Erolcha

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Erolcha OErolcha.png
HP 54
HD 6
XP 739
Speed 10
AC 3
EV 7
Will 60
Attack1 20 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Normal
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Large
Type ogre, ogre
Flags See invisible
Speaks
Unique
Warm-blooded
An especially cunning ogre-mage.

Useful Info

Erolcha the Cunning is a notoriously dangerous unique ogre mage spawned with one of five sets of spells. Depending on which she gets, she may be able to easily one- or two-shot most mid-level characters, or send a player with low magic resistance to the Abyss.

Location

Spells

Spell set I
Slot1 Lehudib's Crystal Spear (3d23) Wizard flag
Slot2 Blink Wizard flag
Slot3 Bolt of Fire (3d14) Wizard flag
Slot4 Bolt of Cold (3d14) Wizard flag
Spell set II
Slot1 Magic Dart (3d4) Wizard flag
Slot2 Paralyse Wizard flag
Slot3 Haste Wizard flag
Slot4 Lightning Bolt (3d14) Wizard flag
Slot5 Confuse Wizard flag
Slot6 Teleport Self Emergency flag, Wizard flag
Spell set III
Slot1 Paralyse Wizard flag
Slot2 Throw Flame (3d6) Wizard flag
Slot3 Invisibility Wizard flag
Slot4 Fireball (3d14) Wizard flag
Slot5 Teleport Other Emergency flag, Wizard flag
Spell set IV
Slot1 Stone Arrow (3d12) Wizard flag
Slot2 Sting (d8) Wizard flag
Slot3 Blink Wizard flag
Slot4 Lightning Bolt (3d14) Wizard flag
Slot5 Banishment Wizard flag
Spell set V
Slot1 Venom Bolt (3d11) Wizard flag
Slot2 Iskenderun's Mystic Blast (3d12) Wizard flag
Slot3 Invisibility Wizard flag
Slot4 Confuse Wizard flag
Slot5 Slow Wizard flag
Slot6 Teleport Self Emergency flag, Wizard flag

Tips & Tricks

  • When you see her cast a spell, try to use that information to determine which spell set she has. The two most dangerous are those that contain Crystal Spear and Banish; fortunately, they are fairly easy to identify. If she blinks, she definitely has one of those two spell sets; if she casts Haste or Invisibility, she definitely doesn't. When you first meet her, assume the worst and buff up your magic resistance.
    • If you think she knows Banish, you can block her line of fire with summons or other monsters; Banish is beam-targeted.
  • She has only modest HP and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a giant spiked club.
  • Despite her description as an "especially cunning ogre-mage", she actually has considerably less HD than an actual ogre mage, and a generally less-dangerous spell set, since she lacks Haste Other. She does appear considerably earlier than normal ogre mages, though.