Difference between revisions of "Torment"

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'''Torment''' is a difficult-to-resist effect that cuts the [[HP]] of its targets by half.
  
[[Torment]] is a nearly irresistible effect that cuts the [[HP]] of its targets by half.
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==Useful Info==
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Torment reduces the target's HP by 50% of its current value. Specifically, torment deals damage equal to <code>50% * current HP - 1</code>, rounded down, so it leaves targets at 1-2 points above half health.<ref>{{source ref|0.30.1|spl-goditem.cc|1068}}</ref> It can never bring targets below 3 HP. This damage can be reduced by various means, and a few ways make you entirely immune.
  
==Sources of Torment (Player)==
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Torment's "50% HP" does not account for your MP if you have [[spirit shield]]. However, spirit shield works as normal after the 50% HP is calculated. For example, if you have 200 HP and 20 MP, torment would deal 99 damage, bringing you to 110 HP and 11 MP.
You can invoke torment against all living creatures in your line of sight (including you) in the following ways:
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==Sources (Player)==
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You can torment all creatures in [[LOS]], both yourself and monsters, with:
 
*Reading a [[scroll of torment]]
 
*Reading a [[scroll of torment]]
*Wielding or attacking with the [[Sceptre of Torment]]
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*Using [[Kikubaaqudgha]]'s Torment ability.
*Drawing a power 2 Pain card from a [[deck of destruction]] or [[deck of war]]
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*Incurring Kikubaaqudgha's wrath.
*Drawing a Torment card from the [[deck of punishment]]
 
*Sacrificing a corpse to [[Kikubaaqudgha]] (requires high piety)
 
  
Unless you have torment resistance, the damage you take will make this a dangerous technique. The spell [[Agony]] is a safe alternative: although it only halves the HP of one monster, can't affect monsters with any [[life protection]], and can be blocked by [[magic resistance]], it does not harm you when cast.
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You can torment only monsters in LOS by:
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*Drawing a [[Pain card|Pain]] card from the [[deck of destruction]] (at [[Cards#Power_level|power level]] 2)
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*Attacking with the [[Sceptre of Torment]], 20% chance
  
You can also accidentally invoke a torment effect against only yourself in the following ways:
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You can face torment against only yourself in the following ways:
*Trying to make a [[pain (brand)|pain brand]] permanent by using a [[scroll of brand weapon]]
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*[[Xom]] will occasionally torment its followers
*Incurring Kikubaaqudgha wrath
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*[[Nemelex Xobeh]]'s wrath may invoke the [[Torment card|Torment]] card against you
*[[Xom]] acting
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*Suffering the [[death curse]] of a mummy
*High level [[Necromancy]] miscast effects, as caused by
 
**Miscasting Necromancy spells very badly
 
**Failing to memorize a spell from the [[Necronomicon]]
 
**Mummy [[death curse]]s
 
**[[Hell]] effects (common in [[Tartarus]], but possible in any branch)
 
  
==Sources of Torment (Monsters)==
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The spells [[Agony]] and [[Agony Range]] (monster only) also halve HP, just like torment, but only against a single target. These spells can be resisted entirely with high [[willpower]].
The following monsters can invoke torment against all living creatures in their LOS at will:
 
*{{monsterlink|Brimstone fiend}}
 
*{{monsterlink|Ice fiend}}
 
*{{monsterlink|Shadow fiend}}
 
*{{monsterlink|Curse skull}}
 
*{{monsterlink|Curse toe}}
 
*{{monsterlink|Mummy priest}}
 
*{{monsterlink|Greater mummy}}
 
*{{monsterlink|Tormentor}}
 
*Some [[Pandemonium lord]]s
 
  
As well as the following [[unique]]s:
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==Sources (Monster)==
*{{monsterlink|Menkaure}}
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{{monsters with spell|Symbol of Torment}}
*{{monsterlink|Khufu}}
 
