Giant club
Name | Giant club |
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Skill | Maces & Flails |
Damage | 20 |
Accuracy | -6 |
Base delay (%) | 170% "%" can not be assigned to a declared number type with value 170.
|
Min delay | {{{mindelay}}} "{{{mindelay}}}" is not a number.
|
Hands | 2H |
Size | Large |
Ranged? | No |
A giant lump of wood, shaped for an ogre's hands. |
This weapon falls into the 'Maces & Flails' category. It is a two handed weapon, and it is best used by the strong.
The giant club is an inelegant but devastating weapon, dealing massive damage but requiring the sheer size of an ogre or troll to wield at all, and significant weapon skill to wield effectively. They are fairly common, as ogres often carry them and can be encountered in the early Dungeon. However, they are inferior to giant spiked clubs, so you may want to save any scrolls of enchant weapon for one of those. They are never found branded normally, but Okawaru and Trog may gift you branded or randart ones if you have maxed piety and a high Maces & Flails skill.
Giant club | Unrandart Giant Club "Skullcrusher" |
---|---|
Weapons | |
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Axes | Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe |
Maces & Flails | Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace (Hammer) • Morningstar • Sacred scourge • Whip |
Long Blades | Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword |
Polearms | Bardiche • Demon trident • Glaive • Halberd (Scythe) • Spear • Trident • Trishula |
Ranged Weapons | Arbalest • Hand cannon • Longbow • Orcbow • Shortbow • Sling • Triple crossbow |
Short Blades | Dagger • Quick blade • Rapier • Short sword |
Staves | Lajatang • Magical staff • Quarterstaff |
Throwing | Boomerang • Dart • Javelin • Large rock • Stone • Throwing net |