Armour (skill)
Revision as of 05:03, 23 August 2023 by Hordes (talk | contribs) (Useful Info for consistency with Unarmed Combat)
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
The Armour skill improves the effectiveness of your armour and reduces most of the penalties associated with the more cumbersome varieties of body armour.
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
2 | 2 | -1 | -2 | -1 | -1 | 0 | N/A | N/A | 1 | 1 | -1 | 8 | 0 | -2 | -3 | 2 | 1 | -2 | -2 | N/A | -1 | -3 | 1 | -2 | -2 | -2 |
Felids, Draconians and Octopodes cannot train Armour due to their body restrictions.
Useful Info
Each level in Armour skill will:
- Give bonus AC, equal to ~4.5% Base AC per level. ("Base AC" is the combined AC of all your armour, excluding AC from their enchantment)
- Reduce body armour encumbrance by ~2.22% per level.
- This reduces the penalties to evasion, spellcasting, and Ranged Weapons. Note that body armour also penalizes the Dodging skill; this penalty is not impacted by Armour skill. It won't reduce the stealth penalty, either.
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |