Hammer
Revision as of 17:22, 29 July 2013 by CommanderC (talk | contribs)
This page is about the weapon. For the card, see Hammer card.
Name | Hammer |
---|---|
Skill | Maces & Flails |
Damage | 7 |
Accuracy | +3 |
Base delay (%) | 130% "%" can not be assigned to a declared number type with value 130.
|
Min delay | {{{mindelay}}} "{{{mindelay}}}" is not a number.
|
Hands | 1H |
Size | ? |
Ranged? | No |
Consisting of a spiked hammerhead on a medium haft reinforced by langets, this blunt weapon can deliver significant striking force and can even pierce through armour.
"The hammah that John Henry swung, -Onah L. Spencer, _John Henry_. Early 20th cent. |
This weapon falls into the Maces & Flails category. It is a one handed weapon, and it is better for the strong.
Although it has high accuracy, the low damage output of the hammer makes it a poor choice after the earliest floors. Keep an eye out for a good mace, morningstar, or spiked flail to replace it. Even a whip is often a better weapon, particularly if it has a brand such as electrocution.
Common | Dwarven | Orcish | |
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Mundane | |||
Magical/Artifact |
History
In 0.13 hammers won't be generated randomly anymore. The only source of hammers will be some vaults, like Crazy Yiuf's one.
Weapons | |
---|---|
Axes | Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe |
Maces & Flails | Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace (Hammer) • Morningstar • Sacred scourge • Whip |
Long Blades | Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword |
Polearms | Bardiche • Demon trident • Glaive • Halberd (Scythe) • Spear • Trident • Trishula |
Ranged Weapons | Arbalest • Hand cannon • Longbow • Orcbow • Shortbow • Sling • Triple crossbow |
Short Blades | Dagger • Quick blade • Rapier • Short sword |
Staves | Lajatang • Magical staff • Quarterstaff |
Throwing | Boomerang • Dart • Javelin • Large rock • Stone • Throwing net |