Difference between revisions of "Formicid"

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*'''Zealots:''' [[Abyssal Knight]], [[Death Knight]], [[Healer]]
 
*'''Zealots:''' [[Abyssal Knight]], [[Death Knight]], [[Healer]]
 
*'''Warrior-mages:''' [[Transmuter]], [[Arcane Marksman]], [[Enchanter]]
 
*'''Warrior-mages:''' [[Transmuter]], [[Arcane Marksman]], [[Enchanter]]
*'''Mages:''' [[Earth Elementalist]], [[Venom Mage]].
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*'''Mages:''' [[Earth Elementalist]], [[Venom Mage]]
 
*'''Adventurers:''' [[Artificer]]
 
*'''Adventurers:''' [[Artificer]]
  

Revision as of 22:16, 9 November 2013

Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
This page is a stub. You could probably expand this page should you wish to do so.

This page covers the player species. For the monster, see Formicid (monster).

Formicids are an ant-like, six-limbed species capable of inhuman feats of strength. They are preternaturally stable, resisting all blink and teleportation effects. Their hard exoskeleton makes them resilient early on, but as they rise in level, their insectoid biology gives them fewer HP than other species.

Innate Abilities

Preferred Backgrounds

Level Bonuses

Starting Skills and Equipment

Formicids receive the skills and equipment listed for their background.

Difficulty of Play

SimpleIntermediateAdvanced

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 1 Armour 1 Spellcasting 0
Dodging -1
Maces & Flails 0 Shields 3 Conjurations -1
Axes 0 Stealth 3 Hexes 2
Polearms 0 Summonings 0
Staves 0 Invocations 2 Necromancy 0
Unarmed Combat 0 Evocations 1 Translocations -1
Throwing 0 Shapeshifting 0 Alchemy 3
Fire Magic 0
Short Blades 0 Ice Magic 0
Long Blades 0 Air Magic -2
Ranged Weapons 0 Experience 1 Earth Magic 2

Strategy

???

History

Formicids will be added in 0.14.

During much of their development, formicids were known as dwants (or dwarf-ants).

References

Formicid development branch

Tavern discussion