Ice Elementalist

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Revision as of 14:15, 8 May 2014 by MoogleDan (talk | contribs) (Updated for 0.14)
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Version 0.14: This article may not be up to date for the latest stable release of Crawl.
Ice Elementalists are magicians who have specialised in ice, one of the four types of elemental magic. Ice Magic offers a balance between destructive conjurations and protective charms.

Preferred Races

High Elf, Deep Elf, Naga, Merfolk, Draconian, Gargoyle and Demigod are the recommended races if you pick an Ice Elementalist Background.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Starting Skills and Stats

These are adjusted by your species' aptitudes.

Choosing Ice Elementalist adds 7 to your starting Intelligence and 5 to your starting Dexterity.

Strategy

As with other elemental mages, remember that building up your Ice Magic will make it harder to develop the opposing elemental magic skill (in this case, Fire Magic).

An Ice Elementalist begins the game without a religion, but may choose a god at the Ecumenical Temple or any appropriate altar (unless their race is Demigod). Either Sif Muna or Vehumet might help with magic.

History

Prior to 0.14, Ice Elementalists only started with 1 level of Spellcasting.

Backgrounds
Warriors FighterGladiatorMonkHunterBrigand
Zealots BerserkerChaos KnightCinder Acolyte
Warrior-mages WarperHexslingerEnchanterReaver
Mages Hedge WizardConjurerSummonerNecromancerFire ElementalistIce ElementalistAir ElementalistEarth ElementalistAlchemist
Adventurers ArtificerShapeshifterWandererDelver