Shields (skill)
The Shields skill denotes how effective your character is at blocking melee or ranged attacks with shields, including some of the magical equivalents. A higher Shields skill raises your SH score and decreases the penalties to your EV, spellcasting, and accuracy that come with having a large piece of wood and metal strapped to your arm. In order to train the Shields skill, you must be wearing a shield of some sort.
For normal-sized characters, a 5/15/25 shield skill will completely cancel out the penalty from a buckler/shield/large shield, respectively. For other species, see Shields.
For information on item use, see Shields.
Shields aptitudes
From Dungeon Crawl Stone Soup 0.12 in-game documentation:
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
1 | 1 | -3 | -2 | -1 | -1 | 0 | 0 | N/A | 3 | 1 | -1 | 8 | 0 | -2 | 0 | 2 | 1 | -2 | -1 | 0 | -1 | -3 | 0 | -1 | -1 | -1 |
The average shield aptitude of all species, excluding coloured draconian, is -0.577.
History
In 0.15, you will only have to possess a shield to train the Shields skill; you will no longer have to actually be wearing it.
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |