Difference between revisions of "Potion of cancellation"

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{{flavour|A potion which ends most magical effects, good or bad, affecting you.}}
 
{{flavour|A potion which ends most magical effects, good or bad, affecting you.}}
  
Quaffing a '''potion of cancellation''' immediately ends any of the following negative [[status effect]]s you may be suffering from:
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Quaffing a '''potion of cancellation''' immediately ends nearly all [[status effects]] you may be enjoying/suffering from. It also removes 1-5 points of [[magic contamination]].  
confused, paralyzed, slow, silenced, petrifying/petrified, liquefying, sentinel's mark, [[Sap Magic]], fire/poison vulnerability, dimension anchor, antimagic, and corona. It also immediately purges all [[magical contamination]] you are currently suffering from.
 
  
Unfortunately, it also cancels
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==Affected Status Effects==
teleport control, imminent teleport,
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The list of all affected [[status effect]]s is as follows:
haste, swiftness, might, agility, brilliance, phase shift,
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===The Bad===
invisible, stealth, darkness,
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*[[Antimagic]] (monsters only)
repel missiles, deflect missiles, fire shield, icy armour, condensation shield, stoneskin, resistance, magic shield, shroud of golubria,
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*[[Bad form]]s
confusing touch, sure blade, branded weapon,
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*[[Confusion]]
charged [[Delayed Fireball]], [[Olgreb's Toxic Radiance]], [[Portal Projectile]],
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*[[Corona]]
death channel, disjunction, and regeneration.
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*[[Acid#Corrosion|Corroded]]
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*[[Dimension Anchor]]
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*[[Flayed ghost|Flayed]]
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*[[Paralysis]] (impossible in game, but works per ''Crawl'''s code)
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*[[Petrify]]ing
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*Petrified (impossible in game, but works per ''Crawl'''s code)
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*[[Sap Magic]]
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*[[Sentinel's Mark]]
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*[[Silence]] (so long as you are the source of the [[aura]])
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*[[Slow]]
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*[[Vertigo]]
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*[[Virulence]]
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*[[Weak|Weakness]]
  
After one turn, the potion additionally cancels flight and all transformations.
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===The Good===
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*[[Agility]]
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*[[Brilliance]]
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*[[Confusing Touch]]
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*[[Darkness]]
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*[[Death Channel]]
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*[[Disjunction]]
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*[[Excruciating Wounds]]
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*[[Haste]]
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*[[Invisible]]
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*[[Leda's Liquefaction|Liquefying]] (so long as you are the caster)
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*[[Might]]
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*[[Olgreb's Toxic Radiance]] (so long as you are the caster)
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*[[Ozocubu's Armour]]
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*[[Portal Projectile]]
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*[[Regeneration]]
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*[[Deflect Missiles]]
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*[[Resistance]]
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*[[Ring of Flames]]
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*[[Shroud of Golubria]]
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*[[Swiftness]]
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*[[Teleport|Tele]]
  
Notably, it does ''not'' affect [[Death's Door]], lowered MR, [[Thunderdome#Quad damage|Quad Damage]], [[Tornado]], [[Infusion]], [[Song of Slaying]], the Elixir Card, [[Dragon's Call]], [[Aura of Abjuration]], or [[Powered By Death]]. It also ignores physical effects like poison and liquid flames, mental effects like berserk, sleeping, and fortitude, and god-specific effects.
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==Resistant Status Effects==
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Rather than being dispelled outright, these status effects will have their duration set to 1 turn.
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*[[Flight]]
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*All [[Bad Form]]s
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*All [[Transmutations]] not listed above
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==Unaffected Status Effects==
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===The Bad===
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*[[Draining]]
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*[[Exhaustion]]
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*[[Cause Fear|Fear]]
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*[[Mesmerise]]d
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*[[Poison]]
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*[[Sleep]]
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*[[Sticky Flame]]
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*[[Strip Resistance]]
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===The Good===
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*[[Aura of Abjuration]]
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*[[Berserk]]
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*[[Death's Door]]
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*[[Dragon's Call]]
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*[[Elixir card]]
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*[[Infusion]]
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*[[Powered By Death]]
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*[[Thunderdome#Quad damage|Quad Damage]]
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*[[Song of Slaying]]
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*[[Tornado]]
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*All [[god]]-granted status effects
  
 
The same cancellation effect occurs when you are hit by a [[Quicksilver Bolt]] or sometimes by [[Sif Muna]]'s punishment.
 
The same cancellation effect occurs when you are hit by a [[Quicksilver Bolt]] or sometimes by [[Sif Muna]]'s punishment.
  
 
==Strategy==
 
==Strategy==
If you need to remove an artefact which contaminates you upon removal, you may want to have one of these potions on-hand.
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Confusion can be removed with the far more common [[potion of curing]], which lets one save potions of cancellation for more obscure, but no less dangerous, status effects, such as petrification, slow, and Sentinel's Mark. Its ability to cancel Mark makes it particularly useful in [[the Vaults]], especially for a character with poor magic resistance. Finally, if you find yourself with dangerous levels of contamination, one or two of these potions may bring you back to safe levels while avoiding the usual bad effects. However, unless there are many cancellation potions on hand, one should be wary of using cancellation potions simply for the purpose of glow removal outside of combat, as getting hit with an ill-timed Mark or Slow tends to be more dangerous than suffering one or two contamination effects with no monsters around, particularly if you have several [[potions of mutation]] lying around.
  
 
==History==
 
==History==
 
Potions of cancellation were added in [[0.15]], partially taking the role of [[scrolls of vulnerability]].
 
Potions of cancellation were added in [[0.15]], partially taking the role of [[scrolls of vulnerability]].
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{{potions}}

Revision as of 04:07, 29 April 2019

Version 0.19: This article may not be up to date for the latest stable release of Crawl.
Type Potion
Name Potion of cancellation
Icon Potion of cancellation.png
A potion which ends most magical effects, good or bad, affecting you.

Quaffing a potion of cancellation immediately ends nearly all status effects you may be enjoying/suffering from. It also removes 1-5 points of magic contamination.

Affected Status Effects

The list of all affected status effects is as follows:

The Bad

The Good

Resistant Status Effects

Rather than being dispelled outright, these status effects will have their duration set to 1 turn.

Unaffected Status Effects

The Bad

The Good

The same cancellation effect occurs when you are hit by a Quicksilver Bolt or sometimes by Sif Muna's punishment.

Strategy

Confusion can be removed with the far more common potion of curing, which lets one save potions of cancellation for more obscure, but no less dangerous, status effects, such as petrification, slow, and Sentinel's Mark. Its ability to cancel Mark makes it particularly useful in the Vaults, especially for a character with poor magic resistance. Finally, if you find yourself with dangerous levels of contamination, one or two of these potions may bring you back to safe levels while avoiding the usual bad effects. However, unless there are many cancellation potions on hand, one should be wary of using cancellation potions simply for the purpose of glow removal outside of combat, as getting hit with an ill-timed Mark or Slow tends to be more dangerous than suffering one or two contamination effects with no monsters around, particularly if you have several potions of mutation lying around.

History

Potions of cancellation were added in 0.15, partially taking the role of scrolls of vulnerability.

Potions
AmbrosiaAttractionBerserk rageBrillianceCancellationCuringDegenerationEnlightenmentExperienceHasteHeal woundsInvisibilityLignificationMagicMightMutationResistance