Transformation
Transformations are effects that completely alter the form of a creature's body. Most forms are willingly caused to help the player, but a few bad forms exist.
Useful Info
There are two major types of transformations:
- Talisman forms: Forms that use Shapeshifting skill. These are permanent, but can be overridden by a temporary form, and manually ended at will.
- Temporary forms: Includes bad forms and Shadow Form. These forms end after a certain amount of time - they cannot ended manually. However, They can be ended early by potion of cancellation and Quicksilver Bolt (the latter leaves 1 turn left on the duration).
Transmutations can cause the following changes, depending on the form:
- Modify Unarmed Combat
- Have innate properties, like bonus HP, AC, stats, or resistances.
- Have a different size or movement speed to your base form
- Meld certain types of equipment. Melded equipment ceases to have any effect, positive or negative. Melded items are not unequipped, rendering you safe from an artefact's Drain and Contam.
Being in any form will also make you vulnerable to silver weaponry (+75% damage from silver weapons)
Undead creatures cannot be transformed except for Shadow Form. For players, this means that Ghouls and Mummies can never be transformed, while Vampires can only be transformed when Alive. Death Form renders you immune to temporary forms, but you can still use other talismans.
Monsters cannot transform; any transformation effect will instead polymorph the creature permanently.
Table of Transformations
Talisman Forms
Form | Skill | Melded Gear | Offense | Defense | Resist | Other |
---|---|---|---|---|---|---|
Beast Form | 0-7 | Helmet Cloak Gloves Boots |
+0-4 slaying in melee | 100% HP | - | - |
Flux Form | 7-14 | Weapon & shield Body armour |
×66% melee dmg First hit on foe: Corona Third hit on foe: malmutate, extra damage |
100% HP +4 EV |
- | Cannot go invisible ×0.4 stealth |
Blade Form | 10-19 | Weapon & shield Gloves |
15-23 UC base damage +6 Offhand punch damage |
100% HP Lose 100%-0% AC from body armour |
- | Cannot throw items |
Maw Form | 10-19 | Body armour | 5 UC base damage Maw auxiliary attack |
100% HP | - | Heal on kill |
Serpent Form | 10-19 | Weapon & shield All armour |
10 UC base damage Constriction +5 strength |
120% HP 9-15 AC |
rPois Amphibious |
Sets move delay to 1.0 Cold blooded Large |
Dragon Form | 16-23 | Weapon & shield All armour |
24-33 UC base damage 2 auxiliary attacks +10 strength |
150% HP 12-18 AC |
rF++ rC- rPois |
Breathe Fire ability Sets move delay to 1.0 Giant, Flying |
Statue Form | 16-23 | Body armour Gloves Boots |
12 UC base damage ×150% melee dmg |
130% HP 27-38 AC |
rPois∞ rElec rN+ rTorm rPetrify Nonliving |
All actions ×150% slower Sets move delay to 1.0 (slowed to 1.5) Vuln. to LRD/Shatter |
Death Form | 23-27 | None | 9 UC base damage Melee inflicts slow, drained, weak |
100% HP | rC+ rPois∞ rN+++ rTorm∞ Will+ Undead |
Siphon Essence ability |
Storm Form | 23-27 | Weapon & shield All armour |
24-30 UC base damage Electrocution, cleaving |
100% HP 12-15 AC +20-27 EV |
rPois∞ rElec Insubstantial, Nonliving |
Blinkbolt ability Sets move delay to 1.0 Flying |
Bad Forms:
Form | Melded Gear | Offense | Defense | Resist | Other |
---|---|---|---|---|---|
Bat Form | Weapon & shield All armour Rings |
1 UC base damage 20% dmg from skill |
100% HP | - | Move delay set to 0.6 No spellcasting Tiny, Flying |
Fungus Form | Weapon & shield All armour Rings |
12 UC base damage Confusion melee |
100% HP | rPois rTorm∞ |
Move delay set to 1.0 Cannot move if foe in sight Tiny |
Pig Form | Weapon & shield All armour Rings |
1 UC base damage 20% dmg from skill |
100% HP | - | Move delay set to 0.7 No spellcasting Little |
Tree Form | All armour | 12 UC base damage | 150% HP 20 + XL/2 AC EV = 2 |
rPois rTorm∞ rDrown |
Cannot move Cannot teleport or blink |
Wisp Form | Weapon & shield All armour All jewellery |
5 + XL/2 UC | 100% HP 5 + XL/2 AC |
rF++ rC++ rPois∞ rElec rN+++ rTorm rCorr Insubstantial |
No spellcasting Flying |
Misc Forms:
Form | Melded Gear | Offense | Defense | Resist | Other |
---|---|---|---|---|---|
Shadow Form | None | ×50% melee dmg Spellpower-- |
100% HP ×50% damage taken Invisible |
rPois∞ rN+++ rTorm∞ Will∞ rPetrify |
Create smoke when damaged Drained when damaged ×2 stealth |
History
- In 0.31, transformations were overalled. Transmutations magic was replaced by talismans, which use Shapeshifting skill. Removed forms include Beastly Appendage, Spider Form, Ice Form, and Necromutation (Lichform); the other good forms were largely overhauled.
- Prior to 0.28, plant based forms had 3 levels of Life Protection.
- Prior to 0.27, many forms had dedicated GDR ratios. Also, Hydra Form was replaced with Storm Form.
- Prior to 0.22, most forms could not use wands.
- Prior to 0.20, wands of polymorph could polymorph the player into most forms, not just the five bad forms. Porcupine form was removed in 0.20.
- Hydra Form was added in 0.16.
- Shadow Form was added with Dithmenos in 0.14.