 | Certain vaults can spawn hammers, which have the same stats |
Flail | 10 | 0 | 14 | Little | Little | Crushing | 10 | |
Morningstar | 13 | -2 | 15 | Little | Little | Crushing (Piercing) | 10 | |
Demon whip | 11 | +1 | 11 | Little | Little | Slashing | 2 | |
Sacred scourge | 12 | 0 | 11 | Little | Little | Slashing | - | A blessed demon whip |
Dire flail | 13 | -3 | 13 | - | Medium | Crushing (Piercing) | 10 | |
Eveningstar | 15 | -1 | 15 | Little | Little | Crushing (Piercing) | 2 | |
Great mace | 17 | -4 | 17 | - | Medium | Crushing | 10 | |
Giant club | 20 | -6 | 16 | - | Large | Crushing | 10 | Can be used by Formicids using both hand-pairs |
Giant spiked club | 22 | -7 | 18 | - | Large | Crushing (Piercing) | 10 | Can be used by Formicids using both hand-pairs |
Polearms
Polearms[5] are unique among melee weapons in that they can make reaching attacks, striking foes up to two tiles away. They cross train axes and staves.
Name | Dam | Hit | Speed | One-handed min. size | Two-handed min. size | Dam Type | Prob | Notes |
---|---|---|---|---|---|---|---|---|
Spear | 6 | +4 | 11 | Little | Little | Piercing | 10 | |
Trident | 9 | +1 | 13 | Medium | Little | Piercing | 10 | |
Halberd | 13 | -3 | 15 | - | Medium | Chopping (Piercing) | 10 | Sigmund and reapers spawn with scythes, which have the same stats |
Demon trident | 12 | +1 | 13 | Medium | Little | Piercing | 2 | |
Trishula | 13 | 0 | 13 | Medium | Little | Piercing | - | A blessed demon trident |
Glaive | 15 | -3 | 17 | - | Medium | Chopping | 10 | |
Bardiche | 18 | -6 | 19 | - | Medium | Chopping | 2 |
Staves
The Staves[6] skill is used both to fight with physical combat staves (quarterstaves and lajatangs) and magical staves. Physical combat staves are powerful two-handed weapons that require less skill to use effectively, but unlike other weapon classes, there is no ultra-powerful, high-skill option available. Staves cross train polearms and maces & flails.
Note that magical staves fight like +0 staves, though some offer extra damage or other effects.
Name | Dam | Hit | Speed | One-handed min. size | Two-handed min. size | Dam Type | Prob | Notes |
---|---|---|---|---|---|---|---|---|
Staff | 5 | +5 | 12 | Medium | Little | Crushing | - | Not available in game. Used only as a base type for magical staves. |
Quarterstaff | 10 | +3 | 13 | - | Little | Crushing | 10 | |
Lajatang | 16 | -3 | 14 | - | Little | Slicing | 2 |
Magical Staves
Magical staves are magical devices which are wielded like one-handed weapons (two-handed for Kobolds and Spriggans. While a spellcaster wields one, it enhances the spellpower of a certain school of magic and may add a resistance depending on type. Although normally very weak when used as melee weapons (they use the staff as a template for their stats), some magical staves inflict additional elemental effects when used by a skilled practitioner. See the magical staff page for more details.
Retired Weapons
Over the years, several weapons have been removed from the Dungeon Crawl Stone Soup arsenal, either due to redundancy with existing weapons or simply due to flavor issues.
- Knife
- Sabre
- Cutlass
- Katana
- Bastard sword
- Claymore
- Ankus
- Spiked flail
- Staff
- Hammer
- The blessed versions of several long blades.
- Rods
History
Prior to 0.18, each weapon had a strength weight percentage that determined how the weapon would benefit from your strength and dexterity.
References
- ↑ item-prop.cc:447 (0.23.0)
- ↑ item-prop.cc:481 (0.23.0)
- ↑ item-prop.cc:527 (0.23.0)
- ↑ item-prop.cc:361 (0.23.0)
- ↑ item-prop.cc:544 (0.23.0)
- ↑ item-prop.cc:580 (0.23.0)