Difference between revisions of "Evocable items"

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'''Evocable items''' are items which can be [[evoke]]d using the '''V''' key. They offer a wide variety of spell-like abilities that have three clear advantages over regular spellcasting: they are not affected by most spellcasting penalties; they do not require MP to use (unless the player has acquired the [[MP-Powered Wands]] mutation and then still only for wands); and most of them only require the player to increase his Evocations skill to become more powerful. They are also not banned by [[Trog]], unlike all [[spells]].
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'''Evocable items''' are magical items, with abilities that are [[evoke]]d using the '''V''' key. Evocables generally use the [[Evocations]] skill to determine strength.
  
On the other hand, their spell-like abilities are usually not as powerful as the ones a spellcaster can achieve after learning the actual spell. There is also often a hunger cost associated with using the item.  
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Many evocable items are comparable to spells, with some sharing a similar effect. Unlike spells, evocables do not have a failure rate (though some may check [[willpower]] to cause an effect), can be cast during [[Silence]], usually have no MP cost, and are allowed by [[Trog]]. However, most evocables are limited by charges. You'll need to gain XP, or find more of the same item, in order to use them again. So instead of being a primary means of attack, Evocations tends to be used sparingly, in order to solve sketchy situations.
  
Nevertheless, they are a good choice for non-spellcasting players who wish to have a few magical options up their sleeves. Spellcasters, of course, can always use some of these to save from tapping into their own mana, or to even boost their mana (via the staff of energy and crystal ball of energy).
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==Staves==
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Magical staves deal extra elemental damage in melee, scaling with skill in both their respective magic school and [[Evocations]]. Staves are not proper evokers, so are the exception to a few rules. They are ''magical'', and forbidden by Trog. Staves do not have charges. Artefacts may have directly evoked abilities, but they must be wielded and use MP or some other cost in order to cast.
  
==Staves==
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*[[File:Magic staff 1.png]] [[Magical staff|List of magical staves]]
[[Staves]] of [[staff of poison|poison]], [[staff of earth|earth]], [[staff of fire|fire]], [[staff of air|air]], [[staff of cold|cold]] and [[staff of death|death]] deal melee damage which scales off of that magic skill and [[evocations]] skill. The [[staff of energy]] can be evoked using '''v''' when wielded to channel MP, regaining a few points of MP for a minor hunger cost when successful, and the success chance scales off [[Evocations]].
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*[[File:Elemental staff.png]] The [[Elemental Staff]] is boosted by Evocations skill, similar to, but distinct from, other magical staves.
The [[unrandart]] staves, the [[staff of Olgreb]] and the [[staff of Wucad Mu]], also have an evocable action with '''v''' and scale off [[evocations]] skill: the former casts [[Olgreb's Toxic Radiance]], and the latter acts as a more powerful but more dangerous staff of energy.
 
  
*[[magical staff|List of staves]]
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===Artefacts===
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Two [[unrandart]] items provide an ability, which scales with [[Evocations]] skill and can be activated from the [[a]]bilities menu:
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*[[File:Staff of olgreb.png]] [[Staff of Olgreb]]: Casts [[Olgreb's Toxic Radiance]] and also acts as a somewhat more powerful [[staff of poison|staff of alchemy]].
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*[[File:Orb of Dispater.png]] [[Orb of Dispater]]: Hurls [[damnation]], but costs 10% HP.
  
 
==Wands==
 
==Wands==
 
<div style="padding-left: 2em">''Main article: [[Wands]]''</div>
 
<div style="padding-left: 2em">''Main article: [[Wands]]''</div>
A wand is a magical device that contains several charges of a specific spell or effect. It does not need to be wielded to be used.
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A wand is a magical device that contains several charges of a specific spell. It does not need to be wielded to be used.
*[[Wands#List of wands|List of Wands]]
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*[[File:Wand_wood.png]] [[Wands#List of wands|List of Wands]]
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==Miscellaneous Evokers==
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These items can be used to evoke effects. Each miscellaneous evocable can appear once per game, except for figurines of a ziggurat. They cannot be eaten by [[Jiyva]] slimes.
  
==Decks of cards==
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===Elemental===
<div style="padding-left: 2em">''Main article: [[Decks]]''</div>
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The higher the user's [[Evocations]] skill, the more powerful the effect will be. Once used, all items of that type will become inert until you have gained enough experience.
Decks of cards are gifted by [[Nemelex Xobeh]] to worshippers. Evoking a deck draws a card from the list of possible cards for that deck to produce a certain effect.
 
*[[Decks#List of Decks|List of decks]]
 
  
<div id="elementalevokers"></div>
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*[[File:Phial of floods.png]] [[Phial of floods]]: Launches a damaging wave of water, creating a pool of shallow water and waterlogging creatures caught in the wave.
==Elemental Evokers==
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*[[File:Lightning rod.png]] [[Lightning rod]]: Fires a bolt of electricity; evoking it in successive turns strengthens the bolt and lets you sweep it over an area
These items can be used to evoke elemental themed effects. The higher the user's [[Evocations]] skill, the more powerful the effect will be.
 
  
*[[File:Fan of gales.png]] [[Fan of gales]]
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Only one of these two items will appear in a given game:
*[[File:Lamp of fire.png]] [[Lamp of fire]]
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*[[File:Tin of tremorstones.png]] [[Tin of tremorstones]]: Creates multiple explosions of shrapnel near the player; always risks hitting yourself, but damage is greatly reduced by armour.
*[[File:Phial of floods.png]] [[Phial of floods]]
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*[[File:Condenser vane.png]] [[Condenser vane]]: Creates harmful [[cloud]]s around every enemy in sight.
*[[File:Lightning rod.png]] [[Lightning rod]]
 
  
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===Summoning===
 
<div id="summoningitems"></div>
 
<div id="summoningitems"></div>
==Summoning Items==
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These items can be used to summon a creature or two, possibly along with other effects. In most cases, their power depends upon your Evocations skill. Like elemental evokers, they are rendered inert until you gain more experience.
These items can be used to summon a creature or two, possibly along with other effects. In most cases, their power depends upon your Evocations skill.  
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*[[File:Phantom mirror.png]] [[Phantom mirror]]: Creates a short-lived copy of a single monster
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*[[File:Horn of geryon.png]] [[Horn of Geryon]]: Summons a few [[hell beast]]s, some of which may be hostile.
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Only one of these two items will appear in a given game:
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*[[File:Box of beasts.png]] [[Box of beasts]]: Summons a randomly-generated [[mutant beast]]
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*[[File:Sack of spiders.png]] [[Sack of spiders]]: Summons multiple spiders, and has a chance to [[web]] nearby monsters.
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===Other Evocables===
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*[[File:Figurine of a ziggurat.png]] [[Figurine of a ziggurat]]: Creates an entrance to a [[ziggurat]].
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==Other Items==
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*[[Artefact]]s may come with evocable [[Blink]].
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*[[File:Scarf2a.png]] [[Scarves]] and [[artefact]]s of [[invisibility (ego)|invisibility]] can be evoked to turn you [[invisible]].
  
*[[File:Box of beasts.png]] [[Box of beasts]]
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==History==
*[[File:Sack of spiders.png]] [[Sack of spiders]]
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*Prior to [[0.30]], miscellaneous evocables were not unique: you could find multiple in 1 game, and they could be eaten by [[Jiyva]] slimes. Also, the [[condenser vane]] and [[tin of tremorstones]] were not [[item set|mutually exclusive]] with each other.
*[[File:Horn of geryon.png]] [[Horn of Geryon]]
 
  
==Miscellaneous Items==
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===Added Evocables===
*[[File:Crystal ball of energy.png]] [[Crystal ball of energy]]
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*[[0.31]] - [[Sack of spiders]]
*[[File:Figurine of a ziggurat.png]] [[Figurine of a ziggurat]]
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*[[0.27]] - [[Piece from Xom's chessboard]]
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*[[0.26]] - [[Condenser vane]]
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*[[0.25]] - [[Tin of tremorstones]]
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*[[0.16]] - [[Phantom mirror]]
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*[[0.13]] - [[Phial of floods]]
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*[[0.11]] - [[Lightning rod]]
  
==Reaching Weapons==
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===Removed Evocables===
These items are not magical and do not use Evocations for a successful hit. They are included for completeness, since you technically "evoke" them with the '''v''' key to attack non-adjacent monsters.
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*[[0.31]] - [[Piece from Xom's chessboard]]
*[[polearms]]
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*[[0.25]] - [[Crystal ball of energy]], [[fan of gales]], [[lamp of fire]], [[sack of spiders]]
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*[[0.20]] - [[Disc of storms]], [[rod]]s
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*[[0.19]] - [[Stone of tremors]]
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*[[0.18]] - [[Lantern of shadows]]
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*[[0.16]] - [[Tome of destruction]]
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*[[0.14]] - [[Bottled efreet]]s
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*[[0.10]] - [[Crystal ball of seeing]]
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*[[0.8]] - [[Crystal ball of fixation]]
  
<!-- HISTORY SECTION TODO -->
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===Removed Evocations Scaling===
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These items remained in the game, but lost their Evocations component.
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*[[0.30]] - [[Sceptre of Asmodeus]], [[energy|orb of energy]]
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*[[0.19]] - [[Deck]]s
  
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{{Evocables}}
 
[[Category:Items]]
 
[[Category:Items]]

Latest revision as of 01:56, 15 April 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

Evocable items are magical items, with abilities that are evoked using the V key. Evocables generally use the Evocations skill to determine strength.

Many evocable items are comparable to spells, with some sharing a similar effect. Unlike spells, evocables do not have a failure rate (though some may check willpower to cause an effect), can be cast during Silence, usually have no MP cost, and are allowed by Trog. However, most evocables are limited by charges. You'll need to gain XP, or find more of the same item, in order to use them again. So instead of being a primary means of attack, Evocations tends to be used sparingly, in order to solve sketchy situations.

Staves

Magical staves deal extra elemental damage in melee, scaling with skill in both their respective magic school and Evocations. Staves are not proper evokers, so are the exception to a few rules. They are magical, and forbidden by Trog. Staves do not have charges. Artefacts may have directly evoked abilities, but they must be wielded and use MP or some other cost in order to cast.

Artefacts

Two unrandart items provide an ability, which scales with Evocations skill and can be activated from the abilities menu:

Wands

Main article: Wands

A wand is a magical device that contains several charges of a specific spell. It does not need to be wielded to be used.

Miscellaneous Evokers

These items can be used to evoke effects. Each miscellaneous evocable can appear once per game, except for figurines of a ziggurat. They cannot be eaten by Jiyva slimes.

Elemental

The higher the user's Evocations skill, the more powerful the effect will be. Once used, all items of that type will become inert until you have gained enough experience.

  • Phial of floods.png Phial of floods: Launches a damaging wave of water, creating a pool of shallow water and waterlogging creatures caught in the wave.
  • Lightning rod.png Lightning rod: Fires a bolt of electricity; evoking it in successive turns strengthens the bolt and lets you sweep it over an area

Only one of these two items will appear in a given game:

  • Tin of tremorstones.png Tin of tremorstones: Creates multiple explosions of shrapnel near the player; always risks hitting yourself, but damage is greatly reduced by armour.
  • Condenser vane.png Condenser vane: Creates harmful clouds around every enemy in sight.

Summoning

These items can be used to summon a creature or two, possibly along with other effects. In most cases, their power depends upon your Evocations skill. Like elemental evokers, they are rendered inert until you gain more experience.

Only one of these two items will appear in a given game:

Other Evocables

Other Items

History

Added Evocables

Removed Evocables

Removed Evocations Scaling

These items remained in the game, but lost their Evocations component.

Miscellaneous Evocables
Figurine of a zigguratHorn of GeryonLightning rodPhantom mirrorPhial of floods
Condenser vane / Tin of tremorstonesBox of beasts / Sack of spiders