Ogre mage

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Version 0.16: This article may not be up to date for the latest stable release of Crawl.
For Ogre-Mage, the removed player species, see Ogre-Mage.
ogre mage OOgre mage.png
HP 36-71
HD 10
XP 926
Speed 10
AC 1
EV 7
Will 80
Attack1 12 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence High
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Large
Type ogre, ogre
Flags See invisible
Speaks
Warm-blooded
A rare breed of ogre, skilled in the use of magic. It usually becomes a chieftain among its kin.

“The little princess, asleep in her cradle, floated on the water, and at last she was cast up on the shore of a beautiful country, where, however, very few people dwelt since the ogre Ravagio and his wife Tourmentine had gone to live there-for they ate up everybody. Ogres are terrible people. When once they have tasted raw human flesh they will hardly eat anything else, and Tourmentine always knew how to make some body come their way, for she was half a fairy.”
-Marie-Catherine Le Jumel de Barneville, Baronne d’Aulnoy, “’Orangier et l’Abeille”. 1697.

“NO. Layers. Onions have layers. Ogres have layers. Onions have layers. You get it? We both have layers.”
-Shrek. 2001.

Useful Info

Ogre magi are every bit as strong as regular ogres, but possess magic on par with much more magically attuned species. They lead packs of ogres and two-headed ogres, hasting them or pelting you with powerful Conjurations from a distance. Depending on which spell set they generate, they may even be able to send players with low magic resistance to the Abyss. They can be found in the later portions of the Dungeon and the Orcish Mines, and all throughout the Depths and the Vaults.

Spells

Spell set I
Slot1 Haste Other Wizard flag
Slot2 Iskenderun's Mystic Blast (3d15) Wizard flag
Slot3 Invisibility Wizard flag
Slot4 Confuse Wizard flag
Slot5 Slow Wizard flag
Slot6 Teleport Self Emergency flag, Wizard flag
Spell set II
Slot1 Haste Other Wizard flag
Slot2 Lehudib's Crystal Spear (3d28) Wizard flag
Slot3 Blink Wizard flag
Slot4 Bolt of Fire (3d18) Wizard flag
Slot5 Bolt of Cold (3d18) Wizard flag
Slot6 Minor Healing (2d5) Emergency flag, Wizard flag
Spell set III
Slot1 Haste Other Wizard flag
Slot2 Paralyse Wizard flag
Slot3 Haste Wizard flag
Slot4 Lightning Bolt (3d17) Wizard flag
Slot5 Confuse Wizard flag
Slot6 Teleport Self Emergency flag, Wizard flag
Spell set IV
Slot1 Haste Other Wizard flag
Slot2 Sting (d10) Wizard flag
Slot3 Blink Wizard flag
Slot4 Lightning Bolt (3d17) Wizard flag
Slot5 Banishment Wizard flag
Slot6 Minor Healing (2d5) Emergency flag, Wizard flag
Spell set V
Slot1 Haste Other Wizard flag
Slot2 Throw Flame (3d8) Wizard flag
Slot3 Invisibility Wizard flag
Slot4 Teleport Other Wizard flag
Slot5 Fireball (3d19) Wizard flag

Tips & Tricks

  • By the time you encounter ogre mages, their mundane allies shouldn't pose that much threat. While you'll want to avoid letting half a dozen hasted ogres beat on you with giant spiked clubs, you should still focus on taking the magi out as quickly as possible. They don't have too much spell power behind their spells, but Banishment and Lehudib's Crystal Spear are never laughing matters.
  • If you know Mephitic Cloud, repeated castings will allow you to confuse the ogre band, causing them to kill each other for you. Even so, if you have access to spells that deal heavy damage to multiple enemies, these will get the job done much faster and more reliably.