Mace

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Name Mace
Skill Maces & Flails
Damage 8
Accuracy +3
Base delay (%) 14 (140%)
Min delay 7 at skill 14
Hands 1H
Size  ?
Ranged? No
A short metal spiked military club. This effective instrument dents armour and breaks bones through blunt force.

"[My plan] does not propose to fill your lobby with squabbling colony agents, who will require the interposition of your mace at every instant to keep the peace among them."

-Edmund Burke, "On Conciliation With America", speech in Parliament. 1775.

This weapon falls into the 'Maces & Flails' category. It is a one handed weapon, and it is better for the strong.

The mace is a fairly light Maces & Flails weapon, and a common starting weapon. Although a decent option for the early game, you'll want to find something more powerful in fairly short order.

Common Dwarven Orcish
Mundane Mace1.png Dwarven mace1.png Orcish mace1.png
Magical Mace2.png Dwarven mace2.png Orcish mace2.png
Artifact Mace 3.png N/A N/A
Unrandart Maces
Mace of Brilliance Mace of brilliance.png
Sceptre of Torment Sceptre of torment.png
Weapons
Axes BattleaxeBroad axeExecutioner's axeHand axeWar axe
Maces & Flails ClubDemon whipDire flailEveningstarFlailGiant clubGiant spiked clubGreat maceMace (Hammer) • MorningstarSacred scourgeWhip
Long Blades Demon bladeDouble swordEudemon bladeFalchionGreat swordLong swordScimitarTriple sword
Polearms BardicheDemon tridentGlaiveHalberd (Scythe) • SpearTridentTrishula
Ranged Weapons ArbalestHand cannonLongbowOrcbowShortbowSlingTriple crossbow
Short Blades DaggerQuick bladeRapierShort sword
Staves LajatangMagical staffQuarterstaff
Throwing BoomerangDartJavelinLarge rockStoneThrowing net