Difference between revisions of "Handedness"

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(Put all weapons into a table and updated to 0.28)
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Each weapon has a particular '''handedness''', which determines how well you can wield it based on your [[size]] and whether or not you are using a [[shield]].
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Each weapon has a particular '''handedness''', which determines how well you can wield it based on your [[size]] and whether or not you can use a [[shield]].
  
==ASEVP==
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==Weapon Handedness==
Penalties incurred when wielding a weapon with a shield are almost all based on your adjusted shield evasion penalty. This is found by:
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{| class="wikitable"
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! Weapon Type
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!One handed weapons
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!One handed weapons<br>(Two handed for little [[species]])
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!Two handed weapons
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!Two handed weapons<br>for large [[species]] only
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|-
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|[[Short Blades]]
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|[[Dagger]]<br>[[Quick blade]]<br>[[Short sword]]<br>[[Rapier]]
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|
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|
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|
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|-
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|[[Long blades]]
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|[[Falchion]]<br>[[Long sword]]<br>[[Scimitar]]<br>[[Demon blade]]/[[Eudemon blade]]
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|[[Double sword]]
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|[[Great sword]]<br>[[Triple sword]]
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|
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|-
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|[[Axes]]
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|[[Hand axe]]<br>[[War axe]]
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|[[Broad axe]]
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|[[Battleaxe]]<br>[[Executioner's axe]]
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|
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|-
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|[[Maces and Flails]]
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|[[Club]]<br>[[Mace]]<br>[[Flail]]<br>[[Morningstar]]<br>[[Demon whip]]/[[Sacred scourge]]<br>[[Eveningstar]]
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|
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|[[Dire flail]]<br>[[Great mace]]
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|[[Giant club]]<br>[[Giant spiked club]]
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|-
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|[[Polearms]]
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|[[Spear]]
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|[[Trident]]<br>[[Demon trident]]/[[Trishula]]
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|[[Halberd]]<br>[[Scythe]]<br>[[Glaive]]<br>[[Bardiche]]
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|
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|-
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|[[Staff|Staves]]
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|
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|[[Magical staves]]
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|[[Quarterstaff]]*<br>[[Lajatang]]*
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|
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|-
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|[[Throwing]]
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|[[Dart]]<br>[[Throwing net]]<br>[[Stone]]<br>[[Boomerang]]
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|
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|[[Javelin]]
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|[[Large rock]]
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|-
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|[[Slings]]
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|[[Hunting sling]]<br>[[Fustibalus]]
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|
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|
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|
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|-
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|[[Bows]]
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|
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|
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|[[Shortbow]]*<br>[[Longbow]]
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|-
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|[[Crossbows]]
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|[[Hand crossbow]]
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|
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|[[Arbalest]]<br>[[Triple crossbow]]
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|
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|-
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!colspan="5"|Entries with ''*'' can be wielded as two handed weapons by [[spriggan]]s and [[kobold]]s.
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|}
  
    ASEVP = Base_penalty - (Shields_skill/(5 + Size_factor)
 
  
The base penalty is 0.8 for [[buckler]]s, 3 for [[kite shield]]s, and 5 for [[tower shield]]s. Size factor is zero for most races, -2 for large races ([[troll]]s, [[ogre]]s, [[centaur]]s, and [[naga]]s) and [[formicid]]s, 2 for small races ([[kobold]]s and [[halfling]]s), and 4 for little races ([[spriggan]]s and [[felid]]s, although the latter can't use shields at all).
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*[[Felid]]s are little [[species]] and cannot wield weapons, throw items or evoke [[magical staves]] because they lack opposable thumbs.
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*[[Spriggan]]s are little [[species]], but they can wield [[quarterstaves]], [[lajatang]]s, [[shortbow]]s and [[crossbow]]s as two handed weapons.
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*[[Kobold]]s are small [[species]], but they can wield [[quarterstaves]], [[lajatang]]s, [[shortbow]]s and [[crossbow]]s as two handed weapons.
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*[[Ogre]]s and [[Troll]]s are large [[species]].
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*All other races are medium [[species]].
  
Thus, ASEVP becomes zero at 4/15/25 skill for most races with bucklers/shields/large shields, but at 2.4/9/15 for large races (although some cannot wear bucklers), at 5.6/21/- for small races (neither can wear large shields), and at 7.2/-/- for Spriggans, who can only wear bucklers.
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==Shields==
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Shields can be worn while wielding one handed weapons. There are penalties for wielding shields which include additional weapon delay. See [[shields]] for details on this additional penalty.
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*[[Felid]]s cannot wear shields
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*[[Spriggan]]s can wear [[buckler]]s but have a greatly increased shield penalty. They cannot wear [[kite shield]]s nor [[tower shield]]s.
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*[[Kobold]]s can wear [[buckler]]s and [[kite shield]]s with an increased shield penalty. They cannot wear [[tower shield]]s.
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*[[Ogre]]s and [[Troll]]s can wear shields with reduced penalties. Neither of them can wear [[buckler]]s.
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*With four hands [[Formicid]]s can wield a two handed weapon and a shield. They have reduced shield penalties like [[ogre]]s and [[troll]]s.
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*Despite having eight arms, an [[Octopode]] cannot wield a two handed weapon at the same time as a [[shield]].
  
Note that in addition to its own penalties, the ASEVP is also part of your [[Armour#Evasion_Penalty|AEVP]] (adjusted EV penalty), a value which is used to calculate, among other things, accuracy and spellcasting penalties. However, this article concerns effects of shields other than those from their AEVP; for the effects of AEVP, see the above article.
 
 
==One-Handed==
 
One-handed (1H) weapons are the most convenient weapons to wield, regardless of size. Any [[species]] can use a one-handed weapon with a shield, and will only suffer the standard shield penalties to speed (which can be negated through the [[Shields skill]]). One-handed ranged weapons, like [[sling]]s, don't suffer any shield penalty at all.
 
 
The specific penalty for one-handed weapons wielded with a shield at insufficient skill is an added delay of min(1dASEVP, 1dASEVP). This is not generally very noticeable, although a character wearing a large shield at zero skill will notice a difference.
 
 
[[Magical staves]], [[broad axe]]s, [[bastard sword]]s, [[trident]]s, [[demon trident]]s and [[trishula]]s are considered two-handed for [[kobold]]s, [[halfling]]s and [[spriggan]]s.
 
 
[[Morningstar]]s, [[long sword]]s, [[scimitar]]s, [[demon blade]]s, [[war axe]]s, and [[spear]]s are considered two-handed for [[spriggan]]s.
 
 
==Two-Handed==
 
Two-handed (2H) melee weapons simply cannot be used along with a shield, unless you are a [[formicid]]. They usually deal extremely heavy damage to make up for this restriction. You may use two-handed ranged weapons with a shield, but you will suffer a severe penalty to the attack delay. [[Formicid]]s can use any two-handed weapon as if it were one-handed, and their shield penalties are calculated as if they were large.
 
 
[[Kobold]]s, [[halfling]]s and [[spriggan]]s can't wield two-handed weapons except [[quarterstaves]], [[lajatang]]s, [[bow]]s and [[crossbow]]s.
 
  
 
==History==
 
==History==
Prior to [[0.12]], there were two additional types of handedness: 1.5-handed (which could be used with a shield but suffered larger-than-normal penalties) and double-handed (which had even worse penalties, plus cut the weapon's base damage in half).
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*In [[0.18]] throwing delays followed the throwing skill dependency improvements like other weapons. Before this thrown missiles used the unarmed combat skill and were not impacted by wearing a shield.
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*In the [[0.14|0.14.2]] bug fix release transformations no longer allow the character to wield too-large weapons.
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*Prior to [[0.12]], there were two additional types of handedness: 1.5-handed (which could be used with a shield but suffered larger-than-normal penalties) and double-handed (which had even worse penalties, plus cut the weapon's base damage in half).
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Revision as of 10:44, 13 April 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

Each weapon has a particular handedness, which determines how well you can wield it based on your size and whether or not you can use a shield.

Weapon Handedness

Weapon Type One handed weapons One handed weapons
(Two handed for little species)
Two handed weapons Two handed weapons
for large species only
Short Blades Dagger
Quick blade
Short sword
Rapier
Long blades Falchion
Long sword
Scimitar
Demon blade/Eudemon blade
Double sword Great sword
Triple sword
Axes Hand axe
War axe
Broad axe Battleaxe
Executioner's axe
Maces and Flails Club
Mace
Flail
Morningstar
Demon whip/Sacred scourge
Eveningstar
Dire flail
Great mace
Giant club
Giant spiked club
Polearms Spear Trident
Demon trident/Trishula
Halberd
Scythe
Glaive
Bardiche
Staves Magical staves Quarterstaff*
Lajatang*
Throwing Dart
Throwing net
Stone
Boomerang
Javelin Large rock
Slings Hunting sling
Fustibalus
Bows Shortbow*
Longbow
Crossbows Hand crossbow Arbalest
Triple crossbow
Entries with * can be wielded as two handed weapons by spriggans and kobolds.


Shields

Shields can be worn while wielding one handed weapons. There are penalties for wielding shields which include additional weapon delay. See shields for details on this additional penalty.


History

  • In 0.18 throwing delays followed the throwing skill dependency improvements like other weapons. Before this thrown missiles used the unarmed combat skill and were not impacted by wearing a shield.
  • In the 0.14.2 bug fix release transformations no longer allow the character to wield too-large weapons.
  • Prior to 0.12, there were two additional types of handedness: 1.5-handed (which could be used with a shield but suffered larger-than-normal penalties) and double-handed (which had even worse penalties, plus cut the weapon's base damage in half).