*{{monsterlink|Ereshkigal}}
 
*{{monsterlink|Gloorx Vloq}}
 
*{{monsterlink|Murray}}
 
  
This monster invoke torment upon its death:
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This monster invokes torment upon its death:
 
*{{monsterlink|Lurking horror}}
 
*{{monsterlink|Lurking horror}}
  
They won't cast [[Symbol of Torment]] if their target is immune to it. Friendly monsters, like the ones you can get by casting [[Summon Greater Demon]], won't cast symbol of torment while you are in their LOS.
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Monsters won't cast [[Symbol of Torment]] if their target is immune to it. Friendly monsters, such as those summoned from the [[sceptre of Asmodeus]], won't cast Symbol of Torment while you are in their LOS.
  
 
If a monster invokes torment, you will see the message
 
If a monster invokes torment, you will see the message
 
{{crawlquote|"The <monster> calls on the powers of darkness!"}}
 
{{crawlquote|"The <monster> calls on the powers of darkness!"}}
  
==Torment Resistance and Immunity==
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==Resistance==
There are only a few sources of torment resistance or immunity, but fortunately they all stack. In order of effectiveness:
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There are only a few sources of torment resistance, which all stack:
*Being [[undead]] ([[mummy]], [[ghoul]], bloodless [[vampire]], or [[lichform]] through [[Necromutation]]) blocks it entirely.
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*[[Negative energy resistance]]. Each rN+ reduces damage by 10% (i.e. -5% of your current HP). That's -45% current HP at rN+, -40% HP at rN++, and -35% HP at rN+++.
*The spell [[Death's Door]] negates all damage from torment. It's risky to use around [[smiting]] monsters, but may be worth it.
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*[[Kikubaaqudgha]] can shield you from torment. At max piety, there's a 33% chance to block torment entirely, and an 80% chance to reduce it by a random number (from 1 to damage dealt).
*The final level of the [[demonspawn]] [[demonspawn mutation#Negative Energy Resistance|negative energy resistance]] facet completely negates 50% of all torment attempts, but does nothing against those that hit you.
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*Being a [[Gargoyle]] or in [[Statue Form]] halves torment damage.
*[[Kikubaaqudgha]] provides torment protection that rises with piety, reducing it to 1/5 of your HP lost on average at max piety.
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*The second rank of the [[demonspawn mutation]], [[Hurl Damnation (mutation)|Hurl Damnation]] halves torment damage.
*Being a [[gargoyle]] or in [[Statue Form]] halves torment damage.
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*[[Life Protection]] reduces torment damage by 10% (5% of your max HP) per level (so at rN+++, 35% HP loss). Do not underestimate this protection: over three torments (an unfortunate but not uncommon situation), rN+++ will leave you with over twice as much HP as you would have had without it. When stacked with protection from other sources, this takes a lot of the bite out of torment.
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'''Torment immunity:'''
*[[Deep dwarf]] damage shaving will reduce torment damage by 1-11 HP (amount rises with experience level).
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*Being [[undead]] ([[Ghoul]], [[Mummy]], bloodless [[Vampire]], or through [[Death Form]]).
*An [[amulet of guardian spirit]] will convert some of the torment HP damage into MP damage.
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*The following [[form]]s:
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**[[Tree Form]]
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**[[Wisp Form]]
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**[[Dithmenos]]' [[Shadow Form]]
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*Being [[Petrified]] (though this prevents you from acting at all).
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Also, [[Death's Door]] makes you immune to all damage, including torment.
  
These sources of torment immunity should be avoided:
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Monsters with rN+++ (including all [[undead]], [[demonic]], [[nonliving]], and [[holy]] monsters) are immune to torment.
*Having 3 HP or less renders you immune to torment. Not recommended.
 
*Several [[bad form]]s also give immunity to torment: [[Tree Form]], [[Fungus Form]] and [[Wisp Form]].
 
*Being [[petrified]].
 
  
There are also some common-sense methods of avoiding torment which shouldn't be overlooked:
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==Strategy==
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Torment is an extremely deadly effect: no matter how strong your character is, losing half your HP stings. It is one of the main threats in the [[extended]], though you'll find torment in a few earlier places as well.
  
*Removing LOS from monsters - if they can't see you, they can't torment you! A [[scroll of fog]], simply closing a door, retreating at speed or teleporting away can be the wisest option if unprepared to deal with multiple torment-capable enemies, especially if there are [[smiting|smiting-]] or [[hellfire|hellfire-capable]] monsters around.
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Beyond being immune to it, there are a few 'common sense' methods to avoiding torment:
*Fighting torment-capable monsters one at a time - you can only kill one enemy at a time in most situations, so you're just giving the others time to torment you down if you fight multiple enemies.
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*Blocking [[LOS]] from monsters. If they can't see you, they can't torment you! A [[scroll of fog]], simply closing a door, retreating at speed, or teleporting away can be the wisest option if unprepared to deal with multiple torment-capable enemies, especially if there are [[smiting]]- or [[damnation]]-capable monsters around.
*Or, of course, kill the source of the torment! In most situations it's wise to prioritise killing monsters capable of tormenting you, and there's no point in spending a turn casting statue form to avoid torment if you can reliably kill all torment-capable monsters in sight with a fire storm.
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*Fighting torment-capable monsters one at a time. Usually, you can't kill everything in one turn. Fighting monsters alone gives monsters less time to torment you. Use [[kill hole]]s if possible.
*Only a few sources of torment can be [[silence]]d, but if you possess reasonable melee prowess, it's often a good idea if possible. Specifically, silence will only work on mummies: [[mummy priest]]s, [[greater mummies]], [[Menkaure]], and [[Khufu]]. Be careful doing this in [[Tomb]], as more tormenters may show up at the edge of LOS. Careful use of terrain can minimize this risk. Note that silence does NOT work on other undead, namely [[curse skull]]s, [[curse toe]]s, or [[Murray]].
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*Prioritizing torment-capable monsters. If you are around full HP, torment is likely to deal more damage than any regular attack, so it makes sense to kill users of torment first.
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*Monster specific vulnerabilities:
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**Most users of torment are immune to [[silence]]. However, [[mummy priest]]s, [[royal mummies]], [[Menkaure]], and [[Khufu]] ''are'' affected by silence. Be careful when in [[Tomb]], as more tormentors can show up outside the silence radius. Take advantage of terrain to prevent this.
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**The "[[tormentor]]" monster cannot see [[invisible]]. Being invisible won't grant immunity, but if a tormentor can't see any enemies, it's much less likely to cast torment. (Note that if a torment-vulnerable [[summon]] is in sight, the tormentor will cast as normal.)
  
 
==History==
 
==History==
Prior to [[0.8]], players could also cast [[Symbol of Torment]] as a L6 Necromancy spell. The spell would not work for players immune to torment.
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*Prior to [[0.27]], the second rank of the [[Black Mark (mutation)|Black Mark]] [[demonspawn mutation]] had a 50% chance to completely negate any instance of torment, and the [[Hurl Damnation (mutation)|Hurl Damnation]] mutation had no torment resistance.
 
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*Prior to [[0.25]], the [[Pain card]] did not have a torment effect.
Prior to [[0.13]], stepping on a [[Zot trap]] could also invoke torment as a random miscast.  When Zot traps were given their own special set of effects in 0.13, torment was not included.
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*Prior to [[0.23]], the [[Sceptre of Torment]] did not protect the wielder from its torment.
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*Prior to [[0.13]], stepping on a [[Zot trap]] could also invoke torment as a random miscast.  When Zot traps were given their own special set of effects in 0.13, torment was not included.
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*Prior to [[0.8]], players could also cast [[Symbol of Torment]] as a L6 Necromancy spell.  The spell would not work for players immune to torment.
  
[[CATEGORY: Effects]]
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==References==
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<references />

Latest revision as of 06:29, 13 March 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

Torment is a difficult-to-resist effect that cuts the HP of its targets by half.

Useful Info

Torment reduces the target's HP by 50% of its current value. Specifically, torment deals damage equal to 50% * current HP - 1, rounded down, so it leaves targets at 1-2 points above half health.[1] It can never bring targets below 3 HP. This damage can be reduced by various means, and a few ways make you entirely immune.

Torment's "50% HP" does not account for your MP if you have spirit shield. However, spirit shield works as normal after the 50% HP is calculated. For example, if you have 200 HP and 20 MP, torment would deal 99 damage, bringing you to 110 HP and 11 MP.

Sources (Player)

You can torment all creatures in LOS, both yourself and monsters, with:

You can torment only monsters in LOS by:

You can face torment against only yourself in the following ways:

The spells Agony and Agony Range (monster only) also halve HP, just like torment, but only against a single target. These spells can be resisted entirely with high willpower.

Sources (Monster)

The following enemies cast Symbol of Torment:

The following enemies may be able to cast Symbol of Torment, depending on their spell set:

This monster invokes torment upon its death:

Monsters won't cast Symbol of Torment if their target is immune to it. Friendly monsters, such as those summoned from the sceptre of Asmodeus, won't cast Symbol of Torment while you are in their LOS.

If a monster invokes torment, you will see the message

"The <monster> calls on the powers of darkness!"

Resistance

There are only a few sources of torment resistance, which all stack:

  • Negative energy resistance. Each rN+ reduces damage by 10% (i.e. -5% of your current HP). That's -45% current HP at rN+, -40% HP at rN++, and -35% HP at rN+++.
  • Kikubaaqudgha can shield you from torment. At max piety, there's a 33% chance to block torment entirely, and an 80% chance to reduce it by a random number (from 1 to damage dealt).
  • Being a Gargoyle or in Statue Form halves torment damage.
  • The second rank of the demonspawn mutation, Hurl Damnation halves torment damage.

Torment immunity:

Also, Death's Door makes you immune to all damage, including torment.

Monsters with rN+++ (including all undead, demonic, nonliving, and holy monsters) are immune to torment.

Strategy

Torment is an extremely deadly effect: no matter how strong your character is, losing half your HP stings. It is one of the main threats in the extended, though you'll find torment in a few earlier places as well.

Beyond being immune to it, there are a few 'common sense' methods to avoiding torment:

  • Blocking LOS from monsters. If they can't see you, they can't torment you! A scroll of fog, simply closing a door, retreating at speed, or teleporting away can be the wisest option if unprepared to deal with multiple torment-capable enemies, especially if there are smiting- or damnation-capable monsters around.
  • Fighting torment-capable monsters one at a time. Usually, you can't kill everything in one turn. Fighting monsters alone gives monsters less time to torment you. Use kill holes if possible.
  • Prioritizing torment-capable monsters. If you are around full HP, torment is likely to deal more damage than any regular attack, so it makes sense to kill users of torment first.
  • Monster specific vulnerabilities:
    • Most users of torment are immune to silence. However, mummy priests, royal mummies, Menkaure, and Khufu are affected by silence. Be careful when in Tomb, as more tormentors can show up outside the silence radius. Take advantage of terrain to prevent this.
    • The "tormentor" monster cannot see invisible. Being invisible won't grant immunity, but if a tormentor can't see any enemies, it's much less likely to cast torment. (Note that if a torment-vulnerable summon is in sight, the tormentor will cast as normal.)

History

  • Prior to 0.27, the second rank of the Black Mark demonspawn mutation had a 50% chance to completely negate any instance of torment, and the Hurl Damnation mutation had no torment resistance.
  • Prior to 0.25, the Pain card did not have a torment effect.
  • Prior to 0.23, the Sceptre of Torment did not protect the wielder from its torment.
  • Prior to 0.13, stepping on a Zot trap could also invoke torment as a random miscast. When Zot traps were given their own special set of effects in 0.13, torment was not included.
  • Prior to 0.8, players could also cast Symbol of Torment as a L6 Necromancy spell. The spell would not work for players immune to torment.

References