Makhleb

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Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Makhleb altar.png "Blood and souls for Makhleb!"
Makhleb the Destroyer is a fearsome deity of bloodshed and mortification of the flesh. Followers are expected to cleanse others by inflicting suffering and death on them in Makhleb's name, particularly if they kill natural creatures which require blood to survive. Dedicated followers may also access the raw energies and hell-spawned servants of chaos, so that they may better break the impure world and its false laws for their evil god's glory.

Makhleb offers followers means to inflict immense damage through chaotic, destructive attacks. Followers will also be able to call in help from powerful demons. Makhleb's powers come with a price in blood. However, Makhleb will grant followers renewed health in return for killing beings of all kinds.

Makhleb likes it when you or your allies kill living beings, you or your allies kill the undead, you or your allies kill demons and you or your allies kill holy beings.

Racial Restrictions

Demigods may not worship Makhleb (or any other deity).

Appreciates

  • You or your allies killing living, undead, holy, or demonic beings (67% or more chance of +1 piety)

Deprecates

  • Inactivity: You lose 1 piety per 340 turns, on average (1/17 chance every 20 turns).
  • Abandonment. Your penance counter will be set to 25.

Given Abilities

Piety level -: "Spawn of Chaos"

  • No abilities.

Piety level *: "Disciple of Destruction"

  • Gain Health From Killing - When you kill a monster, you have a piety-dependent chance of healing, with the amount healed based on the monster's HD. You have a (piety - 30) / piety% chance[1] of healing HD/2 + 1d(HD/2) - 0.5 hit points.[2] At max piety, you have an 85% chance to heal an average of 3/4 * HD - 0.25 HP. This will not trigger if your ally deals the killing blow. (Passive)

Piety level **: "Fanfare of Bloodshed"

Piety level ***: "Fiendish"

  • Lesser Servant of Makhleb - Summons a neqoxec, orange demon, smoke demon, hellwing, or ynoxinul for a short time (Invocations increases the duration). There is a small risk the demon will spawn hostile; higher Invocations and piety reduce the risk (22% if untrained, 4% at Invocations level 3, 0% at Invocations level 7.4). (4 HP, 2-3 Piety)

Piety level ****: "Demolition [Species Name]"

Piety level *****: "Pandemonic"

Piety level ******: "Champion of Chaos"

  • No new abilities.

Punishments

Makhleb does not appreciate abandonment, and will call down fearful punishments on disloyal followers!

Those who invite the fury of Makhleb are buried in demons and destruction. The greatest punishments are reserved for the strongest sinners; crystal spears and Executioners are only hurled at those Makhleb finds most deserving!

Makhleb's wrath lasts for a relatively short duration.

Upon desertion, you will occasionally experience one of the two following forms of divine retribution, demons or destruction (equal chance):

Strategy

Makhleb offers 2 powerful Summonings abilities, a set of Conjurations, and a small amount of healing. Melee characters appreciate these abilities the most, though all sorts of characters can benefit.

  • Lesser Servants can be great allies, especially in numbers. Multiple demons are enough to take out threatening enemies, such as hydras, in the mid-game. Greater Servants, as tier-2 demons, are strong whether on their own or in groups. But, like with many things in Crawl, it's best to summon your demonic allies before engaging a tough enemy. If you're already in danger, a hostile executioner probably won't help.
  • The healing is particularly appreciated by Ghouls and bloodless Vampires, who have issues healing normally, and Djinn, who use HP to cast their spells. You should not rely entirely on this healing, but it can help you sustain a bit longer during a fight.
  • Minor Destruction is akin to throwing stones and poison darts; it's weak, but it can help soften enemies up. Major Destruction is stronger (and always pierces enemies), but don't expect it to kill tougher enemies on its own.

Unfortunately, Makhleb doesn't offer great panic buttons. If you're already at low HP, this god won't help much. Also, in order for Makhleb's abilities to be reliable, you'll need a fair bit of Invocations skill.

