Handedness

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Revision as of 11:44, 13 April 2022 by Wwf (talk | contribs) (Put all weapons into a table and updated to 0.28)
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Version 0.28: This article may not be up to date for the latest stable release of Crawl.

Each weapon has a particular handedness, which determines how well you can wield it based on your size and whether or not you can use a shield.

Weapon Handedness

Weapon Type One handed weapons One handed weapons
(Two handed for little species)
Two handed weapons Two handed weapons
for large species only
Short Blades Dagger
Quick blade
Short sword
Rapier
Long blades Falchion
Long sword
Scimitar
Demon blade/Eudemon blade
Double sword Great sword
Triple sword
Axes Hand axe
War axe
Broad axe Battleaxe
Executioner's axe
Maces and Flails Club
Mace
Flail
Morningstar
Demon whip/Sacred scourge
Eveningstar
Dire flail
Great mace
Giant club
Giant spiked club
Polearms Spear Trident
Demon trident/Trishula
Halberd
Scythe
Glaive
Bardiche
Staves Magical staves Quarterstaff*
Lajatang*
Throwing Dart
Throwing net
Stone
Boomerang
Javelin Large rock
Slings Hunting sling
Fustibalus
Bows Shortbow*
Longbow
Crossbows Hand crossbow Arbalest
Triple crossbow
Entries with * can be wielded as two handed weapons by spriggans and kobolds.


Shields

Shields can be worn while wielding one handed weapons. There are penalties for wielding shields which include additional weapon delay. See shields for details on this additional penalty.


History

  • In 0.18 throwing delays followed the throwing skill dependency improvements like other weapons. Before this thrown missiles used the unarmed combat skill and were not impacted by wearing a shield.
  • In the 0.14.2 bug fix release transformations no longer allow the character to wield too-large weapons.
  • Prior to 0.12, there were two additional types of handedness: 1.5-handed (which could be used with a shield but suffered larger-than-normal penalties) and double-handed (which had even worse penalties, plus cut the weapon's base damage in half).