Difference between revisions of "Hand cannon"
m (Hordes moved page Hand crossbow to Hand cannon over redirect: 0.31 rename) |
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− | {{ | + | {{version031}} |
{{weapon | {{weapon | ||
− | |name = Hand | + | |name = Hand cannon |
|skill = Ranged Weapons | |skill = Ranged Weapons | ||
− | |damage = | + | |damage = 16 |
|accuracy = +3 | |accuracy = +3 | ||
|basedelay = 19 | |basedelay = 19 | ||
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|acquirement = 10 | |acquirement = 10 | ||
}} | }} | ||
− | {{Flavour|A | + | {{Flavour|A machine that fires bolts via applied alchemy. Some enchant their projectiles to fall forward instead of down, others bewitch their bolts with a fatal attraction to their targets. All are slow, loud, and blast out thick smoke with each shot.}} |
− | + | '''Hand cannons''' are the strongest one-handed [[ranged weapon]]s, allowing for the use of a [[shield]] while being much stronger than a [[sling]]. However, they fires slowly, with a [[mindelay]] of 1.0. Also, they have a few unique mechanics: | |
+ | *Hand cannons are particularly [[loud]] - they create a [[noise]] of 11 for every shot, enough to attract nearby monsters. | ||
+ | *Hand cannons create harmless, transparent [[cloud]]s whenever fired. | ||
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==History== | ==History== | ||
− | * | + | *Prior to [[0.31]], this item was known as a '''hand crossbow'''. Hand crossbows only had 15 base damage, but were half as loud and didn't create [[cloud]]s when shot. Also, it was less likely for one to generate with a good [[brand]]. |
*Prior to [[0.30]], hand crossbows had 17 base damage. | *Prior to [[0.30]], hand crossbows had 17 base damage. | ||
*In [[0.29]], hand crossbows were made heavier (previous stats: 12 damage, +5 accuracy, 15 base delay), and became designated for later portions of the game. They were affected by the [[Ranged Weapons#History|ranged weapons rework]] that applied to all launchers, including the removal of the dedicated [[Crossbows (skill)|Crossbows skill]] and [[bolt]]s. Prior to this version, [[Hunter]]s and [[Arcane Marksmen]] could start with this weapon. | *In [[0.29]], hand crossbows were made heavier (previous stats: 12 damage, +5 accuracy, 15 base delay), and became designated for later portions of the game. They were affected by the [[Ranged Weapons#History|ranged weapons rework]] that applied to all launchers, including the removal of the dedicated [[Crossbows (skill)|Crossbows skill]] and [[bolt]]s. Prior to this version, [[Hunter]]s and [[Arcane Marksmen]] could start with this weapon. | ||
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{{weapons}} | {{weapons}} | ||
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Revision as of 15:54, 14 January 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Name | Hand cannon |
---|---|
Skill | Ranged Weapons |
Damage | 16 |
Accuracy | +3 |
Base delay (%) | 19 |
Min delay | 10 at 18 skill |
Hands | 1H |
Size | Little |
Ranged? | Yes |
A machine that fires bolts via applied alchemy. Some enchant their projectiles to fall forward instead of down, others bewitch their bolts with a fatal attraction to their targets. All are slow, loud, and blast out thick smoke with each shot. |
Hand cannons are the strongest one-handed ranged weapons, allowing for the use of a shield while being much stronger than a sling. However, they fires slowly, with a mindelay of 1.0. Also, they have a few unique mechanics:
- Hand cannons are particularly loud - they create a noise of 11 for every shot, enough to attract nearby monsters.
- Hand cannons create harmless, transparent clouds whenever fired.
Image | |
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Mundane | |
Magical | |
Artifact |
History
- Prior to 0.31, this item was known as a hand crossbow. Hand crossbows only had 15 base damage, but were half as loud and didn't create clouds when shot. Also, it was less likely for one to generate with a good brand.
- Prior to 0.30, hand crossbows had 17 base damage.
- In 0.29, hand crossbows were made heavier (previous stats: 12 damage, +5 accuracy, 15 base delay), and became designated for later portions of the game. They were affected by the ranged weapons rework that applied to all launchers, including the removal of the dedicated Crossbows skill and bolts. Prior to this version, Hunters and Arcane Marksmen could start with this weapon.
- In 0.15, hand crossbows (as well as arbalests and triple crossbows) were introduced, replacing the standard crossbow.
- In very old versions of Crawl, the hand crossbow was a one-handed ranged weapon which fired darts.
Weapons | |
---|---|
Axes | Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe |
Maces & Flails | Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace (Hammer) • Morningstar • Sacred scourge • Whip |
Long Blades | Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword |
Polearms | Bardiche • Demon trident • Glaive • Halberd (Scythe) • Spear • Trident • Trishula |
Ranged Weapons | Arbalest • Hand cannon • Longbow • Orcbow • Shortbow • Sling • Triple crossbow |
Short Blades | Dagger • Quick blade • Rapier • Short sword |
Staves | Lajatang • Magical staff • Quarterstaff |
Throwing | Boomerang • Dart • Javelin • Large rock • Stone • Throwing net |