Difference between revisions of "Spriggan air mage"
(updated to 0.16) |
(Expanded warning. They're plenty deadly.) |
||
Line 38: | Line 38: | ||
==Useful Info== | ==Useful Info== | ||
− | '''Spriggan air mages''' are [[spriggan (monster)|spriggan]] spell casters who have mastered various forms of [[Air Magic]]. They have some | + | '''Spriggan air mages''' are [[spriggan (monster)|spriggan]] spell casters who have mastered various forms of [[Air Magic]]. They have some powerful [[electricity]] damage spells, as well as a decent [[Airstrike]], making them dangerous to characters without electricity resistance or who are [[fly]]ing. They are also notable for having a permanent [[Deflect Missiles]] enchantment in effect naturally, protecting them from most ranged attacks, and for their ability to negate [[cloud]] attacks and buff the accuracy of all ranged attacks by nearby allies. |
They can be found in the bands of spriggans roaming [[the Swamp]], forests of the deeper [[Lair]], [[the Depths]] and in certain vaults, as well as accompanying [[the Enchantress]]. | They can be found in the bands of spriggans roaming [[the Swamp]], forests of the deeper [[Lair]], [[the Depths]] and in certain vaults, as well as accompanying [[the Enchantress]]. | ||
Line 59: | Line 59: | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
+ | *When encountering bands of spriggans, always keep an eye out for these opponents. If they can see you, they are capable of hitting you for fairly heavy damage with perfect accuracy, and it is nearly impossible to outrun them on foot. Carelessness around these foes can be extremely deadly, particularly when several other significant threats are attacking you at the same time. | ||
*Remember to keep a nice open area or a metal wall behind you to avoid suffering a [[multizap]]. | *Remember to keep a nice open area or a metal wall behind you to avoid suffering a [[multizap]]. | ||
*If you aren't a melee fighter, try using unavoidable magic to take them down. [[Fireball]], [[Freezing Cloud]], [[Poisonous Cloud]], or your own [[Airstrike]] will all suffice. | *If you aren't a melee fighter, try using unavoidable magic to take them down. [[Fireball]], [[Freezing Cloud]], [[Poisonous Cloud]], or your own [[Airstrike]] will all suffice. |
Revision as of 00:49, 1 August 2015
spriggan air mage i | |
---|---|
HP | 34-62 |
HD | 14 |
XP | 954 |
Speed | 10 (move: 60%) |
AC | 1 |
EV | 22 |
Will | 140 |
Attack1 | 16 (hit: plain)
|
Resistances | rDrown |
Vulnerabilities | None |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Little |
Type | spriggan, spriggan |
Flags | Levitate See invisible Speaks Warm-blooded |
A magically adept spriggan blessed with the secrets of the winds. |
Contents
Useful Info
Spriggan air mages are spriggan spell casters who have mastered various forms of Air Magic. They have some powerful electricity damage spells, as well as a decent Airstrike, making them dangerous to characters without electricity resistance or who are flying. They are also notable for having a permanent Deflect Missiles enchantment in effect naturally, protecting them from most ranged attacks, and for their ability to negate cloud attacks and buff the accuracy of all ranged attacks by nearby allies.
They can be found in the bands of spriggans roaming the Swamp, forests of the deeper Lair, the Depths and in certain vaults, as well as accompanying the Enchantress.
Spells
Spell set | ||
---|---|---|
Slot1 | Airstrike (0-38) | Wizard flag |
Slot2 | Lightning Bolt (3d19) | Wizard flag |
Slot3 | Control Winds | Wizard flag |
Slot4 | Deflect Missiles | Wizard flag |
Tips & Tricks
- When encountering bands of spriggans, always keep an eye out for these opponents. If they can see you, they are capable of hitting you for fairly heavy damage with perfect accuracy, and it is nearly impossible to outrun them on foot. Carelessness around these foes can be extremely deadly, particularly when several other significant threats are attacking you at the same time.
- Remember to keep a nice open area or a metal wall behind you to avoid suffering a multizap.
- If you aren't a melee fighter, try using unavoidable magic to take them down. Fireball, Freezing Cloud, Poisonous Cloud, or your own Airstrike will all suffice.
History
Prior to 0.13, spriggan air mages knew Haste and Swiftness in place of Control Winds. Haste was restored in 0.14, replacing Shock.