Hammer
This page is about the weapon. For the card, see Hammer card.
Name | Hammer |
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Skill | Maces & Flails |
Damage | 7 |
Accuracy | +3 |
Base delay (%) | 13 (130%) |
Min delay | 6 at skill 12 |
Hands | 1H |
Size | ? |
Ranged? | No |
A large hammer with a spiked head.
"The hammah that John Henry swung, -Onah L. Spencer, _John Henry_. Early 20th cent. |
This weapon falls into the Maces & Flails category. It is a one handed weapon, and it is better for the strong.
The hammer is a novelty weapon with mediocre combat performance which you can only find in the vault Crazy Yiuf generates in. Although functional early on, their mediocre damage output makes them a poor choice after the earliest floors. Keep an eye out for a good mace, flail, or morningstar to replace it. Due to its superior speed, even a whip is often a better weapon, particularly if it has a good brand such as electrocution.
Image | |
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Mundane | |
Magical/Artifact |
History
Prior to 0.13, hammers were ordinary weapons which you could find randomly generated throughout the Dungeon.
Weapons | |
---|---|
Axes | Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe |
Maces & Flails | Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace (Hammer) • Morningstar • Sacred scourge • Whip |
Long Blades | Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword |
Polearms | Bardiche • Demon trident • Glaive • Halberd (Scythe) • Spear • Trident • Trishula |
Ranged Weapons | Arbalest • Hand cannon • Longbow • Orcbow • Shortbow • Sling • Triple crossbow |
Short Blades | Dagger • Quick blade • Rapier • Short sword |
Staves | Lajatang • Magical staff • Quarterstaff |
Throwing | Boomerang • Dart • Javelin • Large rock • Stone • Throwing net |