Difference between revisions of "Demigod"
(added 0.12 manual text) |
(→Preferred backgrounds) |
||
Line 9: | Line 9: | ||
== Preferred backgrounds == | == Preferred backgrounds == | ||
− | + | *'''Warrior-mages:''' [[Skald]], [[Transmuter]] | |
+ | *'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Necromancer]], [[Fire Elementalist]], [[Ice Elementalist]], [[Air Elementalist]], [[Earth Elementalist]], [[Venom Mage]] | ||
Due to their religious restriction, Demigods are prohibited from becoming [[Berserker]]s, [[Abyssal Knight]]s, [[Chaos Knight]]s, [[Death Knight]]s, [[Priest]]s, or [[Healer]]s. | Due to their religious restriction, Demigods are prohibited from becoming [[Berserker]]s, [[Abyssal Knight]]s, [[Chaos Knight]]s, [[Death Knight]]s, [[Priest]]s, or [[Healer]]s. |
Revision as of 19:01, 11 June 2013
- This page is about the player species. For the monster, see Demigod (monster).
Demigods are mortals (Humans, Orcs or Elves, for example) with some divine or angelic ancestry, however distant; they can be created by a number of processes, including magical experiments and the time-honoured practice of interplanar miscegenation.
Demigods look more or less like members of their mortal part's species, but have excellent attributes (Str, Int, Dex) and are extremely robust; they can also draw on great supplies of magical energy. On the downside, they advance very slowly in experience, gain skills slightly less quickly than Humans and, due to their status, cannot worship the various gods and powers available to other classes of being. |
Contents
Innate abilities
Other than their excellent stats, Demigods have no special abilities.
Preferred backgrounds
- Warrior-mages: Skald, Transmuter
- Mages: Wizard, Conjurer, Summoner, Necromancer, Fire Elementalist, Ice Elementalist, Air Elementalist, Earth Elementalist, Venom Mage
Due to their religious restriction, Demigods are prohibited from becoming Berserkers, Abyssal Knights, Chaos Knights, Death Knights, Priests, or Healers.
Level bonuses
- Demigods gain a random stat increase every even level.
- Demigods have 10% more HP than average.
- Demigods have 20% more MP than average.
- Demigods gain 4 magic resistance per level.
Starting equipment and skills
Demigods receive the equipment and skills listed for their chosen background.
Difficulty of play
Simple • Intermediate • Advanced |
Demigods can be a difficult species to play, partly because of their lack of special abilities and their mediocre aptitudes across the board, but mostly because of their inability to worship a god. Lacking religion does not impact the early game much, but it makes a huge difference over the life of a character, as many powers and bonuses can be gained through religion. Plus, Demigods advance the slowest in experience levels of any race, requiring 60% more experience than Humans do. On the plus side, Demigods have large HP and mana pools, and have by far the highest base attributes and growths of any race.
Skill aptitudes
The higher the value, the better the aptitude.
Skill | Aptitude | Skill | Aptitude | Skill | Aptitude |
---|---|---|---|---|---|
Attack | Miscellaneous | Magic | |||
Fighting | -1 | Armour | -1 | Spellcasting | -2 |
Short Blades | -1 | Dodging | -1 | Conjurations | -1 |
Long Blades | -1 | Stealth | 0 | Hexes | -1 |
Axes | -1 | Stabbing | -1 | Charms | -1 |
Maces & Flails | -1 | Shields | -1 | Summonings | -1 |
Polearms | -1 | Traps | -1 | Necromancy | -1 |
Staves | -1 | Translocations | -1 | ||
Unarmed Combat | -1 | Transmutation | -1 | ||
Fire Magic | -1 | ||||
Throwing | -1 | Ice Magic | -1 | Invocations | N/A |
Slings | -1 | Air Magic | -1 | Evocations | 0 |
Bows | -1 | Earth Magic | -1 | ||
Crossbows | -1 | Poison Magic | -1 | Experience | -2 |