Tips & Tricks

History

  • Makhleb will be overhauled in 0.32:
    • The chance to gain HP on kills will scale from 30% at 1* piety to 80% at 6* piety.
    • Minor and Major Destruction will be merged into one ability, Unleash Destruction, whose cost scales with your HP and strength scales with Invocations.
      • This ability will at first launch random bolts of fire, cold, electricity or negative energy, but are further modified by which type of Destruction you have (based on one of the four Hells), which manifests at 4*
      • Gehenna Destruction: Fire (which inflicts rF-), Lava, Lightning, Negative Energy
      • Cocytus Destruction: Cold (which inflicts Frozen), Ice, Lightning, Negative Energy
      • Tartarus Destruction: Fire, Cold, Negative Energy (increased damage), Devastation (1/2 willpower on hit)
      • Dis Destruction: Fire, Cold, Lightning, Acid, Metal Splinters
    • Lesser and Greater Servant of Makhleb will be merged into Infernal Servant, which scales with your Invocations. There is a small chance for a hostile demon to appear alongside a friendly one.
    • A capstone ability available at 6* will allow you to choose from one of three (out of nine) Marks, which give a unique, permanent ability. Doing so will cause heavy damage to your character, but otherwise has no cost.
      • Mark of Annihilation: Infernal Servant is replaced with Globe of Annihilation, which conjures an Orb of Destruction-like ball of destructive energy that explodes in a radius based on how far it has traveled (will explode in a 3x3 radius at a point blank collision). The damage type is modified by which type of Destruction you have.
      • Mark of Atrocity: Unleash Destruction becomes more powerful as you use it consecutively, increasing in power and cost until the fourth use which causes a barrage of random bolts to shoot out at several targets.
      • Mark of Carnage: Summons from Infernal Servant are summoned next to a random enemy and cause a large blast (dependent on your Destruction type) which only harms enemies.
      • Mark of Execution: Each melee kill has a chance to temporarily activate the Execution status, which gives you rampage and an aux attack that automatically retaliates for attacks that miss you. Doing anything other than attacking will quickly cause the transformation to expire.
      • Mark of Haemoclasm: Killed enemies have a 10% chance of exploding into gore, which does damage proportional to how much health that enemy had. Enemies killed by this explosion always explode. Does not harm the player.
      • Mark of the Celebrant: Falling below 50% HP will fire several blood arrows at random targets that do invocations-based damage and always grant healing on kill. Recharges after reaching maximum health. If few enough enemies are present, up to 2 arrows will be deliberately fired per target and the rest will be shot in random directions.
      • Mark of the Fanatic: Grants the Vessel of Slaughter ability, which transforms you into a demon (with standard demonic resistances), giving great boosts to your attacks and defensive abilities, however in exchange you will be dragged down to the Crucible of Flesh after the transformation ends and have to fight XL-dependent demons and paralyzed mortal victims to regain your freedom.
      • Mark of the Legion: Infernal Servant is replaced with Infernal Legion, which calls in a swarm of weaker demons over time (similarly to Dragon's Call. You are also able to fire Unleash Destruction through these summons without harming them.
      • Mark of the Tyrant: Infernal Servant summons have a longer duration, and stronger demons (i.e. tier-1 demons) can be summoned at higher invocations. Killing enemies has a chance to grant haste, might, regeneration or brilliance to one of your servants.
  • Prior to 0.27, Makhleb would heal double HP on kill (HD + random2(HD)). Major Destruction was weaker and could create Fireball, Orb of Electricity, Sticky Flame, and Iron Shot instead of Corrosive Bolt and Bolt of Magma.
  • Prior to 0.16, the player could sacrifice fresh corpses to increase piety.
  • Prior to 0.14, Makhleb's wrath would consist only of summoning hostile demonic servants.
  • Prior to 0.11, Makhleb's abilities cost MP instead of HP.
  • Prior to 0.10, Makhleb's Gain Health From Killing ability could also restore your MP.
  • Prior to 0.8, Chaos Knights could select Mahkleb as a starting god.

References

  1. mon-death.cc:2305 (0.31.0)
    piety_breakpoint(0) = 1* piety = 30
  2. mon-death.cc:2317 (0.31.0)
Gods
Good ElyvilonZinThe Shining One
Neutral AshenzariCheibriadosDithmenosFedhas MadashGozag Ym SagozHepliaklqanaIgnisOkawaruQazlalRuSif MunaTrogUskayawVehumetWu Jian
Chaotic JiyvaNemelex XobehXom
Evil BeoghKikubaaqudghaLugonu *Makhleb *Yredelemnul
* Chaotic & Evil