Spellcasting
The Spellcasting skill determines how proficient a character is at casting spells from memory. A higher Spellcasting level gives your character more spell levels and increases your max MP. It also has a minor effect on your spell power and spell success rate, but increasing skill in a spell's individual magic schools has a greater effect on both attributes.
Note that the max MP increase granted by Spellcasting is not cumulative with that of Invocations; only the highest of the two is used. For this purpose, Spellcasting is twice as effective.
Djinn
The Innate Casting of a Djinni gives Spellcasting a unique purpose: Spellcasting skill does not raise their MP or HP, but instead determines their spell power for all spell schools (equal effect to the other magic schools). While the -3 aptitude seems terrible at first, keep in mind that it counts as double (i.e. an effective +1 aptitude) for dual-school spells, and that every spell you get can run off a single skill.
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
-2 | 0 | -2 | 3 | -2 | -1 | 11 | -1 | -1 | 0 | -1 | -2 | 8 | -1 | 0 | -1 | -4 | -2 | 2 | -1 | -1 | 1 | 2 | -1 | -5 | -1 | 0 |
- Purple draconians get 1.
History
- Prior to 0.26, Spellcasting lowered your spell hunger.
- Prior to 0.12, this skill had a hidden cost in experience points of +30% XP; all species had their aptitudes adjusted down to account for this.
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |