Hedge Wizard
This page is about the player background. For the monster, see Hedge Wizard (monster). For the playing mode, see Hedge Wizard mode.
A Wizard is a magician who does not specialise in any area of magic. Wizards start with a variety of magical skills and with Magic Dart memorised. Their book allows them to progress in many different branches of the arcane arts. |
Wizards are magicians who do not specialize in any area of magic, making them a jack of all trades, master of none when compared to more focused spellcasters. Wizards enter the Dungeon with the Magic Dart spell in memory.
Preferred Races
Human, High Elf, Deep Elf, Naga, Draconian, Mummy and Octopode are the recommended races if you pick a Wizard Background.
Starting Equipment
Some species may receive different items based on their unique restrictions.
- +0 robe
- +0 wizard hat
- Book of Minor Magic
- Bread ration
- 20 gold
Starting Skills
These are adjusted by your species' aptitudes.
- Dodging: 2
- Stealth: 2
- Spellcasting: 3
- Conjurations: 1
- Summonings: 1
- Translocations: 1
Strategy
The Wizard is one of the best spellcaster backgrounds. What they lack in initial firepower, they more than make up for with high Spellcasting and access to some of the best utility spells (Blink, Mephitic Cloud, Conjure Flame, Repel Missiles). On the downside, Wizards are forced to invest heavily in Conjurations and elemental magic to boost their offensive repertoire.
External Links
Video Tutorial (Part 1) (Part 2)
Video Tutorial With Actual Speech (Part 1) (Part 2)
Backgrounds | |
---|---|
Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
Zealots | Berserker • Chaos Knight • Cinder Acolyte |
Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
Adventurers | Artificer • Shapeshifter • Wanderer • Delver |