Difference between revisions of "Poison Magic"
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The '''Poison Magic''' school concerns itself primarily with the [[poison]]ing of monsters, allowing skilled practitioners to deal massive amounts of damage to most [[natural]] monsters. | The '''Poison Magic''' school concerns itself primarily with the [[poison]]ing of monsters, allowing skilled practitioners to deal massive amounts of damage to most [[natural]] monsters. | ||
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==See Also== | ==See Also== | ||
*[[Venom Mage]] | *[[Venom Mage]] | ||
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+ | ==History== | ||
+ | {{CBA|0.31|this spell school will be replaced with [[Alchemy]].}} | ||
{{Skills}} | {{Skills}} |
Revision as of 13:34, 20 December 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
The Poison Magic school concerns itself primarily with the poisoning of monsters, allowing skilled practitioners to deal massive amounts of damage to most natural monsters.
Although Poison Magic is very effective in many of the earlier portions of the game, you will inevitably come across a wide variety of monsters that are almost completely immune to its powers. Combined with the lack of particularly high-level poison spells, practitioners are advised to eventually branch out into some other school of magic.
Contents
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
-1 | 1 | N/A | 1 | -1 | 0 | N/A | 0 | -1 | 3 | 0 | 0 | 6 | 0 | 0 | 1 | -3 | N/A | -2 | 3 | 2 | N/A | 0 | 0 | -3 | -1 | 0 |
- Green draconians get 2.
Spells
Icon | Name | Schools | Level | Power cap |
Range | Noise | Flags | Books |
---|
Sources
- Main Texts
- Young Poisoner's Handbook:
- Trismegistus Codex:
See Also
History
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |